Established in 1989 - Aardvark Swift has since evolved to become Europe's leading specialist recruitment agency for the games, mobile entertainment and toy industries.
Welcome to Aardvark Swift - DEVELOPMENT
Programmers - Pete Aunins and Hollie Heraghty
Creatives and Producers - Dan Shiel and Simon Hope
QA / Localisation - Danny Johnson
We handle career opportunities across the whole range of games development including roles for:- Programmers, Artists, Animators, Producers, Project Managers, Senior Management, QA and localisation testers.
Our clients range from newly formed start up developers right through to well established independent super-studios as well as the in house development teams for many of the large publishers.
You will find career opportunities available at all levels, ranging from graduate or entry-level roles through to director level / studio head.
You will find that although the majority of vacancies we handle are UK based, we also have a strong overseas client base (link to Overseas section).
Many companies use our services exclusively – which means the only place you will hear of their vacancies is through Aardvark Swift.
We currently hold exclusive/preferred supplier status with many companies. For example:
SONY, ELECTRONIC ARTS, MICROSOFT, TRAVELLER'S TALES, ACTIVISION
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More information on Aardvark Swift Recruitment
Currently listing 125 vacancies.
Reference
HH856SP
Location
Yorkshire
Salary
£Excellent Salary + Benefits
Consultant
Hollie Heraghty
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Senior Programmer, £Excellent Salary + Benefits
My client is currently in the midst of a recruitment drive as they begin work on a number of new projects.
As part of this they are seeking to recruit a Senior Programmer.
The Senior Game Programmers primary responsibility is to define the best way to implement the game design as desired by the design department using proprietary tools and scripting languages. This candidate will also modify and write systems as needed to support game play features. The candidate will coordinate the implementation of the game with artists, designers, and other programmers. The Senior Game Programmer will also mentor other programmers and lead console efforts as requested.
RESPONSIBILITIES
- Responsible for implementing assigned software tasks.
- Develop a detailed design for the software task, providing input for scheduling, developing necessary algorithms and debugging software as needed.
- Perform any research and acquire any new knowledge that is necessary to perform assigned tasks
- Debugging as needed
- Communicate, written and/or oral, the status of the assigned task on request. Collaborate with artists, designers and programmers Work with Tools and Technology programmers to suggest enhancements and refinements, and test prototypes
- Work with minimum supervision in a quick and timely manner to achieve goals and deadlines
- Support other programmers on team
- Mentor other programmers on team
- Document all code for future instruction and use
- Minimum of 5+ years experience working in the Video Game industry with at least 2 shipped titles
- Excellent knowledge of C/C++
- Knowledge of game development tools and systems (Level editors, Ect )
- Practical experience with 3D Math
- Maya/3D Studio max Familiarity
- Knowledge of console development best practices
- Experience with Source Control Systems
- Proven ability to mentor less experienced programmers
In return the company offers an excellent salary + Benefits.
More details are available by contacting Hollie 01709 876877 email: hollie@aswift.com
Reference
DS484CArt
Location
Oxford
Salary
£DOE
Consultant
Dan Shiel
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Concept Artist, £DOE
Our client, a successful independent developer in the UK are seeking a Concept Artist on a permanent basis.
Description:
The role requires a talented concept artist to create realistic, atmospheric game worlds in-house. Candidates should have a strong portfolio of compelling environment and character designs.
Ideally portfolios should range from realistic work to highly imaginative pieces and demonstrate skills from fast thumbnail sketches through to detailed finished work.
Responsibilities:
• Help define and illustrate the consistent look and feel of an entire game to a high standard
• Develop specific visual game asset concepts for construction and use in our titles
• Communicate complex concepts and designs, from high level pitches to the smallest production details
• Continue to support the vision and style of current games in development
• Creatively contribute to develop projects and their assets to the next level
Skills:
• Outstanding use of Photoshop
• Ability to produce exciting, realistic, inspirational, imaginative and atmospheric work
• Strong traditional fine art skills such as composition, perspective, lighting, anatomy, architecture, texture, painting, etc
• Ability to adapt to different styles and subject matter
• Strong teamwork, able to collaborate and accept direction
• Ability to accurately estimate timescales and manage multiple projects and deadlines
• Flexible and self-motivated, with a passion for games
• Knowledge of 3D art programs (eg. 3DSMax, Z-Brush) would be an advantage
Experience:
Experience within the games industry with published titles under your belt IS required.
More details are available by contacting Dan on 01709 876877, or via email: dan@aswift.com
Reference
HH02292PX1
Location
Italy
Salary
€DOE + Benefits + Relocation
Consultant
Hollie Heraghty
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XBOX 360 Programmer, €DOE + Benefits + Relocation
This is a great opportunity to work at a growing games development company based in Italy.
This company has a great location and an excellent benefits package. They have experience with relocation and make moving overseas a pleasure.
They are working on some interesting and innovative projects aiming for multi-platform release. They are seeking an experienced Xbox 360 Programmer.
Duties and responsibilities:
- Join the team responsible for the conversion of our product to Xbox 360;
- Define and coordinate artists activities related to the Xbox 360 migration;
- If needed, define and coordinate other developers on tasks related to the Xbox 360 version;
- Be involved also on the PC and PS3 development on strategical programming choices and as mentor/support for the rest of the team.
- Worked on at least 1 published console title;
- Developed on Xbox 360 platform for not less than 18 months;
- Strong C++ and debugging skills;
- Experience on resources and performances optimizations on Xbox 360.
- Experience with Microsofts TCRs;
- Multiplatform software development;
- Experience with Gamebryo or other cross-platform engine;
- Strong verbal and written communication skills.
Reference
LC308R
Location
North West
Salary
£Excellent Salary + Benefits
Consultant
Lisa Corbett
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Graduate Specialist Systems programmer, £Excellent Salary + Benefits
This is a fantastic opportunity for a recent graduate to join a new department within one of the most well known companies in the games industry.
Based in the North West, the studio regularly features in the top 10 of the Develop 100 "World's Most Successful Games Studios" (2007, 2008) and consistently produces AAA titles across all formats. The long company history of 20 years coupled with its consistent financial success make this company a safe and stable prospect.
They are seeking talented graduates with a passion for games to join their new specialist game system team, which provides mechanics and game systems to support teams working on their upcoming unique titles.
The successful applicant will be working with the company's cross-platform codebase on PS3, 360, Wii and PC.
The ideal candidate will have:
- A good degree or post-graduate qualification in Computer Science or related subject (ideally 2.1 or above).
- Interest and demonstrable ability to implement a range of gameplay features i.e. not just audio, not just AI.
- Fluent in C and object-oriented C++; preferably experience in or exposure to other programming languages.
- Strong 3D maths and physics skills.
- One or more gameplay demos.
- A 'self-starter' attitude with the ability to dive in, understand code, and learn quickly.
- An understanding of the nuances of what makes a game 'feel' good.
More details are available by contacting Lisa on 01709 876877, or via email:lisa@aswift.com
Reference
DJ04574SSE8
Location
San Francisco
Salary
£Excellent + Benefits
Consultant
Danny Johnson
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Senior Software Engineer, £Excellent + Benefits
My Client, founded in 1998, is the premier provider of interactive software and services for digital media creators in the games and movie industries. With world leading expertise in physics, animation and tools, they have worked with some of the Worlds premier game development Studios as well as driving special effects on a number of high-profile movies.
This is a unique opportunity to work with the very best within the video game industry.
As a part of the product development team you will help design and build our core products and have access to the very latest in gaming hardware and tools.
Requirements:
- A bachelor's degree in computer science or equivalent.
- Exceptional C++ skills and experience with object-oriented programming techniques.
- Strong 3d math skills.
- Strong communication skills and the ability to work in a team environment.
- Proven ability to work in a team environment on a shared code base.
- Background in-game development.
- Experience developing 3D graphics applications and tools.
- Low level optimisation skills.
- Experience working with established, large-scale software architectures.
- Experience working within and extending one or more scripting languages (e.g. Python and/or Perl).
Reference
DJ308EP8
Location
North West
Salary
£Excellent + Benefits + Bonuses
Consultant
Danny Johnson
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Engine programmer, £Excellent + Benefits + Bonuses
This is a great role for someone with a couple of years experience who wants to take the next step in their career towards a moe senior role.
The successful applicant will be working in the Render Tech Team and be instrumental in pushing the development of the next-gen rendering components of the company's cross-platform engine on PS3, 360 and PC.
The ideal candidate will have:
o Experience programming consoles at a low-level on PS2, PS3, 360, Wii or PC.
o A good degree or post-graduate qualification in Computer Science or related subject (2.i or above).
o Fluent in C++ and object oriented programming and preferably some assembler experience.
o Strong 3D maths skills and an in-depth understanding of next-gen rendering techniques.
o Fluent in Direct X or a console API, and preferably HLSL, GLSL or CG shader programming.
o Strong debugging skills in a multi-threaded / multi-core environment.
o Understanding of machine architecture and ability to write code optimised to the architecture of the machine.
o Positive can do attitude coupled with the ability to get things done.
o Structured approach to programming with the desire to write clean, well commented, documented and maintainable code.
For more information please contact Danny Johnson on 01709 876877 or Email danny@aswift.com
Reference
DJ308STP8
Location
North West
Salary
£Excellent Salary + Benefits
Consultant
Danny Johnson
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Senior Tools Programmer, £Excellent Salary + Benefits
Our client is one of the UK's Premier Games Developer. They have a stack of awards and an unrivalled sales track record to back their claims up.
They are seeking talented programmers with a passion for games to join our Game Systems Team.
The team is responsible for developing our in house programming API for Physics, Characters, AI, Networking and associated Tools. The successful applicant will join the Game Systems Team and take a lead role in developing our in house Editor, APIs and Tools across a wide range of platforms for our upcoming Unique titles.
The ideal candidate will have:
o At least one A grade at A Level in Maths, Physics or Computer Science and a 1st or Upper 2nd degree in Computer Software related degree course.
o Fluent in C++ and object oriented programming (experience with wxWidgets and other languages is an advantage).
o Strong maths skills.
o Strong debugging skills.
o Be a methodical programmer with the ability to focus on tasks to completion and get things done.
o Be able to work in a large code base, understand code, learn quickly and produce bug free reliable code.
In return they offer a competitive salary with paid overtime and bonus scheme.
More details are available by contacting Danny Johnson 01709 876877 or Email danny@aswift.com
Reference
DJ741SE8
Location
Dublin
Salary
£Excellent + Benefits
Consultant
Danny Johnson
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Software Engineer, £Excellent + Benefits
My client is the premium provider of interactive software and services for the digital media creators in the games and movie industries.
They pride themselves on delivering the most highly regarded middleware software solutions to the best known companies in gaming and special effects.
This is a unique opportunity to work with the very best within the video games industry (EA, Sony, Activision etc) helping to shape the development of the next generation of games.
Requirements:
- A bachelor's degree in computer science or equivalent.
- Exceptional C++ skills and experience with object oriented programming techniques
- Strong 3d math skills
- Strong communication skills and the ability to work in a team environment
- Proven ability to work in a team environment on a shared code base
- Background in game development
- Experience developing 3D graphics applications and tools
- Low level optimisation skills
- Experience working with established, large-scale software architectures
- Experience working within and extending one or more scripting languages (e.g. Python and/or Perl)
Reference
DJ95SET8
Location
Central London
Salary
£Excellent
Consultant
Danny Johnson
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Software Engineer in Test, £Excellent
Sony Computer Entertainment Europe (SCEE) is the central support organisation for over 100 countries in Europe, Africa, the Middle East and Australasia, marketing the worlds most popular computer games platforms PS one®, PlayStation®2, PlayStation®Portable and PLAYSTATION®3.
They are looking to recruit a Software Engineer in Test for their R&D team based in central London.
Job Description:
In this position, you will work on projects to automate and improve the efficiency of SCEE's development processes such as setting up and maintaining automatic build processes and automated test tools.
You will have first-hand experience of source code control systems, build tool chains and automated systems and will work with teams in multiple regions to help integrate and commit validated code into SCEE's centralized repositories.
Working closely with the development teams and product specifications, you will develop systems, largely in python or .net languages (including C, C++). Any issues will be logged and resolved via SCEE's issue tracking systems.
You will work on a variety of PlayStation platforms using development hardware, testing a variety of libraries, applications and documentation developed by SCEE's R&D groups.
Indirectly, you will work on projects to validate and improve quality standards of SDK components developed by SCEE R&D, from design through to package and release to our game developers.
Skills Required:
- 3D Graphics,
- C,
- C++,
- Games industry experience,
- OpenGL,
- Perforce,
- Playstation platforms.
Reference
DJ95SSE
Location
Central London
Salary
£Excellent
Consultant
Danny Johnson
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Senior Server Engineer, £Excellent
Sony Computer Entertainment Europe (SCEE) is the central support organisation for over 100 countries in Europe, Africa, the Middle East and Australasia, marketing the worlds most popular computer games platforms PS one®, PlayStation®2, PlayStation®Portable and PLAYSTATION®3.
SCEE London are looking to appoint a Senior Sever Engineer to join their WWS Online Technology Group.
Summary:
SCEE are looking for an Operations savvy Server Engineer to help in enhancing operational effectiveness of software that includes guiding teams to create high performing, highly scalable & highly available applications and services and ensure low maintenance of them in a Production environment.
The ideal candidate should be able to foresee potential issues with applications and services and provide effective solutions to resolve the issues through better design or by implementing new tools or by improving upon processes.
Responsibilities:
The main responsibilities of the role are as follows:
- Participate in design review of applications and services. Come up with design best practices for building operational effectiveness in applications early in design.
- Identify the need for automation in processes and automate them if feasible.
- Identify the need for tools that help in Operations and implement them.
- Help game teams with development of distributed and networked applications and services when required.
- Plan reusable performance benchmark tests for applications and services.
- Recommend what works how, when and where and what does not work how, when and where when it comes to applications or services performance.
- Help troubleshoot issues at different levels of architecture - kernel, network, applications/services.
The candidate must have these qualities or experiences:
- Communication skills are essential in this customer facing role.
- Strong experience in developing distributed networked applications that make use of protocols such as TCP, UDP, and HTTP.
- Extensive knowledge of Linux.
- Strong skills in more than one of the following: Perl, Bash/ksh, Python, Ruby.
- Exposure to live application hosting.
- Strong understanding of database performance and tuning.
- Experience in using software design patterns, data structures, algorithms.
- Programming Experience in C/C++ and/or Java.
- Ability to manage oneself across multiple streams of work.
- Experience automating tests and tasks.
Highly desirable:
- BS or MS in Computer Science.
- Experience of working as a core developer.
- Experience in design and development of SOA (Service Oriented Architecture) or Software-as-a-Service (SaaS).
- Experience with cloud hosting, such as Amazon Web Services.
- Experience in mobile development, specifically Android is a plus.
- Knowledge/experience of online gaming.
If you require further information regarding this position, please contact Danny Johnson on 01709 876877 or Email danny@aswift.com
Reference
HH95069
Location
London
Salary
£Excellent+ benefits
Consultant
Hollie Heraghty
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Tools programmer - Games tools, £Excellent+ benefits
Our client Sony entertainments have an exciting opportunity to be part of a game development team in their London Studio developing Offline Game Tools for a new cutting edge Playstation 3 title.
Reporting directly to the lead tools programmer, the successful candidate will be part of the development team for a cutting edge PlayStation 3 title. They should have at least 1 year of relevant game tools development experience. Ideally the candidate will have shipped at least one title during this period.
The role will include:
- Game / level editor development and maintenance
- Working with the rest of the game team to determine tool requirements
- Working with other teams to promote tool reuse and sharing
- Good analytical and problem solving skills.
- Good communication and organisational skills.
- Professional C# experience.
- Experience of developing offline Game / Level Editor tools.
- Professional C++ experience.
- Knowledge of Python.
- Knowledge of Maya tooling and APIs.
- Knowledge of Photoshop tooling and APIs.
- Experience of PS3 development.
- Understanding of game engine architecture.
- Experience in user interface design.
- Experience of developing art asset export tools.
- Experience of media publishing tools.
.NET
.NET
Art tools / game editors
C#
C++
Data formatting/compress
Front-end / user interface
Game engine / systems
Maya MEL
Maya SDK
OO design / UML
Photoshop SDK
Script systems / compilers
Scripts (Java/Lua/Python)
Technical design
Win32 / MFC
More details are available by contacting Hollie on 01709 876877, or via email: hollie@aswift.com
Reference
DJ3462STL
Location
Cambridge
Salary
£Excellent + Benefits
Consultant
Danny Johnson
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Test Tools Lead, £Excellent + Benefits
Our Client is a Cambridge based graphics technology company, specialising in innovative solutions to challenging problems in the graphics space. Through a combination of applied research and practical engineering they create unique solutions to real problems.
They are looking to appoint a Test Tools Lead to join their team ASAP.
The suitable candidate will be required to define and implement a comprehensive test tool strategy. Working closely with the Product Owner and technical team the role is responsible for selecting and managing the tools necessary to perform effective unit, system, performance, regression and automation testing activities.
The successful candidate will have experience of testing software development kits. Experience of working in an Agile environments is also beneficial as is experience of developing automation and unit tests for 3d graphical products.
Responsibilities:
- Development of an automated test suite for the SDK
- Formulate a test strategy and associated processes/tools.
- Assist with creation and management of suitable test environments
- Assist other test analysts with system, performance and regression testing
Skills/Abilities/Knowledge:
- C++ and scripting Skills
- Strong verbal and written communication skills
- Ability to track issues, estimate, prioritise and balance requirements under pressure
- Degree level education or equivalent industry experience
Reference
DJ3462SUD
Location
Cambridge
Salary
£Flexible DOE plus an extensive benefits package
Consultant
Danny Johnson
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Unreal 3 Senior Developer, £Flexible DOE plus an extensive benefits package
Our Client is a Cambridge based graphics technology company, specialising in innovative solutions to challenging problems in the graphics space. Through a combination of applied research and practical engineering they create unique solutions to real problems.
The enthusiastic team works together in a relaxed atmosphere to solve challenging problems.
They are now looking to appoint an Unreal Senior Developer who can take responsibility for innovating, designing and implementing extensions to the existing Enlighten / Unreal 3 integration.
Leading a small team of developers, the successful candidate will have proven experience of modifying the Unreal 3 engine, ideally in the context of 3rd party product integration. Knowledge of modern shader-driven 3D graphics, particularly lighting, is highly desirable as is hands-on experience of developing content authoring pipelines for games. Experience of PS3 and XBox360 development is also valuable.
Responsibilities:
- Planning, prototyping and development of new integration features.
- Establishing customer requirements and responding to customer feedback.
- Setting high standards for robust, maintainable and well tested code.
- Providing input into future product direction.
- Hands-on development experience with Unreal 3.
- Experience with game content authoring pipelines.
- Experience with current-gen console development.
- Good working knowledge of modern shader-driven 3D graphics and DirectX.
- Knowledge of lighting, particularly radiosity.
- Highly proficient in C++ development.
- Ability to identify and solve problems without guidance.
- Strong practical understanding of data structures and algorithms.
- Strong verbal and written communication skills.
- Ability to track issues, estimate, prioritise and balance requirements under pressure.
- Degree level education in a technical subject (Maths, Physics, Computer Science) or equivalent industrial experience.
- 4+ years experience as a programmer in a 3D heavy application.
- Experience as a programmer on at least 1 project using Unreal 3.
- Successful delivery of at least one complete game.
More details are available by contacting Danny Johnson on 01709 876877, or via email: danny@aswift.com
Reference
DJ3462UD
Location
Cambridge
Salary
£Flexible DOE plus an extensive benefits package
Consultant
Danny Johnson
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Unreal 3 Developer, £Flexible DOE plus an extensive benefits package
Our Client is a Cambridge based graphics technology company, specialising in innovative solutions to challenging problems in the graphics space. Through a combination of applied research and practical engineering they create unique solutions to real problems.
The enthusiastic team works together in a relaxed atmosphere to solve challenging problems.
They are now recruiting a team of programmers to take on a new project that will visualise the structure and data flow of networks in 3D.
Working in partnership with an IT consultancy and funded by combination of commercial investment and government funding the new team will be building a windows front-end to visualise complex networks in real-time.
They are looking to for an Unreal Developer who can take responsibility for innovating and implementing extensions to the existing Enlighten / Unreal 3 integration.
The successful candidate will:
- Have proven experience of modifying the Unreal 3 engine, ideally in the context of 3rd party product integration.
- Knowledge of modern shader-driven 3D graphics, particularly lighting, is highly desirable as is hands-on experience of developing content authoring pipelines for games.
- Experience of PS3 and XBox360 development is also valuable.
- Hands-on development experience with Unreal 3.
- Experience with game content authoring pipelines.
- Experience with current-gen console development.
- Good working knowledge of modern shader-driven 3D graphics and DirectX.
- Knowledge of lighting, particularly radiosity.
- Highly proficient in C++ development.
- Ability to track issues, estimate, prioritise and balance requirements under pressure.
- Degree level education in a technical subject (Maths, Physics, Computer Science) or equivalent industrial experience.
- 2+ years experience as a programmer in a 3D heavy application.
- Experience as a programmer on at least 1 project using Unreal 3.
- Successful delivery of at least one complete game.
Reference
HH114W
Location
South East
Salary
£Excellent Salary DOE
Consultant
Hollie Heraghty
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Windows Embedded Developer, £Excellent Salary DOE
Our client is one of the worlds largest gaming and casino software companies. They have a reputation for innovative game design and development. They aspire to create the most entertaining products in the world and service their customers with an uncompromising passion for quality.
They are a global company who are financially very stable they could offer a very promising opportunity for the right candidate.
They are currently seeking a windows Embedded developer to work with their cross continental team.
They are looking for somebody with extensive experience with Windows Embedded, who has in depth knowledge of setting up Windows Embedded environments.
This should include deployment and configuration management.
The idea candidates should have:
At least 2 years experience as a windows embedded programmer.
A degree in Computer Science or similar.
Experience of working with Windows Embedded tools like applocker, bitlocker, RTX.
This position is one of responsibility and one that can potentially have an impact into the development of this companies systems.
The company is considering people to work either perm or as a contractor.
In return the company offers an excellent salary + Benefits.
More details are available by contacting Hollie 01709 876877 email: hollie@aswift.com
Reference
HH339F
Location
South East
Salary
£Excellent Salary DOE
Consultant
Hollie Heraghty
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Gameplay Programmer, £Excellent Salary DOE
This exciting position will be working for the Guildford studios of one of the biggest developer/publishers in the UK.
This studio has the benefit of working as an independent but with the support of a large developer.
Due to expansion they are looking for a talented gameplay programmer to join them.
The new gameplay programmer role has opened up on one of our cross platform (XBLA, PSN, PC) games using Unreal.
Reporting to their Programming lead and Producer, this person should show ownership of their given game area. They should be able to demonstrate an enthusiasm and passion to bring their area to the highest standard. This person should be willing and able to grow their knowledge across a broad range of technologies and platforms.
Responsibilities:
Work in conjunction with designers and artists on the gameplay implementation and functionality.
Write robust, maintainable code
Work with lead programmer and production team to establish and refine time estimates
Required skills:
1 year + in the games industry.
1st or good 2:1 degree in computing related degree
Solid Maths / Geometry skills highly advantageous
Strong C++ and OO skills
Team player
Quick Learner
Good written and verbal communication skills
Able to self-manage own schedule
Desirable skills:
Experience one full product life cycle
Flash experience
Unreal UDK experience
Digital Distribution experience
Amibitious and quality driven
In return the company offers Excellent salary and benefits.
More details are available by contacting Hollie 01709 876877 or via email: hollie@aswift.com
Reference
HH95UIG
Location
London
Salary
£22-32K 00151
Consultant
Hollie Heraghty
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User Interface and Game Play Programmer, £22-32K 00151
Sony Computer Entertainment is looking for an experienced and enthusiastic User Interface and Game Play Programmer to join its team for SingStar.
The job will involve development of new features to a high quality with timely delivery. The ideal candidate should have experience in user interface development, liaising with graphic designers, and implementing complex interface layouts. They should be extremely well organised with the flexibility to work within a rapidly changing development environment. This position offers a great opportunity within a high profile SCE project.
Role Overview:
Responsible for the quality and timely delivery of their work
Responsible for understanding the project vision, key dates and milestones.
Responsible for following production and programming best practice
Responsible for maintaining an up-to-date knowledge of the techniques and trends for their discipline
Specific Requirements
At least one years experience as a user interface programmer essential.
At least one published game on PS3, XBox360, PC or equivalent.
However, would consider an exceptional graduate.
Experience of C++ essential.
Experience of gameplay development an advantage.
Experience of PS3 development an advantage
Must be able to demonstrate good communication and team collaboration skills.
Skills
C++
Front-end / user interface
OO design / UML
Project scheduling
Qualifications
BSc
MSc
More details are available by contacting Hollie 01709 876877 or via email: hollie@aswift.com
Reference
SH2727LD1
Location
Hungary
Salary
£Neg+ Benefits
Consultant
Simon Hope
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Lead Designer - Major New IP!, £Neg+ Benefits
My client are one of the World's leading developers who after recent expansion now have studio's in five European countries. They create exceptionally high quality video games for all platforms and have forged an excellent reputation for the development of cutting edge engine and technical development.
They are currently looking for a Lead Designer for their Budapest studio.
The successful candidate will be part of a very experienced and passionate group of people; an integral member of a team that is responsible for developing and creating innovative IPs and compelling video game experiences for a broad audience.
As Lead Designer, you are not only part of defining the users experience but are also training, guiding and mentoring the design team. With deep experience in design processes and systems, you will lead your team to success through critical insight and imaginative vision in collaboration with Senior Leadership, Production, and Publishing Partners.
As Lead Designer you are also the ambassador and evangelist for your discipline and craft. Using expert communication, diplomacy, and negotiation skills, you must adapt your leadership and communication style to accommodate multiple challenging situations and personalities.
Most importantly, you are able to make strong, self-directed decisions, with a focus on performance and results.
Please contact Simon on 01709 876877, or via email: simon@swift.com
Reference
SH856D1
Location
Yorkshire
Salary
£DOE + Benefits
Consultant
Simon Hope
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Senior Game Designer, £DOE + Benefits
The Senior Game Designer is responsible for overall efforts of the game design department including systems such as user interface, AI, game mechanic, inventory, multiplayer, etc. The Senior Game Designer will assist in performance management and conflict resolution within the department.
Essential Job Functions:
CONTENT CREATION
- Oversee the creation and implementation of innovative game systems
- Supervise the creation and maintenance of detailed game system documentation
- Review, tweak and balance game systems
- Help define story and character related documents such as character bio, dialogue, location background and plot points etc.) as required
- Able to accurately assess time required for assigned tasks for game designers
- Troubleshoot design issues from a creative and technical standpoint
- Create new game pitches and present them as required
- Meet production schedules and deadlines
- Collaborate with the design team to develop and enhance gameplay
- Communicate with other departments to meet planned objectives
- Collaborate with the engineering team to develop and enhance the development of tools and processes used in the implementation of game systems
- Provide constructive feedback on game systems
- Participate in performance management and conflict resolution
Previous experience in shipping a next-gen title in a Senior role would be highly desirable.
More details and a full job spec are available by contacting Simon on 01709 876877, or via email: simon@aswift.com.
Reference
HH12151F
Location
South East
Salary
£Excellent Salary + Benefits
Consultant
Hollie Heraghty
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Senior Tools/Tech Programmer, £Excellent Salary + Benefits
Our client is an independent developer that specialises in social games for non-traditional gamers.
Theyre currently working on projects with a number of AAA publishers and are focused on creating innovative titles with a wide appeal.
Due to this they are seeking to recruit a Senior Tools/tech Programmer to join their R & D team.
The role requires the successful applicant to work in a small team of programmers under the guidance of the R&D Director developing the companies next multiplatform engine. The team work using agile methods.
Main Duties:
- Overall architecture design
- Tools development
- Systems requirements capture, analysis, design, implementation and testing
- Programming mainly using C++
- Creation of documentation
- Maintenance of existing systems
- Evaluation of existing tech and middleware
- C++ programming experience
- Experience using Visual Studio .net or similar
- Strong experience of engine tools development
- Experience using version control software Perforce or similar
- Experience programming at least one of these consoles : PS2/X360/PS3/Wii
- Passion for computer games
- Good teamwork skills
- Strong verbal communicator
- Computer or science related Degree (2:1 or above) or Masters
- Be able to work to deadlines to meet key milestone deliveries
- Team player
- Proven ability to self motivate and time manage
- A sense of humour and a want to make games that are stylish and fun
More details are available by contacting Hollie 01709 876877 or via email: hollie@aswift.com
Reference
HH1215F1
Location
South East
Salary
£Excellent Salary + Benefits
Consultant
Hollie Heraghty
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Senior Programmer, £Excellent Salary + Benefits
Our client is an independent developer that specialises in social games for non-traditional gamers.
Theyre currently working on projects with a number of AAA publishers and are focused on creating innovative titles with a wide appeal.
Due to this they are seeking to recruit a senior programmer to join the team to help execute these projects.
The role requires the successful candidate will be involved in all aspects of the programming work for one of these titles and good all-round skills are critical.
Main Duties:
- Key game systems architecture design and implementation
- Systems requirements capture, analysis, design, implementation and testing
- Programming mainly using C++
- Maintenance of existing systems
- Involvement in all aspects of software development through the game development cycle, supporting lead programmer
- C++ programming experience
- Experience using Visual Studio .net or similar
- Strong experience of game development practices
- Experience using version control software Perforce or similar
- Experience programming at least one of these consoles : X360/PS3/Wii
- Passion for computer games
- Good teamwork skills
- Strong verbal communicator
- Experience shipping commercial games
- Computer or science related Degree (2:1 or above) or Masters
- Be able to work to deadlines to meet key milestone deliveries
- Team player
- Proven ability to self motivate and time manage
- A sense of humour and a want to make games that are stylish and fun
More details are available by contacting Hollie 01709 876877 or via email: hollie@aswift.com
Reference
HH559F
Location
Midlands
Salary
£Excellent Salary + Benefits
Consultant
Hollie Heraghty
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Senior Programmer, £Excellent Salary + Benefits
This Oxford based developer have firmly established themselves as one of the leading handheld specialists in the world. Their softography is exclusively AAA and they have an enviable relationship as the handheld developer of choice for the world's largest publishers...
They already have published titles on Wii, DS, PSP, iPhone, GBA and more and are well underway with development on their next raft of titles. Even with this vast success they have retained a small developer feel and place great emphasis on team work and creating a friendly environment.
They are currently seeking a Senior Programmer to join their busy team.
They are ideally looking for someone who has:
- Experience of Wii, PSP, NDS beneficial
- Has led at least one significant title
- This role would really suit someone who is looking to advance their career.
In return the company offers an excellent salary + Benefits.
More details are available by contacting Hollie 01709 876877 or via email: hollie@aswift.com
Reference
HH0475F
Location
South East
Salary
£Excellent Salary + Benefits
Consultant
Hollie Heraghty
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Software Engineer, £Excellent Salary + Benefits
This is a great opportunity for a talented software developer who has an interest in Aviation, to work for a forward thinking and growing company.
Our client who is based in the South of England and are developing cutting edge navigation software and hardware that is cutting edge in their industry.
This position, offers a Software Developer the opportunity to develop software for real-life, and design/work with Leading government bodies, the military etc.
As a rapidly growing organisation they are currently looking for a software engineer to join their in-house software development and design studio.
The successful candidate will work as part of growing team on an established Windows CE based GPS aviation navigation device and deployment software.
Candidates must have:
Excellent C# programming skills.
An applied knowledge of SQL.
An understanding of handheld device hardware architecture.
Demonstrable problem solving skills and a competence in geometry are also vital for this role.
Candidates need to be familiar with common testing methods including unit testing and able to apply such methods appropriately.
Programming skills in C++ are desirable but not required.
Essential Skills:
C# and SQL programming skills.
Windows CE Development.
Understanding of architecture principles.
Knowledge of testing methods.
Problem solving abilities.
Useful Skills:
C++
In return the company offers:
A good basic salary with a substantial bonus available for exceptional work. There is also the prospect for fast promotion in this successful, fast moving company as it grows.
Individuals with strong mathematical skills are particularly encouraged to apply.
More details are available by contacting Hollie 01709 876877 or via email: hollie@aswift.com
Reference
HH525F0079
Location
Cambridge
Salary
36-44k
Consultant
Hollie Heraghty
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Senior Graphics Engineer, 36-44k
Summary
We are looking for an experienced engineer to lead the design and development of a rendering engine, on a major future project for a world leading developer/publisher.
Our candidate will have a thorough understanding of the runtime requirements of a contemporary AAA rendering engine, with a good working knowledge of the following areas:-
Scene graph and render order management; partitioning and culling techniques; lighting and shadowing techniques; animation and skinning systems; effects management (full-screen, particle and shader driven)
They will have an appreciation of the offline pipelines required to realise their work: from point-of-authoring tools, through to target-platform data generation.
Comfortable with working at the lowest level of target hardware, our candidate will bring a consideration of performance and memory impacts into their design decisions.
As a lead, we are looking for somebody who is both passionate about game graphics technologies, and able to communicate that enthusiasm to others.
This is an excellent opportunity to play a big part in defining the studios future technologies.
Requirements
- Excellent C++ and CG / HLSL skills.
- Experience on PS3 / 360 (with at least one published title)
- Excellent understanding of maths / geometry.
- Very good debugging skills.
- Experience with runtime performance analysis and optimisation techniques:- from algorithmic and data construct levels, through to CPU, GPU and shader instruction sets.
- Deep familiarity with CPU architectures, cache behaviour and programming for SIMD.
- Familiarity with current techniques in graphics, reading and understanding research papers.
- Experience with multithreaded and distributed programming.
- Excellent general software design skills, knowledge of algorithms and data structures, software architectures and development methods.
- Excellent written and verbal communication skills are a must.
- Bachelors degree in Computer Science or a related field or equivalent professional experience.
- A passion for games and graphics in general.
- At least 5 years of experience in the industry.
- A desire to make a difference to the industry, and a passion for working with others in effort to do so.
Additionally, the following attributes would be beneficial:
- C# skills
- Familiarity with using compiler intrinsics and assembler
- Familiarity with lock-free programming methods
- Skill at debugging assembler
- Working knowledge of Perforce / Hansoft
- Prior usage of SPURS / job management systems
- A working knowledge of OpenGL and/or DirectX APIs.
- A familiarity with the PlayStation® 3 and PlayStation® Portable development environment and tool suite.
- Masters degree or Ph.D. in Computer Science or a related field.
- Applications backed with personal work that can be presented at interview, would be looked upon favourably.
Skills
Agile ( XP / SCRUM)
Animation engine
Art tools / game editors
Assembly
C++
DirectX
Game engine / systems
Graphics architecture
Graphics FX
Image analysis / vision
Maya SDK
OpenGL
Parallel algorithms
Physics/dynamics/collision
Shader Language (Cg)
Team leading
For more information, please contact Hollie Heraghty at Aardvark Swift on 01709 876 877 or email hollie@aswift.com.
Reference
HH525F3
Location
Cambridge
Salary
£Competitive
Consultant
Hollie Heraghty
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Senior Tools Programmer, £Competitive
Our client is a world leading developer/platform holder.
Team
- Tools team
- Senior
- Full time
This is a senior level, software development role, within a team focused on delivering the studios tools technologies.
In this role, the candidate will be responsible for the design, implementation and continued support of many significant system components: encompassing the areas of asset generation, content authoring and conversion pipelines to the projects runtime engines.
Within this capacity, their excellent problem solving skills will be married with a thorough knowledge of contemporary software architecture and API design, to ensure their solution designs appropriately balance feature sets, performance and cost-of-implementation.
The position necessitates close working relationships with all discipline groups across the studio; good communication and people skills are important - the candidate will show an understanding of the requirements for each group, and be receptive to the need to rapidly iterate on their delivered solutions.
Requirements
- Excellent C# and .NET skills, employed on at least one released product.
- Excellent C/C++ skills, employed on at least one released product.
- Excellent general software design skills, knowledge of algorithms and data structures, software architectures and development methods.
- Excellent written and verbal communication skills are a must.
- Bachelors degree in Computer Science or a related field or equivalent professional experience.
- A passion for games and technology.
Additionally, the following attributes would be beneficial:
- Experience with the design, implementation and support of game authoring tools and pipelines.
- A comprehensive knowledge of the Perforce source control solution: in the capacity of both user and server administrator.
- A good working knowledge of Maya: both as a user and software extension developer.
- A working knowledge of OpenGL and/or DirectX APIs.
- A familiarity with the PlayStation® 3 and PlayStation® Portable development environment and tool suite.
- Experience with Python and/or Lua scripting.
- Experience with multithreaded and distributed programming.
- Good knowledge of 3D matrix/vector algebra and numerical math.
- A familiarity with the Hansoft project management solution and Agile development methods.
- Masters degree or Ph.D. in Computer Science or a related field.
- Applications backed with a personal project that can be presented at interview, would be looked upon favourably.
Reference
HH525FLT
Location
Cambridge
Salary
40k - negotiable on experience
Consultant
Hollie Heraghty
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Lead Tools Engineer, 40k - negotiable on experience
This is a senior level, software development role, within a team focused on delivering the studios tools technologies.
We are seeking an engineer to set clear strategic direction for the development of game tools within the Cambridge studio, and lead a team of engineers to meet that vision.
In this role, the candidate will be responsible for the architecture and development of many significant system components: encompassing the areas of asset generation, content authoring and conversion pipelines to the projects runtime engines.
As such, the candidate would have substantial experience in this field, having worked in this capacity to support a previously released title.
The role will involve the collation of requirements from the internal game teams, the design and implementation of timely solutions to meet them, and the continued support for those solutions.
Within this capacity, the candidate will exercise strong strategic planning skills to prioritise and align the needs of the individual, against those of both the studio and the company. Here, their exceptional problem solving skills will be married with a thorough knowledge of contemporary software architecture and API design, to ensure their solution designs appropriately balance feature sets, performance and cost-of-implementation.
The position necessitates close working relationships with all discipline groups across the studio; excellent communication and diplomacy skills are a must - the candidate will show an understanding of the requirements for each group, and be receptive to the need to rapidly iterate on their delivered solutions.
Able to organise and track their own work, the candidate will be self-directed with excellent time management skills. A strong man-manager, they will also play a key role in the future growth of the tools team, and be expected to assist in the recruitment and development of the staff, therein.
This would be an ideal role for someone looking to make the move from their current position of senior tools engineer to a lead position.
Requirements
- Excellent C/C++ skills, employed on at least one released product.
- Excellent C# and .NET skills, employed on at least one released product.
- Significant experience with the design, implementation and support of multi-project/platform game authoring tools and pipelines.
- Excellent general software design skills, knowledge of algorithms and data structures, software architectures and development methods.
- Excellent written and verbal communication skills are a must.
- Excellent teamwork, management and prioritization skills.
- Bachelors degree in Computer Science or a related field or equivalent professional experience.
- A passion for games and technology.
Additionally, the following attributes would be beneficial:
- Experience with building and leading engineering teams.
- A comprehensive knowledge of the Perforce source control solution: in the capacity of both user and server administrator..
- A good working knowledge of Maya: both as a user and software extension developer.
- A working knowledge of OpenGL and/or DirectX APIs.
- A familiarity with the PlayStation® 3 and PlayStation® Portable development environment and tool suite.
- Experience with Python and/or Lua scripting.
- Experience with multithreaded and distributed programming.
- Good knowledge of 3D matrix/vector algebra and numerical math.
- A familiarity with the Hansoft project management solution and Agile development methods.
- Masters degree or Ph.D. in Computer Science or a related field.
- Applications that backed with a personal project that can be presented at interview, would be looked upon favourably.
For more information, please contact Hollie Heraghty at Aardvark Swift, on 01709 876 877 or email hollie@aswift.com.
Reference
HH87SGP
Location
Liverpool
Salary
£Excellent+ benefits
Consultant
Hollie Heraghty
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Senior Graphics programmer - Render Engine, £Excellent+ benefits
This is an opportunity to work for a world class studio working on some fantastic titles.
The Liverpool studio, of one of the biggest names in the Video games industry, is seeking to recruit a Senior Graphics Programmer to join an exciting action project.
The successful candidate will report to the projects Technical Director and receive a competitive package in line with their experience and ability.
The role entails:
- Taking responsibility for graphics development on the project.
- Developing, documenting, testing and maintaining highly accessible graphical features in collaboration with technical artists, programmers and designers.
- Proactively and methodically improving quality and efficiency of relevant tools, processes and runtime functionality.
- Troubleshooting graphics related issues.
- Maintaining awareness of and exploiting other Studio Group and Worldwide Studio graphics development.
- Investigating and applying relevant emerging technologies.
- Passion and aptitude for both practical and innovative graphics development.
- Excellent C/C++ programming skills.
- Applied knowledge of a diverse array of legacy and contemporary graphical techniques and effects.
- Familiarity with high level shader languages.
- Proficiency in maths/3D geometry.
- Broad and objective profiling, analysis and optimisation skills with particular emphasis on GPU performance and efficient application thereof.
- Robust software engineering principles.
- A methodical approach to debugging.
- Excellent communication skills.
- Large scale production pipelines.
- Streaming resource management.
- Multi-processor systems.
- Particle and animation systems.
- Assembly language programming.
- Maya and/or similar content creations tools.
- Microsoft Visual Studio.
- Perforce revision control.
- Agile methodologies such as Scrum and Lean.
Reference
HH950047F
Location
London
Salary
Consultant
Hollie Heraghty
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Senior Game Systems Programmer
Senior Game systems programmer
One of the world leading developers/publishers are looking for an experienced and enthusiastic senior systems programmer to join a team on an as yet unannounced game project.
Job Description
The job will involve being responsible for the integration and use of the studio's engine SDK with the game code.
Development of the game's systems layer to support the rest of the game programming team.
Keeping the game up to date with the latest release of the SDK, as well as developing features to be rolled back into the SDK.
This role requires someone with strong overall game development experience who can bring all the pieces together and make them work. A good attitude to solving people's problems and the ability to work closely with the rest of the team will be a requirement. This is an excellent opportunity for someone who wants to get their hands dirty in all aspects of making a game.
Role Overview
- Responsible for the quality and timely delivery of their work
- Responsible for understanding the project vision, key dates and milestones
- Responsible for following production and programming best practice
- Responsible for maintaining an up-to-date knowledge of the techniques and trends for their discipline
- At least 3 years experience working as a programmer in games development.
- At least one published game on PS3, XBox360, PC or equivalent.
- Experience of C++ essential.
- Experience with game systems architecture.
- Experience of using middleware or in-house engine an advantage.
- Experience of PS3 development an advantage.
- Must be able to demonstrate good communication and team collaboration skills.
Asset management
C++
Game engine / systems
Graphics architecture
Havok
OO design / UML
Parallel algorithms
Technical design
For more information, pleas contact Hollie Heraghty at Aardvark Swift on 01709 876 877 or email hollie@aswift.com
Reference
HH95GP
Location
London
Salary
£Excellent+ benefits
Consultant
Hollie Heraghty
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Gameplay programmer, £Excellent+ benefits
Our client Sony entertainments have an exciting opportunity to be part of a game development team in the camera based gaming department.
Reporting directly to the lead gameplay programmer, the successful candidate will be part of a game development team for a cutting edge PlayStation 3 camera based title. They should have at least 1 year of game development experience on either PC, PS3, Wii or Xbox 360 platforms and ideally will have shipped at least one title on that platform.
The role involves:
- Prototyping new gameplay mechanics
- Designing and implementing new gameplay systems
- Working closely with designers and artists on game prototypes
- Good analytical and problem solving skills
- Good communication skills
- Proven ability of being able to organise their time
- Professional C++ experience
- Proven technical ability
- An understanding of game mechanics.
- Experience of game prototyping
- Specific PS3 platform experience
- Knowledge of scripting experience
- An understanding of gameplay mechanics
- Experience of camera based gaming
- Experience of AI
- Experience of physics systems
AI / NPC behaviours
Animation engine
C++
Havok
Image analysis / vision
Network gaming
OO design / UML
Physics/dynamics/collision
Player control mechanics
Scripts (Java/Lua/Python)
More details are available by contacting Hollie on 01709 876877, or via email: hollie@aswift.com
Reference
HH95GP1
Location
London
Salary
£Excellent Salary + Benefits
Consultant
Hollie Heraghty
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Graphics Programmer, £Excellent Salary + Benefits
Sony Computer Entertainment is looking for an enthusiastic Graphics Programmer to work in London Studio's Games Technology Group. As part of this role you would be expected to help implement and support areas of the graphics engine. Reporting to the Group's Graphics Lead, the successful candidate would be expected to work closely with other members of the group in developing engine features.
Responsibilities of role
- Research and develop new techniques or improve existing technologies for use by a number of teams utilising the engine SDK
- Assist the Graphics Lead in supporting teams utilising the SDK
- Provide accurate time estimates and appropriate documentation
- Demonstrate a strong problem solving ability
- Good knowledge of 3D maths and application to graphics
- Must be able to demonstrate good communication and team collaboration skills
- Must be able to demonstrate sufficient knowledge and understanding of real-time graphics techniques
- Experience of C++ essential
- Experience of current ATI or NVidia hardware highly desirable
- Shading language - Cg, HLSL or equivalent experience highly desirable
- Experience of SIMD, parallel processing, assembly and/or intrinsics desirable
C
C++
DirectX
Game engine / systems
OpenGL
More details are available by contacting Hollie 01709 876877, or via email: hollie@aswift.com
Reference
HH95NAE
Location
London
Salary
£Excellent+ benefits
Consultant
Hollie Heraghty
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Network Application Engineer, £Excellent+ benefits
Our client on of the biggest developer/publishers in the games industry are looking for someone to create, maintain and enhance our internal suite of networking middleware and, at the same time, to assist and provide expert advice to the various game teams we work with. They want someone to come up with the best solutions in the online space for all our titles and deliver them swiftly and professionally, all the way from the drawing board to the shelves.
You will create, maintain and enhance our internal suite of networking middleware and, at the same time, to assist and provide expert advice to the various game teams. You will be asked come up with the best solutions in the online space for all titles from our partner studios and deliver them swiftly and professionally, all the way from the drawing board to the shelves.
There are three distinct areas of work and you need a certain degree of familiarity with them. On one hand, there's the enhancement and maintenance of the networking middleware, a cross-platform C/C++ and Java code base. Additionally, you provide ongoing support to game teams during their development cycle, in all things online. This is not just supporting our own software but also the various platform specific SDKs, as well as providing guidance on general best practices and the occasional on site support. Last, but not least, you are charged with providing new innovations in the online networking space to make games play better, run better, and more fun!
If you love technology, love making new technology, and love making technology run faster and better, we want to talk to you!
Skills C
C++
Java Platform (J2EE/JSP)
Network gaming
Network server technologies (web and application s
Technical design
Unix
More details are available by contacting Hollie on 01709 876877, or via email: hollie@aswift.com
Reference
HH95SGP
Location
London
Salary
£Excellent+ benefits
Consultant
Hollie Heraghty
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Senior Gameplay Programmer, £Excellent+ benefits
Sony Computer Entertainment is looking for an experienced and enthusiastic senior gameplay programmer to join a team on an as yet unannounced game project currently in development, based on the recently announced PlayStation Move controller.
The job will involve being responsible for writing large parts of the gameplay for the game working collaboratively with the design team. Following best practices and setting a good example for the more junior members of the programming team would also be expected.
This role requires someone with strong overall game development experience who can bring all the pieces together and make them work. A good attitude to solving people's problems and the ability to work closely with the design team will be a requirement.
This is a great opportunity for the right person to work on some very innovative gameplay aspects of a rich and interesting project using the PlayStation Move controller.
Role Overview:
- Responsible for the quality and timely delivery of their work.
- Responsible for understanding the project vision, key dates and milestones
- Responsible for following production and programming best practice
- Responsible for maintaining an up-to-date knowledge of the techniques and trends for their discipline
- At least 3 year's experience working as a gameplay programmer.
- At least one published game on PS3, XBox360, or Wii, preferably more.
- Experience of C++ essential.
- Experience of writing gameplay, preferably on a social or physical-gaming based game.
- Experience of using Havok physics an advantage.
- Experience of PS3 development an advantage.
- Must be able to demonstrate good communication and team collaboration skills. Job Description Document n/a Skills Skills Animation engine
C++
Havok
OO design / UML
Physics/dynamics/collision
Player control mechanics
Scripts (Java/Lua/Python)
Technical design
More details are available by contacting Hollie 01709 876877, or via email: hollie@aswiftt.com
Reference
HH95TP3
Location
London
Salary
£Excellent + Benefits
Consultant
Hollie Heraghty
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Tools Programmer - General, £Excellent + Benefits
Sony Computer Entertainment is looking for a Tools Programmer to join its tools team for PLAYSTATION Home. The job will involve maintenance, development and support on the Home Development Toolkit. We are looking for an experienced developer with good all round tools development experience, particularly Windows Forms, C# and Level editor development. This position offers a great opportunity within a high profile SCE project
Role Overview
Key Responsibilities
- Level editing tools development and maintenance
- Data editing tools development and maintenance
- Core library development
- Build Release and Management Tools
The successful candidate must be an enthusiastic self-starter able to manage a set of features from design through to final release.
Essential
- 2 years tools development experience, ideally on a games or central technology team
- Good C/C++
- Good C#
- Windows Forms/WPF
- OpenGL/DirectX
- Build Management (especially CruiseControl.NET)
- Source Control Systems (Perforce,SVN,AlienBrain)
- Maya
- 3D Studio MAX,
- Scripting Languages ( Python, Lua )
More details are available by contacting Hollie on 01709 876877, or via email: hollie@aswift.com
Reference
HH95UCG
Location
London
Salary
£Excellent+ benefits
Consultant
Hollie Heraghty
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UCG Tools Programmer, £Excellent+ benefits
Our client Sony entertainments have An exciting opportunity to be part of a game development team in the camera based gaming department developing in-game user generated content (UGC) tools.
Reporting directly to the runtime Tools lead programmer, the successful candidate will be part of the development team for a cutting edge PlayStation 3 camera based title. They should have at least 1 year of in game user generated content tools development experience. Ideally the candidate will have shipped at least one title during this period on either Xbox 360, PS3 or Wii.
A successful candidate will be required to demonstrate
- Good analytical and problem solving skills
- Good communication skills
- Proven ability of being able to organise their time
- Professional C++ experience
- Proven technical ability
- Experience of developing user generated tools
- Experience of game engine development
- Experience of PS3 development
- Experience in user interface design
- Experience of media publishing tools
- Scripting experience (e.g. Lua)
- Experience of visual scripting languages and tools (e.g. Kismet)
Agile ( XP / SCRUM)
AI / NPC behaviours
Animation engine
Art tools / game editors
C++
Front-end / user interface
Game engine / systems
Player control mechanics
Scripts (Java/Lua/Python)
Technical design
More details are available by contacting Hollie on 01709 876877, or via email: hollie@aswift.com
Reference
HH95UI
Location
London
Salary
£Excellent Salary DOE
Consultant
Hollie Heraghty
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User Interface engineer - 9 Months Contract, £Excellent Salary DOE
Our client Sony Entertainment are looking to recruit a User Interface engineer to work within their Broadcast & Streaming Media Technologies Department.
The role involves the implementation of a C++ user interface on the PlayStation3 for a movie/TV streaming application. You will be part of a small team composed of other software engineers and designers
The project has a UI design prepared as a number of wireframes from the partner and the input of the designer on the project.
The job involves the creation of a user interface system to support the necessary user interface required to deliver the experience, together with supporting the dynamic screen templates and data delivered from the service into the user interface.
This is an initial 9 month contract with the possibility to be extended. Job Description The role involves the implementation of a C++ user interface on the PlayStation®3 for a movie/TV streaming application. You will be part of a small team composed of other software engineers and designers
The project has a UI design prepared as a number of wireframes from the partner and the input of the designer on the project.
The job involves the creation of a user interface system to support the necessary user interface required to deliver the experience, together with supporting the dynamic screen templates and data delivered from the service into the user interface.
This is an initial 9 month contract with the possibility to be extended.
There is a possibility of this contract being extended to also work on refactoring and improving the application user interface after the release of the application
Responsibilities
- Developing new user interfaces together with the designer
- Working closely with the back-end service provider to match the application and service provider requirements
- Keeping implementation on target to meet a tight schedule
- Responsible for following production and programming best practice
The following skills are required for the role:
- Good knowledge in C/C++ with at least 3 years experience
- Experience developing user interfaces, back and front end
- Ability to work to strict deadlines without direct supervision
- Fluency in English and the ability to write advanced technical material
- PlayStation3 and PSP programming
- Experience programming on game consoles or other real-time/embedded platforms
- Good communication skills and ability to communicate effectively with differing groups both inside and outside of the company
- Experience in asynchronous/parallel programming
More details are available by contacting Hollie 01709 876877 or on email hollie@aswift.com
Reference
LC2727AP
Location
Hungary
Salary
€Excellent
Consultant
Lisa Corbett
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Senior Animation Programmer, €Excellent
My client are one of the World's leading developers who after recent expansion now have studio's in five European countries. They create exceptionally high quality video games for all platforms and have forged an excellent reputation for the development of cutting edge engine and technical development.
They are currently looking for a Senior Animation Programmer for their Budapest studio.
Responsibilities:
- Maintain and extend the development of our current character/creature animation system.
- Work where necessary to interface with projects and project systems, including AI and character control.
- Develop tools as necessary for use by project animation programmers and artists.
- Write technical design and software design documentation.
- Demonstrates a desire to learn and grow professionally
- 3+ years experience in the games industry
- Shipped at least 1 high-profile console or PC title
- Direct responsibility for online performance and functionality
- Familiar with technical requirements certification process for online titles
- Excellent C++ skills
- Excellent problem-solving skills
- Excellent OO design skills
- Excellent communication, interpersonal and organizational skills (must deal with non-programmers)
- Excellent knowledge of TCP/IP and UDP network protocols
- Experience with Client/Server and Peer-to-Peer network architectures
- Extremely familiar in dealing with network-related problems (firewall issues, master-server, CD-Key authentication)
- Good knowledge of encryption, compression and lag-avoidance techniques
- Willing to relocate to Budapest/Hungary
- Takes initiative and is willing to continually learn and improve relevant skills
- Passion for making great games
- Ability to contribute innovative and original ideas towards all aspects of game production and development
- Willing to accept and provide direction, work well under pressure, and handle multiple tasks
- Strong time management skills with a proven ability to focus on priorities and solve problems. Must be able to accurately assess time requirements and complexity of assigned systems. Must be able to design systems thoroughly and break into manageable tasks.
Reference
LC2727NP
Location
Hungary
Salary
€Excellent
Consultant
Lisa Corbett
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Senior Network Programmer, €Excellent
My client are one of the World's leading developers who after recent expansion now have studio's in five European countries. They create exceptionally high quality video games for all platforms and have forged an excellent reputation for the development of cutting edge engine and technical development.
They are currently looking for a Senior Network Programmer for their Budapest studio.
Responsibilities:
- Helps complete multiplayer and network code on PC or console based project(s)
- Extends networking code to support next generation console requirements, both low and high level
- Uses good communication and writing skills and creates documentation where required.
- Demonstrates a desire to learn and grow professionally
- 3+ years experience in the games industry
- Shipped at least 1 high-profile console or PC title
- Direct responsibility for online performance and functionality
- Familiar with technical requirements certification process for online titles
- Excellent C++ skills
- Excellent problem-solving skills
- Excellent OO design skills
- Excellent communication, interpersonal and organizational skills (must deal with non-programmers)
- Excellent knowledge of TCP/IP and UDP network protocols
- Experience with Client/Server and Peer-to-Peer network architectures
- Extremely familiar in dealing with network-related problems (firewall issues, master-server, CD-Key authentication)
- Good knowledge of encryption, compression and lag-avoidance techniques
- Willing to relocate to Budapest/Hungary
- Takes initiative and is willing to continually learn and improve relevant skills
- Passion for making great games
- Ability to contribute innovative and original ideas towards all aspects of game production and development
- Willing to accept and provide direction, work well under pressure, and handle multiple tasks
- Strong time management skills with a proven ability to focus on priorities and solve problems. Must be able to accurately assess time requirements and complexity of assigned systems. Must be able to design systems thoroughly and break into manageable tasks.
Reference
LC308G
Location
North West
Salary
£Excellent+ benefits
Consultant
Lisa Corbett
Graduate
Graduate Vacancy
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Graduate Programmer, £Excellent+ benefits
The UKs leading development studio is seeking talented graduates to come and join them in their purpose designed studio.
They are the creators of one of the most successful series of games.
Based in the North West they have a history of developing some of the best loved and biggest selling AAA titles of the last few years. They currently working on several AAA titles for next gen consoles and have various positions to fill.
The ideal candidates will have:
A good degree 2:1 or above in a relevant degree.
Must be a strong C++ programmer.
They are particularly looking for passionate programmers who spend a lot of their spare time creating their own games, so a strong demo is a must.
In return they offer an excellent salary plus usual benefits and bonuses.
More details are available by contacting Lisa on 01709 876877, or via email: lisa@aswift.com
Reference
LC3462G
Location
Cambridge
Salary
£Excellent+ benefits
Consultant
Lisa Corbett
Graduate
Graduate Vacancy
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Graduate/Junior Programmer X2, £Excellent+ benefits
Our Client is a Cambridge based graphics technology company, specialising in innovative solutions to challenging problems in the graphics space. Through a combination of applied research and practical engineering they create unique solutions to real problems.
They are currently seeking 2 Graduate/Junior programmers to join them developing cutting edge and unique in game lighting technology.
The ideal candidates will have:
Good degree Computer Science, Physics, Maths or equivalent. 2:1 or above.
Top A - levels Maths computing or Physics
Exceptional C++
Strong software engineering skills
Good working knowledge of modern shader-driven 3D graphics and DirectX
Knowledge of lighting, particularly radiosity
You must be passionate about exploring new technology. You also need to be passionate about video games.
You must have a strong demo that shows off our skills in Graphics or lighting programming.
More details are available by contacting Lisa on 01709 876877, or via email: lisa@aswift.com
Reference
SH376DM1
Location
Midlands
Salary
Up to £40k (DOE) + Benefits
Consultant
Simon Hope
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Design Manager - Successful Independent Developer!!!, Up to £40k (DOE) + Benefits
This is an excellent opportunity for a highly experienced senior designer with team management experience join a successful independant developer based in the UK.
The Design Manager assumes full responsibility for the establishment, communication and implementation of the game vision, subsequent game design and associated process in addition to undertaking full managerial responsibilities for the game design team on a live game project.
Key Duties:
• Game design - Directing the establishment and implementation of the game design.
• Learning - Acquiring and demonstrating the critical skills and knowledge of the game design role, company tool chain and a general professional approach to achieve excellence in game production. In addition you will be expected to utilise and extend your knowledge of all management skills.
• Training, coaching and mentoring - Driving and supporting the design team at all levels in terms of daily design processes and long-term career development. Identifying skill shortages and individual weaknesses and take appropriate action. In addition you will pro-actively participate in inter-team design co-ordination at a company level.
• Vision Holder - Establish, design, enforce, defend and champion the game vision.
• Team management - All aspects of team management including scheduling, performance management, recruitment and overall design team support, in coordination with other departmental managers.
• Project management - High-level project management duties including managing client expectations, internal reporting and being the project ambassador both internally and externally.
For more information on this vacancy please contact Simon Hope on 01709 876877, or by email at: simon@aswift.com
Reference
SH376SD1
Location
Midlands
Salary
£Excellent + Benefits
Consultant
Simon Hope
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Senior Designer, £Excellent + Benefits
The Senior Designer is responsible for the implementation of the game design using the appropriate in-house tools, in accordance with the processes specified by the game design documentation and the overall game vision.
Additionally the Senior Designer is expected to spontaneously generate ideas and design elements as required for use in the game design documentation, and the game itself under the direction of the Design Manager.
Senior Designers are regarded as the standard bearers on the game design team. Top level work quality is expected at all times backed up with a pro-active approach to predicting problems and suggesting workable solutions.
Additionally, Senior Designers should be able to train, coach and mentor other members of the team where appropriate and take ownership responsibility for delegated tasks.
For more information on this vacancy please contact Simon Hope on 01709 876877, or by email at: simon@aswift.com
Reference
DJ3467F1
Location
London
Salary
£Excellent +Benefits
Consultant
Danny Johnson
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Data Visualization Engineer, £Excellent +Benefits
Our client is a world leader in the manipulation, delivery and verification of digital televisual content and advertising. Their award winning team members are highly qualified coders, engineers and analysts. We deliver and diligently audit vast quantities of high quality, interactive and linear video across twenty territories. They are independent, media neutral and experienced. They bring analytical rigor and science to the art of televisual delivery and help make sense of the digital video sector.
Role:
Our client are looking to recruit an experienced data visualization engineer with a proven track record of transforming large, complex datasets into visually stunning and innovative 2D and 3D renders. This is a split disapline role and the ideal candidate will be a trained software engineer with a natural talent for design and graphical visualisation. Creativity both artistic and technical will frame your approach allowing you to design innovative solutions for processing vast amounts of data in real-time producing results ranging from 2D static renders through to movies and interactive 3D simulations.
Required skills:
- A high level of technical ability in a major programming language, e.g. C++, C#, C, Java
- Knowledge of web client rendering technologies e.g. Flash/AS3, Silverlight
- Experience of working with very large datasets, e.g. 2+ billion samples
- Prior work with the use of third party technologies as a base to visualise datasets, e.g. Google Maps API
- A passion to learn and adapt to new technologies and find innovative solutions to difficult problems
- Good academic qualifications, preferably at degree level
- Mathematical skills in-particular statistical analysis
- Web client programming technologies, e.g. AJAX, jQuery
- 3D programming skills, e.g. Direct3D, OpenGL, console games
- knowledge of database query languages e.g. SQL
- development work using the Linux platform including command line tools
Reference
DJ3467SD
Location
London
Salary
£Excellent + Benefits + Bonus
Consultant
Danny Johnson
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Senior Programmer, £Excellent + Benefits + Bonus
Our client are world leaders in the manipulation, delivery and verification of digital televisual content and advertising. Their award winning team members are highly qualified coders, engineers and analysts. We deliver and diligently audit vast quantities of high quality, interactive and linear video across twenty territories. They are independent, media neutral and experienced. They bring analytical rigor and science to the art of televisual delivery and help make sense of the digital video sector.
Due to their continued success they are looking to recruit an experienced lead programmer with a flair for managing and motivating a technical team of
highly skilled engineers through an agile and fast moving development cycle. The ideal candidate will have at least two major projects under their belt and a proven ability at leading innovative design solutions across various technical platforms.
required skills:
.proven ability to manage, mentor, motivate and inspire a talented technical team of varying experience
.passion to learn and adapt to new technologies and find innovative solutions to difficult problems
.a high level of technical ability in at least two major programming languages, e.g. C++, C#, C, Java
.experience in keeping projects to expectations even when the unexpected is happening
.advanced knowledge of programming with a particular attention to algorithm design
.open minded with respect to alternative methods for getting the job done
.be obsessed with code quality and a loathing for reckless and risky coding techniques
.good academic qualifications, preferably at degree level
advantageous skills:
.C/C++ knowledge
. experience of the recruitment process for software engineers including interview and assessment
.knowledge of the technical aspects of the Internet and issues involved in developing real-time, high volume
.global systems running 24/7
.familiarity with programming on the Linux platform
.code optimisation techniques in-particular performance and memory efficiency
If you would like to know more about this Fantastic opportunity then please call Danny on 01709 876877 or email your CV to danny@aswift.com.
Reference
DS2212CA
Location
South East
Salary
£130 - £200 per day
Consultant
Dan Shiel
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Cinematic Artist, £130 - £200 per day
Our client, a multi award winning developer based in Surrey, has a hugely exciting opportunity for a Cinematic Artist.
They are looking for experienced game artists / animators who have worked in games teams or animation studios.
You should have:
- Training and experience of creating cinematic sequences for video games.
- Experience using Maya and in house tools for cut scene creation.
More details are available by contacting Dan on 01709 876877, or via email: dan@aswift.com
Reference
SH20242SP1
Location
South East
Salary
£DOE
Consultant
Simon Hope
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Senior Producer, £DOE
My client have an excellent track record of creating games that appeal to more than the hardcore gamer, designing social and innovative games that everyone can enjoy without facing a steep learning curve.
They are looking for an experienced Senior Producer mto manage an exciting new project.
Key Responsibilities:
• Lead an internal team developing a title for PlayStation3, maintaining the highest-level quality standard throughout development.
• Maintain a strong, positive working relationship with the publisher and its team.
• Work with our Project Management and Lead teams to ensure clear definition and prioritisation of tasks.
• Play a contributing role in the development of new concepts.
• Help develop and evolve new and existing production methodologies.
The ideal candidates should have:
• A proven track record in producing successful videogames.
• At least three years' experience of working on console games at Producer level.
• A familiarity with the current demands of console community, online and graphics technology features.
• The ability to demonstrate exceptional leadership and communication skills within creative teams.
• Experience and understanding of large software publishing organisations and their processes.
• The ability to identify and manage potential issues at both a micro and macro level.
• A passion for playing and creating great videogame.
Please contact Simon for more details on this exciting position on 01709 876877, or via email: simon@aswift.com
Reference
HH4590F3
Location
Midlands
Salary
£Excellent
Consultant
Hollie Heraghty
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Flash/Actionscript (AS3)/Unity Engineers X3, £Excellent
This is a fantastic opportunity to join a small but successful company which was founded in 2007 by two veterans of the Games and Gambling industries.
The Company considers itself one of the foremost independent game development studios working in the European Gambling and Gaming Sectors today. It is currently privately owned.
The Company works on a number of high-profile projects for major blue chip companies and also supplies it own branded content to the European gaming market through a number of affiliate partnerships.
The Company has developed a significant code-base and now boasts one of the foremost development engines in the industry, with the theoretical capability of output at a rate of one project every two to three weeks per resource.
The ideal candidates will work on their own proprietary development platform, and will work under the supervision of a Project Manager and alongside the creative department fusing Macromedia Flash, high-end graphics and animation to produce dynamic and compelling gambling products to a strict technical brief.
They are seeking to increase their currently small team with the addition of 3 FLASH ACTIONSCRIPT 3 (AS3) AND/OR UNITY ENGINEERS
Requirements
- Previous experience is essential with either building and developing complex flash games and/or applications
- Object-oriented coding capabilities.
- Flash,
- Actionscript
- Unity
- XML must be excellent,
- XML client-server messaging.
- Knowledge of ASP and general computer literacy an advantage.
In return, the client will offer competitive salaries, based upon experience.
Please note this is a permanent position and requires someone to work on-site.
More details are available by contacting Hollie Heraghty at Aardvark Swift on 01709 876877, or via email: hollie@aswift.com
Reference
HH4590G
Location
Midlands
Salary
£Excellent Doe+ benefits
Consultant
Hollie Heraghty
Graduate
Graduate Vacancy
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Graduate Flash/Actionscript (AS3)/Unity Engineer, £Excellent Doe+ benefits
This is a fantastic opportunity for a talented Graduate to join a small but successful company which was founded in 2007 by two veterans of the Games and Gambling industries.
The Company considers itself one of the foremost independent game development studios working in the European Gambling and Gaming Sectors today. It is currently privately owned.
The Company works on a number of high-profile projects for major blue chip companies and also supplies it own branded content to the European gaming market through a number of affiliate partnerships.
The Company has developed a significant code-base and now boasts one of the foremost development engines in the industry, with the theoretical capability of output at a rate of one project every two to three weeks per resource.
The ideal candidates will work on their own proprietary development platform, and will work under the supervision of a Project Manager and alongside the creative department fusing Macromedia Flash, high-end graphics and animation to produce dynamic and compelling gambling products to a strict technical brief.
They are seeking an enthusiatic and talented Graduate to join their small team as a FLASH ACTIONSCRIPT 3 (AS3) AND/OR UNITY ENGINEER.
Requirements
- Top degree in a relevant subject 2:1 or above.
- Previous experience is essential with either building and developing flash games and/or applications
- Object-oriented coding capabilities.
- Flash,
- Actionscript
- Unity
- XML must be excellent,
- XML client-server messaging.
- Knowledge of ASP and general computer literacy an advantage.
In return, the client will offer competitive salaries, based upon experience.
Please note this is a permanent position.
More details are available by contacting Hollie Heraghty at Aardvark Swift on 01709 876877, or via email: hollie@aswift.com
Reference
DS2042LA
Location
Brighton
Salary
£DOE
Consultant
Dan Shiel
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Lead Artist, £DOE
My client has an exciting position for an experienced Lead Artist.
SUMMARY OF POSITION
The Lead Artist is responsible for the day to day management of their respective Art Team, leading the team to create a fun to play and highly polished game, delivered within the constraints of the deliverables schedule.
MAIN TASKS AND ACCOUNTABILITIES
- Manage and mentor a team of internal and external artists
- Maintain the art asset production schedule on time and within budget
- Ensure all art produced meets the required quality and consistency standards
- Requires strong skills in visual design to manage a cohesive look and feel for each Relentless title
- Work closely with Design and Programming Teams on each title
Key Skills & Abilities
- Strong traditional art skills, demonstrated by the ability to draw well
- Ability to do concept illustrations
- Ability to demonstrate flexibility in style
- Experience across disciplines in cinematics, animation, character, dialogue driven action is an advantage.
- Develop and maintain distinctive visual identity and branding for a franchise.
Knowledge:
- Knowledge of 3ds Max and Photoshop
- Previous experience of managing an art team on at least one shipped title.
- Strong interpersonal and management skills
- Lead Art Team on successful completion of specified project
- Carry out Performance Reviews on team members as part of the Relentless Performance Review process.
More details are available by contacting Dan on 01709 876877, or via email: dan@aswift.com
Reference
DS2135LA
Location
Derry
Salary
£competitive
Consultant
Dan Shiel
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Lead Artist, £competitive
My client requires a Lead Artist to manage a small team of Artists and inspire the visual style of their games.
Description
Reporting to the Executive Producer, the Art Lead will supervise both internal and outsourced art team members, leading the team to on-time completion of projects in a fast-paced environment. The ideal candidate should have strong management skills and substantial prior experience developing games with strong visual appeal, for console, PC or web platforms. Your experience must include Art Direction for titles which have sold well and were developed through leading game developers. You must also have experience developing games for licensed properties.
You will work with the producer, designer, and development team within production. Your responsibilities will include leadership of overall design quality and concepts, and building and maintaining an art team (whether direct or outsourced) which optimizes creative output while meeting tight deadlines and budgets. You must have superior artistic skills and background, and an ability to create conceptual art which speaks to a diverse audience. You must have strong team building skills and the ability to communicate and collaborate with other core studio disciplines and executive management. You must ensure consistency and quality with the look and feel of the game design.
Responsibilities
• Is responsible for creating and driving the “look and feel” vision of the game design
• Define the game’s graphic style and mood in collaboration with the creative director
• Will produce concept art of the highest standard for all art assets
• Provide quality visual references for the team
• Ensure that visual elements are consistent with one another and with the vision of the game
• Direct and mentor the art team to ensure overall look and feel is of the highest quality
• Validate the game content for aforementioned objectives within the game itself
• To specify content creation guidelines for art production
• Work closely with the Producer to ensure that the defined goals are manageable within the context of the overall project schedule and budget
• Deliver performance evaluations of the art department
• Deliver on the game’s quality standard with a player centric approach
• Know the platforms limits and engine limits in order to maximize quality and manage risks
Requirements
• Strong proven artistic skill
• Experience as an art director in the video game industry or in another media combined with experience as an artist in the video game industry
• In depth knowledge of the graphical aspects involved in game development (modelling, environment art, special effects, lighting, texturing, etc)
• Knows how to create an artistic document and apply it
• Knowledge of 2D and 3D computer graphics software
• Drawing talent is essential
• Knowledge of anatomy/object design/architecture is highly desirable
More details are available by contacting Dan on 01709 876877, or via email: dan@aswift.com
Reference
DS03980SA1
Location
Midlands
Salary
£Excellent + Benefits
Consultant
Dan Shiel
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Senior Animator, £Excellent + Benefits
This is an independent game development company producing highly playable, imaginative games across virtually all platforms. They have developed over 50 successful titles and are recognised as one of the major players in the industry.
They are looking for a highly motivated and talented Lead Animator to work on their next high profile title and become a key member of one of their already established and successful game teams. Under the direction of the Art Manager, the ideal candidate will have the ability to produce high quality animation using both hand keyed animation techniques and motion capture data. Set animation schedules and ensures that all animation tasks are carried out on time and in the correct style.The candidate must have excellent knowledge of the principles of animation and also share the passion and enthusiasm to bring these skills to a 3D game environment. Character rigging skills also an advantage in this role along with the ability to work closely with a multi-faceted game team, ranging from programmers, artists, designers and other animators.
Additional qualities specific to this role include:
- Previous experience in computer games development essential
- A degree in animation/an art background (particularly life drawing) is advantageous
- Have good knowledge of relevant animation packages.
- Proactive attitude
- Good interpersonal skills
- Good team player
- Ability to communicate clearly and concisely
- Aspirations to develop people management skills
- A vision for how characters should move and behave
- Work with the Art Manager to define, prioritise and delegate animation tasks.
Animating individual characters and scenic elements within the game
Performing some modeling tasks, as required
Animating filmic introductions, cut scenes and endings for the game
Providing high definition models for concept and marketing purposes
Creating and accentuating personalities via timing and pace
Reference
DS1149GA1
Location
Middlesex
Salary
£Neg DOE + benefits
Consultant
Dan Shiel
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Graphics Artist, £Neg DOE + benefits
Our client is one of the worlds largest gaming and casino software companies. They have a reputation for innovative game design and development. They aspire to create the most entertaining products in the world and service their customers with an uncompromising passion for quality
The graphic artist will have the responsibility of a mixture of 2D (pixel & UI) & 3D (low-polygon) artwork for my clients latest titles in a wide variety of art styles.
Previous experience in gaming or video games, particularly mobile or handheld platforms would be of great benefit.
Requirements:
- Minimum 2 years of experience in games or gaming industry
- Strong knowledge of 3DS Max
- Experience of dealing with Photoshop & Illustrator
- Flash & After Effects skills would be beneficial
Knowledge of Z Brush would prove useful:
More details of this role are available by contacting Dan on 01709 876877, or via email: dan@aswift.com
Reference
DS856SA1
Location
Yorkshire
Salary
£Excellent + Benefits
Consultant
Dan Shiel
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Senior Artist, £Excellent + Benefits
My client is currently in the midst of a recruitment drive as they begin work on a number of new projects.
As part of this they are seeking to recruit two Lead Artistss to oversee two of their development teams.
They are looking for candidates who have very strong Games art skills with a track record of published games (ideally next gen and online).
As Senior Artist you may be asked to work on a variety of platforms and styles.
You should have the ability to manage and motivate a team whilst still being active in the creation of Art assets and styles.
You should have experience of mentoring and monitoring junior staff members and be able to work with minimal supervision.
Excellent communication skills and the ability to liaise efficiently with other departments is essential.
In return the company offers an excellent salary and Benefits.
More details are available by contacting Dan on 01709 876877, or via email: dan@aswift.com
Reference
DS376AM1
Location
Midlands
Salary
£Excellent Salary + Benefits
Consultant
Dan Shiel
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Art Manager, £Excellent Salary + Benefits
This is an independent game development company producing highly playable, imaginative games across virtually all platforms. They have developed over 50 successful titles and are recognised as one of the major players in the industry.
They are currently seeking an Art Manager to join the team making a PS3 and Xbox 360 title.
The Art Manager is responsible for unifying the artistic vision of their project. They are in charge of both the games visual appearance and quality, directing this vision and communicating it to the project team, client and Studio. They are also responsible for the day to day management of the project's art team ensuring they are working at an optimum level and within the specified art style and technical guidelines at all times.
Team Management
- To lead and manage an effective and efficient art team, promoting good team morale in an open, creative environment.
- To effectively train and mentor an Assistant Art Manager (when one is assigned), both supporting and empowering them through their development to becoming an Art Manager
- Work with the projects managers and leads to define and communicate technical limitations and guidelines, ensuring these are adhered to whilst ensuring all technical, visual and game-play requirements are met.
- To define and oversee an efficient asset creation pipeline keeping a high level of communication with both Tech Team and Art R&D.
- To establish, define and develop the visual style of the project. To translate the visual expectations of both the client and Studio, incorporating these into a single, consistent vision whilst respecting relevant brands, industry benchmarks and the overall direction of the Studio.
- Create, maintain and publish effective and relevant documentation to communicate the visual style and technical guidelines of the project.
- In adherence to the overall Studio direction, Art Managers are expected to fully communicate the intended visual style for their project to the Studio Art Director. Any relevant documentation (Art Design Document) will require sign off to ensure quality, clarity and that the needs and expectations of the Studio are met as well as the client's.
- Studio & Art Department
- Together with the Project Director, manage a high level of quality communications with the Studio Art Director during all stages of the projects development. This should, at a minimum, include the following;
- Art kick-off meetings at the start of pre-development to ensure all aspects of art and art technology adhere to the proposed deliverables, are within the scope of budget and stay in line with the Studio's strategic goals.
Art Skills
- Appreciation and ability to make good artistic judgements on form, colour and composition.
- A good understanding of the basic principles of lighting.
- A basic working knowledge and general understanding of human anatomy.
- Good natural artistic ability and flair.
- Ability to develop and communicate ideas and concepts in a visual manner - both digitally and using traditional media.
- A good understanding and working knowledge of the relevant 2D and 3D software packages being used in development.
- A good understanding of most art creation processes including modelling, UV layout, texturing, rigging, skinning, animation, performance capture, lighting and surfacing.
- Game development
- Full understanding and experience of the entire game production cycle and associated issues.
- Managing and supporting client expectations
- Working within a shifting goals' features, timescales and budgetary environment.
- Full understanding and experience of a game's art and animation pipeline and how it connects and crosses over with a game's design and functionality. Also including all the major technical limitations associated with the intended target hardware.
- Management & Leadership
- Be able to keep team motivation high at all times and also, when required, to action effective performance management.
- Ability to communicate clearly, and concisely.
- Attention to detail and a commitment to quality are essential ensuring that all tasks are carried out to the highest possible standard.
- High levels of initiative and co-ordination skills.
In return the company offers an excellent salary and Benefits.
Reference
DS3083DA1
Location
North West
Salary
£Excellent + Benefits + Bonus
Consultant
Dan Shiel
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3D Artists, £Excellent + Benefits + Bonus
Our client is a well established developed based in the North West, who offer great stability, benefits and bonuses.
They are currently looking for a 3D Artists of all levels to join their already established Art Team. The successful candidate will have:
- A passion for games at all levels.
- A creative spark, and strong natural artistic ability.
- A strong understanding of advanced shaders, and a high level of creative and artist ability.
More details are available by contacting Dan on 01709 876877, or via email: dan@aswift.com
Reference
DS376A1
Location
Midlands
Salary
£Excellent + Benefits
Consultant
Dan Shiel
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Animator, £Excellent + Benefits
My client, based in the Midlands, requires two Animators to work on a variety of projects.
This is a good opportunity to work for a stable studio, with a friendly team and opportunities for progression.
DUTIES:
To create in game animation content for characters (in particular, looping animations) and set piece animated sequences to the highest possible quality and correct technical specifications.
To create animated sequences for any relevant cut scene elements required to the highest possible quality and correct technical specifications.
To create any animations required for pre-visualisation content at the correct fidelity, both quickly and accurately.
ESSENTIALS:
All animators should have a full, demonstrable understanding of the fundamental principles of animation, including the following:
- Timing
- Weight
- Anticipation
- Pose to Pose
- Appeal/ Character
- Squash and stretch
- Staging
- Follow through
- Slow in and slow out
- Arcs
- Secondary action
- Exaggeration
Must be able to define and recognise dynamic poses for characters in animation.
Should have a basic understanding of how to skin and rig a character mesh for animation (any package)
Working knowledge of Maya, Motionbuilder or a similar 3D package.
An understanding of motion/performance capture, lip syncing and facial animation techniques and procedures including relevant applications such as Face FX or Face Robot.
For more information please contact Dan Shiel on 01709 876877 or on dan@aswift.com.
Reference
SH87PD1
Location
North West
Salary
£Neg+ Benefits
Consultant
Simon Hope
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Senior Designer, £Neg+ Benefits
My client is one of the largest global development and publishing firms with successful games released across all platforms. They operate several studios in the UK and are currently looking for a highly creative Senior Designer to work in their Liverpool studio
Overview:
An upbeat Senior Designer to work with a talented team on an exciting, high profile action game. The role requires you to create and communicate inspirational game design for all areas of the title.
Responsibilities:
- Understanding the vision of the Game Director, then designing key gameplay features and systems to a very high standard which bring the vision to life
- Communicating this design to the team through both visual design techniques and traditional documentation
- Actively promoting whats great about the design to the team
- Running brainstorm meetings to generate great ideas
- In a Senior/Lead Design role, shipped at least one recent successful action game on either Xbox 360 or PS3
- Worked as core team member during early stages of development
- Can demonstrate your designs in a successful game
Required Attributes:
- Encyclopedic knowledge of games, especially 3rd / 1st person action
- Enthusiastic, confident, positive personality
- Demonstrate an extensive working knowledge of game design theory
- Communicate clearly with the team
Reference
HH856LP
Location
Yorkshire
Salary
£Excellent+ benefits
Consultant
Hollie Heraghty
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Lead Programmers X 2, £Excellent+ benefits
My client is currently in the midst of a recruitment drive as they begin work on a number of new projects.
As part of this they are seeking to recruit two Lead Programmers to oversee two of their development teams.
They are looking for candidates who have very strong coding skills with a track record of published games (ideally next gen and online).
You should have the ability to manage and motivate a team whilst still keeping an active hand in the code base.
They are particularly interested in candidates who have had experience of managing teams developing code to short deadlines.
You should have experience of mentoring and monitoring junior staff members.
Excellent communication skills and the ability to liaise efficiently with other departments is essential.
In return the company offers an excellent salary and Benefits.
More details are available by contacting Hollie on 01709 876877, or via email: hollie@aswift.com
Reference
DJ376SWD
Location
Midlands
Salary
£Competitive + Benefits
Consultant
Danny Johnson
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Senior Web Developer, £Competitive + Benefits
This is an independent game development company producing highly playable, imaginative games across virtually all platforms. They have developed over 50 successful titles and are recognised as one of the major players in the industry.
The company are now looking for a Senior Web Developer to join their team.
Summary
Design, construction and maintenance of a large range of company web sites and Intranet web applications, focussing on back-end extensibility, robustness and security.
Directly reporting to:
Head of IT / Business Development Director
Duties:
- You will be responsible for managing the delivery of back end development components for the Company's websites and web applications
- Ensuring that the back-end implementations are robust, extensible and scalable.
- Monitoring, administering and reporting on online activity and statistics
- The right applicant will play a key role in the evolution of the Company's sites and web applications
- Advanced knowledge of OOPHP, MySQL and database design
- Strong experience with X/HTML, CSS and JavaScript/AJAX
- A thorough understanding and proven implementations of the LAMP stack, security issues, threats and preventative measures and web standards
- Deep and up to date knowledge of current CRM/CMS packages and other off-the-shelf components that could be integrated where appropriate
- Proven experience working with cloud services
- Strong understanding of web standards, accessibility and usability
- Experienced in working with a variety of web APIs and able to bring components together rapidly
- Knowledge of SEO/SEM practices in order to improve site optimisation and performance
- Ensure coding standards and development processes are adhered to
- Ensure unit testing is executed successfully and to an adequate level before releasing code to QA
- Excellent knowledge of relational databases
- A knowledge of Linux scripting would be useful
- 5+ years experience preferred
- Enthusiasm for video games in general.
- Extensive knowledge of the web environment.
- An awareness of the importance of a strong corporate image.
- A high standard of spelling and grammar plus attention to detail.
- Good personal organisational skills.
Beneficial Qualities:
- Experience of creating community-driven web applications would be beneficial
- The successful candidate should have excellent proven experience of building websites on both the
- Professional attitude and work ethic
- Thorough approach to problem solving and able to function independently when required
- Needs to be comfortable working to deadlines
- Attention to detail is essential and all tasks must be carried out to the highest standard
- A willingness and ability to learn is essential
Reference
HH02292F
Location
Italy
Salary
€DOE + Benefits + Relocation
Consultant
Hollie Heraghty
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Game play Programmer, €DOE + Benefits + Relocation
This is a great opportunity to work at a growing games development company based in Italy.
This company has a great location and an excellent benefits package. They have experience with relocation and make moving overseas a pleasure.
They are working on some interesting and innovative projects aiming for multi-platform release.
Duties and responsibilities:
- Implement game-logic functionality and contribute to create entertaining game play, working closely with the Lead Designer and the Artists
- Profile, debug and maintain developed game code
- Excellent C++ and object oriented programming skills
- Worked on at least 1 published title and 2+ years experience in game development
- Good debugging skills
- Good knowledge of English language and good communication skills.
- Knowledge of source version control tools
- Multiplatform software development
DoE plus benefits which are second to none, including free accommodation in one of the most renowned touristic area of Italy.
More details are available by contacting Hollie on 01709 876877, or via email: hollie@aswift.com
Reference
HH02292F1
Location
Italy
Salary
€DOE + Benefits + Relocation
Consultant
Hollie Heraghty
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PS3 Programmer, €DOE + Benefits + Relocation
This is a great opportunity to work at a growing games development company based in Italy.
This company has a great location and an excellent benefits package. They have experience with relocation and make moving overseas a pleasure.
They are working on some interesting and innovative projects aiming for multi-platform release. They are seeking an experienced PS3 Programmer.
Duties and responsibilities:
- Manage the conversion of our product to the PS3;
- Define and coordinate artists activities related to the PS3 migration;
- If needed, define and coordinate other developers on tasks related to the PS3 version;
- Be involved also on the PC and Xbox360 development on strategical programming choices and as mentor/
Essential skills and background:
- Worked on at least 1 published console title;
- Developer on the PS3 platform for not less than 18 months;
- Strong C++ and debugging skills;
- Experience on resources and performances optimizations on PS3.
- Experience with Sonys TRC;
- Multiplatform software development;
- Experience with Gamebryo or other cross-platform engine;
- Strong verbal and written communication skills.
DoE plus benefits which are second to none, including free accommodation in one of the most renowned touristic area of Italy.
More details are available by contacting Hollie on 01709 876877, or via email: hollie@aswift.com
Reference
SH3044CD1
Location
Quebec, Canada
Salary
$DOE + relocation assitance
Consultant
Simon Hope
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Creative Director - Action IP with AAA Publisher-owned Studio, $DOE + relocation assitance
My publisher owned client has a history of producing the highest quality of AAA games. They are currently looking for a highly experienced Creative Director to join their team developing a new Action IP.
Job description:
• Determine guidelines in creating contents for various projects within the industry, including artistic direction, sound direction, the scenarios and the mechanics of the game
• Oversee all artistic aspects on projects to ensure a level of development that meets the industry’s highest standards
• Ensure to provide a clear vision and respect it through all stages of the project
• Provide artistic mentoring to your team
• Oversee all design documents delivered to the client
• Maintain a regular communication with the client and or licensees to ensure consistency of visual and conceptual projects
• Participate in the preparation of development plans and details of resources needed for production
Requirements:
• At least one project completed as Creative Director on a new generation console project
• Ability to communicate the projects vision and the businesses
• Creative spirit
• Excellent problem solving
• Excellent analytical skills
• Resourceful & initiative
• Demonstrates a high level of leadership
• Excellent teamwork
• Good ability to negotiate with external resources, suppliers, and head office
• Excellent knowledge of the video game industry in general
For more information please contact Simon on 01709 876877, or via email: simon@aswift.com
Reference
SH3044LLD
Location
Quebec, Canada
Salary
$DOE + relocation assitance
Consultant
Simon Hope
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Lead Level Designer - New Action IP with 'AAA' Publisher backed studio, $DOE + relocation assitance
My publisher owned client has a history of producing the highest quality of AAA games. They are currently looking for an exceptional Lead Level Designer to join their experienced team developing a new Action IP.
As a Lead Level Designer you will be responsible of the level design in games and its monitoring in respect of production planning. As head of a level designer team you will be in constant collaboration with the artists, the Creative Director, as well as a team of programmers. You must be ready to join a team whose sole objective is to be the best in their field!
Description of tasks:
Under the responsibility of the Creative Director;
• Close collaboration with the development department to improve the software publication
• Elaborate and develop the level prototypes and game levels
• Validate the game mechanics developed by the department of Game Designer s
• Delegate and organise the work of your team
• Supervise the level design creation in the game
• Compose clear and detailed "Mission Walkthroughs"
• Supervise the integration of game elements, of Ias and of level scenarios
• Work closely with the Lead Modeler and the Lead Game Designer
• Develop and implement procedures and working methods in order to structure your department
• Ensure the quality and good topographical reading and event play levels
• Responsible for the map deliveries and their proper functioning
• Prepare and conduct evaluations of level designers
Requirements:
• Technical mastery of Level Design tools
• Ability to structure the organisation of work
• Good oral and written communication
• Oriented topology and architecture, you know how to create space for varies plays
• Enterprising, proactive and aggressive, you are a source of motivation for your team and your collaborators
• Rigorous in the management of your team, you respect the planning of the production
• You possess at least 3 years experience in Level Design using the proper tools or 3D Studio Max/MAYA
• Minimum of 1 project as a Lead
• Knowledge of some basic Script is a plus
Please contact Simon for full details on this exciting oppoortunity on 01709 876877, or via email: simon@aswift.com
Reference
DS14LTA
Location
Midlands
Salary
£Excellent + Benefits
Consultant
Dan Shiel
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Senior/Lead Technical Artist, £Excellent + Benefits
My client is a successful developer/publisher who require Senior/Lead Technical Artists to work on the multiple AAA titles they have in development.
Candidates should be able to demonstrate a high artistic level in an art discipline such as (Environment, Animation, Character, Vehicles, VFX etc) as well as have a very strong technical ability.
Candidates must have:
Scripting knowledge of Max script or Mel script ( Max script is preferable but not essential).
Good knowledge of HLSL Shaders, be able to create new Shaders from scratch and have a good understanding of the cost implications of all operations.
Knowledge and experience in creating art pipelines and in defining working practices and standards.
Desirable skills include:
Experience in programming in C# or Python scripting desirable.
Experience with animation pipelines and rigging and skinning techniques.
Knowledge of lighting techniques and different rendering techniques.
More details are available by contacting Dan on 01709 876877, or via email: dan@aswift.com
Reference
DS287EA
Location
Cambridge
Salary
£DOE + Benefits
Consultant
Dan Shiel
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Environment Artist, £DOE + Benefits
My client is looking for environment artists with a great eye for detail and superb sculpting skills.
Successful candidates will have a strong interest in gaming, a good working knowledge of 3DS Max, good knowledge in and of low and high poly modelling, UV mapping, texturing and advanced map generation (e.g. normal, specular & parallax). Experience in Photoshop and traditional art skills are highly advantageous.
More details are available by contacting Dan on 01709 876877, or via email: dan@aswift.com
Reference
DS320A1
Location
Scotland
Salary
£DOE + Benefits
Consultant
Dan Shiel
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Character Animator, £DOE + Benefits
This is a fantastic fantastic opportunity for the industries most talented Animators.
Requirements:
Minimum of 3-year degree with an emphasis in character animation or equivalent work experience.
Outstanding demo reel demonstrating strong animation ability and good aesthetic eye.
Exceptional skill in animating realistic human characters.
Thorough understanding and application of classic animation principles (staging, timing, anticipation, follow through, etc.)
The ability to collaborate and communicate effectively with a wide variety of project staff.
- Consistently meet project deadlines in a timely manner without compromising artistic integrity.
- Assist in the integration of animation with designers and engineers to create compelling in-game animation.
- Strong interest in video games.
Desirable:
Experience with motion capture and MotionBuilder
Professional experience developing a third person action game.
Strong traditional animation/art background.
All applicants should be fluent in one or more of the major packages with MotionBuilder experience an advantage.
Reference
DS3470A1
Location
London
Salary
£DOE
Consultant
Dan Shiel
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Cinematics Animator, £DOE
My London based client are currently looking to hire a an exceptionally talented Cinematics animator to work on latest next-gen AAA title.
The candidate must have the following qualities:
- The ability to portray realistic motion for a AAA next generation title.
- An excellent working knowledge of the latest versions of 3ds Max and character studio. Motion builder preferable.
- A great understanding of Posing and composition.
- Experience working on Cinematics for other game titles (or similar style projects).
- Unreal Game Engine experience.
- Experience with Motion capture pipelines and process.
- Experience with camera work.
- Experience with staging and scene layout.
- Rigging and skinning skills an advantage.
- Good eye for details.
- Able to work as part of a team.
- Be a keen gamer.
Reference
HH87SG8
Location
Liverpool
Salary
£Excellent+ benefits
Consultant
Hollie Heraghty
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Senior Gameplay Programmer, £Excellent+ benefits
This is an opportunity to work for a world class studio working on some fantastic titles.
The Liverpool studio, of one of the biggest names in the Video games industry, is seeking to recruit a Senior Gameplay Programmer to join an exciting action project.
The successful candidate will report to the projects Technical Director and receive a competitive package in line with their experience and ability.
The role entails:
- Taking responsibility for high level game system development.
- Developing, documenting, testing and maintaining highly accessible game systems and features in collaboration with other programmers and designers.
- Proactively and methodically improving quality and efficiency.
- Continuously striving to deliver a highly entertaining interactive experience.
- Troubleshooting gameplay related issues.
- Passion and aptitude for practical action game system development.
- Excellent C/C++ programming skills.
- Proficiency in developing combat game mechanics.
- Applied knowledge of AI and scripting systems.
- Experience of interfacing with graphics, physics, animation, audio, and online systems, with more in-depth knowledge of at least one of these areas.
- Experience of user interface development and usability considerations.
- Proficiency in maths/3D algebra.
- Objective profiling, analysis and optimisation skills.
- Robust software engineering and software architecture principles.
- A methodical approach to debugging.
- Excellent communication skills.
- LUA script integration and application.
- Large scale production pipelines.
- Streaming resource management.
- Multi-processor systems.
- Level editing tools.
- Microsoft Visual Studio.
- Perforce revision control.
- Agile methodologies such as Scrum and Lean.
Reference
HH87ST8
Location
Liverpool
Salary
£Excellent+ benefits
Consultant
Hollie Heraghty
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Senior tools Programmer, £Excellent+ benefits
This is an opportunity to work for a world class studio working on some fantastic titles.
The Liverpool studio of one of the biggest names in the Video games industry is seeking to recruit an experienced Senior Tools Programmer to proactively support an exciting action project.
The successful candidate will report to the projects Technical Director and receive a competitive package in line with their experience and ability.
The role entails:
- Taking responsibility for project tool development.
- Developing, documenting, testing and maintaining C# and C++ tools and Maya plug-ins and scripts.
- Collaborating with artists, designers and programmers to continuously and objectively improve production processes.
- Troubleshooting production pipeline issues.
- Maintaining awareness of and exploiting other Studio Group and Worldwide Studio tools development.
- Passion and aptitude for timely delivery of effective tools.
- Excellent C/C++/C# programming skills.
- Knowledge of large scale production pipelines.
- Knowledge of the Maya API.
- Proficiency in maths/3D algebra.
- Robust software engineering principles.
- Excellent communication skills.
- MEL, Python and/or LUA scripting.
- Level editor development.
- Microsoft Visual Studio.
- Perforce revision control and its integration into bespoke tools.
- Continuous integration frameworks.
- Small team leadership.
- Agile methodologies such as Scrum and Lean.
Reference
HH95TP18
Location
London
Salary
£Excellent+ benefits
Consultant
Hollie Heraghty
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Tools programmer - Tech team, £Excellent+ benefits
Sony entertainments have an exciting opportunity to be part of a game engine development team in the camera based gaming department.
Reporting directly to the lead systems programmer the successful candidate will be part of a game engine development team for a cutting edge Playstation 3 camera based game. They should have at least 1 year of game engine development experience on either PC, PS3 or Xbox 360 platforms, ideally having shipped at least one title on that platform also.
The role will involve working with the other game systems programmers to develop the games systems required in order to support the designers, artists and gameplay programmers in making the game.
Other responsibilities include monitoring, managing and optimising: frame rate, memory usage, VRAM usage, loading times, etc...
A successful candidate will be required to demonstrate:
- Good analytical and problem solving skills
- Good communication skills
- Proven ability of being able to organise their time
- Professional C++ experience
- Proven technical ability
- Experience of developing game engine systems
- Specific PS3 platform experience
- Scripting experience
- An understanding of gameplay mechanics
- Experience of camera based gaming
- Experience of optimisation techniques
- Experience of debugging complex problems on target
Animation engine
C
C++
Data formatting/compress
Game engine / systems
Graphics architecture
Havok
Image analysis / vision
OO design / UML
Parallel algorithms
Script systems / compilers
Scripts (Java/Lua/Python)
Sound / DSP
Technical design
More details are available by contacting Hollie on 01709 876877 or via email: hollie@aswift.com
Reference
DS3470CA
Location
London
Salary
£Excellent Salary + Benefits
Consultant
Dan Shiel
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Character Artist, £Excellent Salary + Benefits
Our client is now firmly established as one of the key studios in the UK. They produced an award winning, smash-hit AAA title in 2009, which was both a commercial and a critical success.
They are looking to add to a Character Artist to their staff. They are looking for an exceptionally talented Character Artist who is ready for the challenge of producing a AAA title on the next generation platforms.
Strong Portfolio with examples of:
- High-resolution modelling in 3ds Max
- High quality texture creation
- Normal mapped game assets
- 3ds Max Photoshop at expert level
- Z-brush / Mudbox experience
- At least 1 published games title
- Proven experience with realistic human characters and anatomy
- Proven experience to produce character from concepts
- Strong communication skills.
- Unreal Engine Game experience.
- Good eye for details.
- Able to work as part of a team.
- Be a keen gamer.
More details are available by contacting Dan 01709 876877 or via email: dan@aswift.com
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DS3470PA
Location
London
Salary
£Excellent Salary + Benefits
Consultant
Dan Shiel
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3D Promo Artist, £Excellent Salary + Benefits
Our client is now firmly established as one of the key studios in the UK. They produced an award winning, smash-hit AAA title in 2009, which was both a commercial and a critical success.
They are looking to add to a promo artist to its staff. They are looking for an exceptionally talented Promo Artist who is ready for the challenge of producing promotional material / trailers for our upcoming AAA title on the next generation platforms.
The candidate must have the following qualities:
- Excellent video editing skills using Adobe Premier and Adobe After Effects, encompassing all aspects of video editing.
- Ability to produce fantastic video edits by capturing and selecting the best raw game footage, and creatively editing them together.
- Excellent framing and composition skills.
- Experience within TV / Films or Games trailer development.
- Unreal Game Engine experience.
- Ability to come up with numerous ideas for selected scenes.
- Ability to work alongside Artist and Animators to create dynamic scenes.
- Good eye for detail.
- Able to work as part of a team.
- Be a keen gamer.
More details are available by contacting Dan 01709 876877 or via email: dan@aswift.com
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DS3470TA
Location
London
Salary
£Excellent Salary + Benefits
Consultant
Dan Shiel
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Senior Technical Animator, £Excellent Salary + Benefits
Our client is now firmly established as one of the key studios in the UK. They produced an award winning, smash-hit AAA title in 2009, which was both a commercial and a critical success.
They are looking to add a Senior Technical Animator to their staff. They are looking for an exceptionally talented Senior Technical Animator who is ready for the challenge of producing a AAA title on the next generation platforms.
The candidate must have the following qualities:
- A proven history in games production.
- The ability to portray realistic human motion for a AAA next generation title.
- An excellent working knowledge of the latest versions of 3DS Max and Character Studio.
- The ability to rig/skin complex models and animation setups.
- Ability and knowledge of Maxscript.
- Good eye for detail.
- Strong animation background.
- Able to work as part of a team.
- Be a keen gamer.
- Good communication skills.
- MotionBuilder or working with motion capture data experience is an advantage.
- Unreal Engine 3 experience an advantage.
- Knowledge of Vicon capturing system an advantage.
- Knowledge of C++ and Python.
- Knowledge of cloth, physics and ragdoll setup.
More details are available by contacting Dan 01709 876877 or via email: dan@aswift.com
Reference
HH342PS3
Location
Midlands
Salary
£Excellent Salary + Benefits
Consultant
Hollie Heraghty
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PS3 R&D Programmers, £Excellent Salary + Benefits
An amazing opportunity is available for a talented and enthusiastic PS3 R&D Software Engineer to work for one of the UK's leading video game developers.
Pre-requisites:
- Strong programming, maths and problem solving skills.
- Strong C++ programming skills.
- Experience with Playstation 3 development.
- Professional C++ experience of 4 years or more.
- Ability to understand, debug, and optimise other programmers code.
- Can work independently without supervision and as part of a team.
- Knowledge of common software algorithms and data structures and those applicable to 3D engines.
- Low level optimization skills, ability to write memory and cache friendly code.
- Knows best practices of working in a team. EG: Source control.
- Experience of multi-threaded programming.
- Cg and/or hlsl shader programming.
- Playstation 3 programming experience.
- GPU architecture and graphics pipeline knowledge.
- Multi-threaded or parallel programming experience. EG: CUDA, OpenMP, OpenCL, MPI, etc.
- Assembly programming/debugging experience, preferably PowerPC or x86.
- SIMD (Altivec, VMX, SSE) programming experience.
Reference
HH3470WA
Location
London
Salary
£Excellent Salary + Benefits
Consultant
Hollie Heraghty
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Web Application Developer, £Excellent Salary + Benefits
Our client is now firmly established as one of the key studios in the UK. They produced an award winning, smash-hit AAA title in 2009, which was both a commercial and a critical success.
They are looking to add a Web Application Developer to their staff. They are looking for an exceptionally talented Web Application Developer who is interested in working within the games industry.
- Detailed knowledge of Ruby on Rails,
- Detailed knowledge of Javascript , jQuery, Prototype, AJAX and JSON,
- Experience with XHTML and CSS,
- Good Test writing skills. Selenium, Cucumber and RSpec ,
- Database proficiency (schema design & SQL),
- Experience deploying application on JRuby using Warbler, Tomcat, Apache and Windows,
- At least 3+ years experience developing web applications,
- Development experience on Windows platforms,
- Excellent organization, documentation and communication skills,
- To develop and maintain in-house tools,
- Passion for Internet technology- especially programming web applications,
- Creative problem solving skills,
- Discipline to produce the best results,
- Team Player,
More details are available by contacting Hollie 01709 876877 or via email: hollie@aswift.com
Reference
HH2078FP
Location
Work From Home
Salary
£Excellent Daily rates
Consultant
Hollie Heraghty
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Flash Programmer - 2 month Contract, £Excellent Daily rates
EXCLUSIVE TO AARDVARK SWIFT.
Our client are one of the UKs most respected creative agencies. Their work is exclusively digital and their clients include the BBC, Channel 4, Disney and Nickelodeon.
They are looking for a flash Developer for initially 2 months but this may be extended up to 6 months.
This role is open to contractors who want to work on site or work from home.
Their studios versatility is key to their success and this role is ideal for a developer with an interest in a range of technologies deployed over a wide variety of innovative projects, from online games through to social media applications and websites.
This is a technical role with key involvement in the design, production and delivery of Flash interactive content and games.
They are looking for an enthusiastic person who is highly motivated and will appreciate the opportunity to work within one of the UKs most talented development teams.
Your day to day activities will include:
- Design and development of interactive and games applications in Flash
- Technical documentation
- You will also be involved in ideas generation and project scoping
- A good working knowledge of Flash ActionScript (3 preferable)
- PHP
- MySQL
- HTML, XML, CSS and JavaScript
More details are available by contacting Hollie 01709 876877, or via email: hollie@aswift.com
Reference
DJ14LPAS
Location
Midlands
Salary
£Excellent + Benefits
Consultant
Danny Johnson
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Lead Programmer x 2 - Action Studio, £Excellent + Benefits
Our client is an established games company and its expertise has attracted significant investment to expand teams and meet the challenges of industry-leading development.
Our client is currently looking to recruit a Lead Programmer to support the Producer in the technical development of quality products using internal development teams, from initial design to final commercial mastering, within agreed schedules and costs.
Main duties and responsibilities:
Management:
- Lead the day to day management of the programming team.
- Regular appraisal, review and objective setting for programming team.
- Ensure good communication & coordination between the programming and other parts of the team (art, level design, design, production)
- Recommend training requirements for own programming team.
- Assist with recruitment and selection of staff for own team.
- Liaise with external service providers as required.
- Prepare task schedules for programming team in conjunction with Programmers, other Leads,
- Monitor and progress tasks schedules for programming team in conjunction with Producer & Project Planning manager as appropriate.
- Identify and review task risks, recommend and help implement mitigation and contingencies.
Technical Design:
- Responsible for production of technical specifications (Technical Design) based on the game design
- Be involved in the design process, offering advice & information from a technical perspective.
- Liaise with QA and compatibility departments & aid in testing plan.
Procedures and Standards:
- Ensure good coding standards are set and achieved across the team.
- Minimum of 3years games experience with familiarity with development processes and low level programming
- Management and project planning experience
- Experience of building business relations.
Reference
DJ14PR
Location
Midlands
Salary
£ Excellent
Consultant
Danny Johnson
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Experienced Rendering Programmer, £ Excellent
Our client is an established games company and its expertise has attracted significant investment to expand teams and meet the challenges of industry-leading development.
Our client is currently looking to recruit a Rendering Programmer.
General Overview of the position:
Design, implement and document code modules to the required standards and to the timescales agreed with the line manager.
Main duties and responsibilities:
Design Code
Working from requirements delegated by line manager, develop a detailed specification to be agreed and signed off by line manager.
Working with the agreed specification develop a schedule, in conjunction with Line Manager, for
Implementation and Testing
Implementation and Testing of Code:
Working to agreed specification and schedule, implement code to the required standards.
Notify Line Manager of any changes arising in agreed specification and schedule.
Ensure all code is produced in line with the projects agreed coding standards.
Report progress to Line Manager and inform them of any implementation issues promptly.
Test all code against specification to ensure it performs as required.
Fix any bugs identified in owned code, either through own testing or by QA.
Documentation:
Ensure all code is documented in line with relevant procedures.
Ensure any software designed for use by a customer is fully documented in a useable help file.
Make a positive contribution to the team at all times.
Keep up to date with latest programming techniques.
AND other such duties within the scope of the job title and at the Line Managers discretion
Person specification:
2.2 or above in a relevant degree (maths / physics / computer science / computer games technology)
3 A Levels or equivalent
Academic
Major high level language, preferably C or C++
Computer architecture knowledge
If interested in this vacancy please contact Danny Johnson on 01709 876877 or danny@aswift.com.
Reference
DJ2333SRP
Location
Guildford
Salary
£ Excellent
Consultant
Danny Johnson
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Senior Rendering Programmer, £ Excellent
Our client is an established games company and its expertise has attracted significant investment to expand teams and meet the challenges of industry-leading development.
Our client is currently looking to recruit a Senior Rendering Programmer.
General Overview of the position:
- Use substantial experience to design, implement and document code modules to the required standards and assist in agreeing timescales with the line manager. Additionally coaching and mentoring of junior staff in programming and technical techniques.
Design Code:
- Working from requirements delegated by line manager, develop a detailed specification to be agreed and signed off by Line Manager.
- Working with the agreed specification develop a schedule, to be agreed and signed off by the line manager, for Implementation and Test.
- Identify and report additional tasks over and above the delegated work, that will aid the projects schedule and/ or quality.
- Working from agreed specification and schedule, implement code to the required standards.
- Notify Line Manager of any changes arising in agreed specification and schedule.
- Ensure all code is produced in line with the projects agreed coding standards.
- Report progress to Line Manager and inform them of any implementation issues and suggest solutions promptly.
- Test all code against specification to ensure it performs as required.
- Fix any bugs identified in owned code, either through own testing or by QA.
- Assist in fixing bugs across the project
- Working with other team members to resolve issues identified in implementation.
Documentation:
- Ensure all code is documented in line with relevant procedures.
- Ensure any software designed for use by a customer is fully documented in a useable help file.
Staff Development and Management:
- Coaching and Mentoring of junior staff in coding and technical techniques.
- Staff management.
- Liase with external service providers as required.
Reference
DS422UIA
Location
North East
Salary
DOE
Consultant
Dan Shiel
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Multi media UI Artist, DOE
My client is the worlds leading independent video game developer specialising in racing games. Headquartered in the UK, the company also has studios in Hong Kong, Chengdu (China) and North America.
They have developed best-selling titles for industry-leading publishers Electronic Arts, Activision Blizzard, Namco Bandai, Nintendo and more, working with some of the biggest licenses in the world, including MTVs Pimp My Ride, The Fast and the Furious and Ferrari.
Description / Job Role:
They are looking for creative individuals to join a very successful team to create 'in game' interfaces and Flash animations for our next generation consoles and online video games.
Responsibilities / Profile:
- Excellent visual design skills.
- Highly creative, motivated and passionate about graphic/interaction design and Games.
- A strong portfolio demonstrating creative interaction design across various media.
- Good interpersonal, communication and organisational skills.
- Team focused and detail orientated problem solver.
- Diploma or Degree in Multimedia or related subject matter.
- Thorough technical knowledge of Adobe Creative Suite software. 3D knowledge a plus.
- Strong animation capabilities.
- Good knowledge of layout, typography and colour theory.
Reference
HH308SP
Location
North West
Salary
£Excellent Salary + Benefits
Consultant
Danny Johnson
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Gameplay/generalist programmer, £Excellent Salary + Benefits
This is a fantastic opportunity to join a new department within one of the most well known companies in the games industry.
Based in the North West, the studio regularly features in the top 10 of the Develop 100 "World's Most Successful Games Studios" (2007, 2008) and consistently produces AAA titles across all formats. The long company history of 20 years coupled with its consistent financial success make this company a safe and stable prospect.
They are seeking experienced console / PC gameplay programmer to join their new specialist game system team, which provides mechanics and game systems to support teams working on their upcoming unique titles.
The successful applicant will be working with the company's cross-platform codebase on PS3, 360, Wii and PC.
The ideal candidate will have:
- Experience with gameplay and mechanics programming on a range of PC/console titles.
- Experience of creating clean configurable APIs to be used by other programmers.
- Interest and demonstrable ability to implement a range of gameplay features i.e. not just audio, not just AI.
- Fluent in C and object-oriented C++; preferably experience in or exposure to other programming languages.
- Strong 3D maths and physics skills.
- One or more gameplay demos.
- A 'self-starter' attitude with the ability to dive in, understand code, and learn quickly.
- An understanding of the nuances of what makes a game 'feel' good.
In return the company offers an excellent salary and Benefits.
More details are available by contacting Hollie on 01709 876877, or via email:hollie@aswift.com
Reference
DS3470LA
Location
London
Salary
£DOE
Consultant
Dan Shiel
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Lighting Artist, £DOE
Our client is a reputable London based developer, they are keen to recruit exceptional talent for their latest unannounced project.
They are currently 55 strong and are looking to hire several new staff members due to expansion. They are looking for an exceptionally talented Senior Lighting Artist who is ready for the challenge of producing a AAA title on the next generation platforms.
The candidate must have Lighting experience within the games industry, preferably working on AAA titles.
If you would like to apply or find out more, please contact Dan Shiel on dan@aswift.com.
Reference
HH460LP
Location
Yorkshire
Salary
£Excellent Salary + Benefits
Consultant
Hollie Heraghty
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Lead/Senior Programmer, £Excellent Salary + Benefits
Our client is one of the UKs most respected and successful developers of games. They are a global brand, with studios in the UK, US and Canada.
They have been responsible for creating some of the most successful titles in the last 10 years, both commercially and critically.
They are currently seeking Lead/Senior programmers to join their Yorkshire Studio and push development forwards of their new IP.
They are looking for someone who is either currently leading a team or who took responability for large areas of the development of their last title.
They are looking for All rounders, but ideally, candidates should have knowledge of programming in; graphics, tools, engine/low Level programming etc.
- Experience of developing games, particularly; Xbox 360/ PS3 and PC.
- Excellent C++ skills
- 5+ years of related experience
More details are available by contacting Hollie on 01709 876877, or via email: hollie@aswift.com
Reference
DS2212AF
Location
Guildford
Salary
£Excellent Daily Rates
Consultant
Dan Shiel
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After Effects Artists, £Excellent Daily Rates
Our client is a leading International publisher/developer of video games based in the South-East of England.
Our client has an opening for highly experienced After Effects Artists to work within our internal video team and alongside our internal development team on two new original projects.
The contracts start early August 2010 for 3-5 weeks plus future contract may also be available.
The successful candidate must have excellent video editing and effects skills with a good knowledge of graphic design.
They should be able to demonstrate experience in all aspects of video editing and cinematic production.
Skills and software packages needed:
- Strong, demonstrable Final Cut editing skills
- Strong, demonstrable After Effects skills to expert level with extensive experience
- Ability to work to strict art style using reference material, while able to innovate the technology and tools available
- Excellent communication and organisational skills
- Experience in working in videogames, TV and film supported by a professional showreel
- Good command of the English language
- Knowledge of art direction, sound editing and experience with localised materials advantageous
- Awareness of current videogame culture and style advantageous
More details are available by contacting Dan on 01709 876877, or via email: dan@aswift.com
Reference
HH44TP
Location
Midlands
Salary
£Excellent + Benefits
Consultant
Hollie Heraghty
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Lead Tools Programmer, £Excellent + Benefits
Our client is an award winning, next-gen development studio based in the Midlands.
They have recently been behind the development of an exciting and innovative music based title.
They are looking for a lead tools programmer who will lead their talented in-house tools programming team.
The ideal candidate will provide the vision for advanced, powerful & robust tools which build upon our existing suite of in-house tools, in addition to developing new tools required for the next generation of the award winning title.
They are seeking candidates who are self motivated, able to show strong team leadership, and can deliver excellent results to agreed deadlines.
What the role involves.
The lead tools programmer will report to the Studio Technical Director.
This role is well suited to a programmer with a significant degree of experience in tools programming, who may wish to step up to a lead role, or who already has team leadership experience.
The right candidate will be expected to work with members of their programming team to produce strong designs, and review their work to ensure it is well engineered & documented. You will be responsible for creating schedules and managing your programmers to ensure on-time delivery of high quality tools.
You will identify creative and pipeline requirements and devise technical solutions to allow the creative teams to deliver on their goals. You will need to provide visibility on the roadmap for the tools team and to communicate the priorities that the tools team is working to.
As well as leading & managing your team, you will be expected to be hands on - using your experience to get involved in writing code & developing tools yourself!
Key requirements:
● Strong C++ skills are essential - a minimum of 5 years C++ experience.
● Game code development experience, on current generation platforms (i.e. PS3, Xbox360, or Wii)
● Strong C# programming - a minimum of 2 years experience.
● Strong User Interface design skills.
● Experience of a broad variety of programming languages, script languages, UI toolkits, shell scripts. Examples include :
C++, C#, C, Assembly languages.
Script Languages : Python, Perl, LUA, PHP, Shell, Batch, MaxScript, MELscript, etc.
Qt, .net, MFC, Win32, wx Widgets, or similar.
● Able to produce excellent documentation - both technical documentation for programmers (API documentation), and end-user documentation. E.g. Wiki based, .doc/.pdf.
● Excellent understanding of XML.
● Strong skills in creating robust, efficient, well organised and well documented code.
● Strong problem solving & debugging skills.
● Excellent communication skills, both spoken and written.
● Ability to produce work to agreed deadlines.
● Familiar with using Version Control software.
Additional beneficial skills & experience:
● Experience of console programming on any platform (PS2, Xbox, GameCube, PSP, PS3, Xbox360, Wii)
● Leading a team of 3 programmers or more, including schedule production, and schedule maintenance & management.
● Experience of using Regular Expressions.
● Experience of developing DCC tools, such as 3dsMax or Maya, and using their APIs and scripting to create plug-ins.
In return the company offers an excellent salary and excellent benefits.
More details are available by contacting Hollie on 01709 876877, or via email: hollie@aswift.com
Reference
DS482LTD
Location
North West
Salary
£Excellent + Benefits
Consultant
Dan Shiel
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Lighting TD, £Excellent + Benefits
My client is looking to expand their team with an experienced Lighting TD who has a minimum of 3 years experience within a CG related industry.
The successful candidate will be a talented and creative artist with expertise in lighting, shaders, compositing and rendering.
This is a key role in their studio and will involve being responsible for helping to improve team performance and actively contribute to their innovation, ideas, and solutions. The role requires a highly motivated and committed individual who can give and take creative direction - a team player who is an all round problem solver and has incredible attention to detail.
In return you’ll receive a competitive salary, working some of the most exciting projects in the industry with a truly world class team in their custom built studios.
Experience & Skills:
• Must have 3 or more years experience in CG lighting for animation, in games or television.
• 3Ds Max
• Good knowledge of rendering software , preferably Vray
• Photoshop / After Effects/Nuke
• Look development
• Shader experience
• Must have a good “eye”, the ability to notice subtle differences in lighting and rendering, and a good understanding of light, colour, contrast, shading, and lighting design
• Must have strong problem-solving skills and attention to detail and quality
• Must be able to work alone and collaboratively, often with multiple tasks and under deadline pressure.
• Must have good written and verbal communication skills, and be able to communicate clearly and effectively
• Strong problem solving skills
• Ability to assess and critique work
• Leadership qualities, able to deliver feedback and direct/lead their team
• Maya experience not essential but advantageous
• Generalist skills in modelling and animation would be a bonus
This is a position only for UK/EU based residents, with an immediate start date.
More details are available by contacting Dan on 01709 876877, or via email: dan@aswift.com
Reference
DS599AM
Location
Oxfordshire
Salary
£45 - £55,000 + Bonus + Benefits
Consultant
Dan Shiel
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Art Manager, £45 - £55,000 + Bonus + Benefits
My client is a successful developer with some excellent relationships with big name publishers and an impressive catalogue of games.
They are currently seeking an Art Manager to join their team and help them take things to the next level, and assist the creation of Brand New IP's.
This is a very exciting opportunity and allows the successful candidate to sit on the board, and have a huge say in the visual direction the company takes on their games.
The candidate should have skills in:
- Concept Art
- 3D Modelling
- An enthusuastic and creative attitude
- An ability to motivate and inspire people
More details are available by contacting Dan on 01709 876877, or via email: dan@aswift.com
Reference
DS856LA
Location
Yorkshire
Salary
£Excellent + Benefits
Consultant
Dan Shiel
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Lead Artists, £Excellent + Benefits
My client is currently in the midst of a recruitment drive as they begin work on a number of new projects.
As part of this they are seeking to recruit two Lead Artistss to oversee two of their development teams.
They are looking for candidates who have very strong Games art skills with a track record of published games (ideally next gen and online).
You should have the ability to manage and motivate a team whilst still being active in the creation of Art assets and styles.
They are particularly interested in candidates who have had experience of managing teams to short deadlines.
You should have experience of mentoring and monitoring junior staff members.
Excellent communication skills and the ability to liaise efficiently with other departments is essential.
In return the company offers an excellent salary and Benefits.
More details are available by contacting Dan on 01709 876877, or via email: dan@aswift.com
Reference
HH2660SGP
Location
London
Salary
£Excellent+ benefits
Consultant
Hollie Heraghty
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Senior Gameplay Programmer, £Excellent+ benefits
Our Client is seeking an exceptional senior gameplay programmer to work on a AAA title in their London studio. This role demands a seasoned game programmer with an ability to deliver gameplay that fit within an epic scope. The person we are looking for should have both the technical know-how to deliver and also a excellent communication skills, ensuring that they retain a firm grasp of game design. The successful applicant for this role will be expected to bring both technical skill, primarily developing in C++, alongside a solid knowledge of gameplay. It is our ambition to fill this role with a person who has a genuine passion for creating exciting games that will truly stretch console technology.
The role will be to support the Lead Game Programmer in the technical development of quality products using internal development teams from the initial design to final commercial mastering, within agreed schedules and costs.
Key duties will be to:
- Act as a gameplay programming specialist, recognised by the team as an expert in their field, capable of planning and delivering work in a timely fashion.
- Demonstrate ability to interpret design requests and translate them into working, realistic and exciting gameplay
- Understand common practices and conventions in game play and be able to modify and improve on them
- Be able to communicate on a wide range of issues and work well in a team spanning artists, programmers and designers
- Have the ability to teach and to be taught
- Help to maintain the vision of the project
- Contributing to improve the workflow, processes and pipelines involved in game development
- Communicate deadlines and difficulties of your team to lead
- Test and proactively troubleshoot areas that are not working in the game engine and help to fix them
- Be capable of communicating issues both within the team and to experts in technical support
- Be forward thinking and anticipate needs of their lead
- Be meticulous and organized in the approach to the tasks, files and storage of the material, and help your team to be the same.
- Be enthusiastic and expect to take on challenges.
- Document procedures and pipelines
- Have 3 years minimum in the video game industry with an understanding of real time software issues
- Minimum of at least 1 full next gen game development cycle at senior level or above
- Strong coding skills; a minimum of 3 years C++ professional experience
- In depth knowledge of at least one of the following: AI, collision detection, physics, scripting, animation, 3D maths
- Maintaining sync between other real time systems in a game (e.g. graphics)
- A proven ability to work within tightly constrained memory budgets, delivering best value
- Experience using Crytek game engine an advantage
- Experience of programming in Lua an advantage
- Recruitment/interviewing experience would be useful
- Console experience, especially PlayStation3 and Xbox360, and an understanding of their limitations
- Familiarity with console, especially PlayStation 3 and Xbox360, format QA technical requirements
- Excellent understanding of production procedures and software employed in the team
- Good interpersonal skills
- Good motivational skills
- Excellent written and verbal communication
- Able to manage, plan and organise time
- Ability to work under pressure to tight deadlines at all levels
- Ability to manage the demands of numerous people and tasks
- Ability to be responsible for taking decisions
- Be a team player
- Good task scheduling skills, able to assign work and monitor progress
- Willing to work additional hours to meet the needs of the role
Reference
HH342GP
Location
Midlands
Salary
£Excellent+ benefits
Consultant
Hollie Heraghty
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Gameplay Programmer, £Excellent+ benefits
An amazing opportunity is available for a talented and enthusiastic Senior R&D Software Engineer to work for one of the UK's leading video game developers.
They are seeking an experienced Gameplay programmer to join them at their Midlands based Studio.
Requirements:
- 2-3 years of experience as programmer in games industry
- Worked on shipped product on either console or PC.
- Demonstrated ability to integrate the creative and technical design processes while ensuring that high production values are never compromised.
- Adopt existing development processes and look for improvements.
- Previous experience in a combat, melee or shooter based game a definite plus.
- Passion for making games.
- Excellent understanding of:
○ Experience with current Console and PC development processes.
○ Experience with state-of-the-art game development tools and methods.
○ Excellent problem-solving skills.
Responsibilities:
- Work with existing engine code base to develop and enhance game play. This includes player / world interaction, AI strategies and rules, game play, etc.
- Develop game code and extend AI code for a high profile game.
- Develop well designed software within project schedule to team standards.
- Document source code.
- Create immersive and compelling gameplay experiences.
- Debug and optimize NextGen Console and PC performance.
- Specify and contribute to testing procedures.
- Shows a strong passion for making the highest quality state of the art games.
- Continue to enhance programming and communications skills.
- Actively participate in team working on project by making recommendations on how to improve product quality as well as group productivity.
- Provide input to department project status meetings.
- Coordinate with other studio groups including art and production to achieve project objectives.
- Complete all tasks in a timely manner and to a consistent high quality standard.
- Good communication and writing skills and create documentation where required.
- Report to: Lead Programmer.
More details are available by contacting Hollie on 01709 876877, or via email: hollie@aswift.com
Reference
SH20242SPM1
Location
South East
Salary
£negotiable DOE
Consultant
Simon Hope
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Senior Project Manager, £negotiable DOE
My client have an excellent track record of creating games that appeal to more than the hardcore gamer, designing social and innovative games that everyone can enjoy without facing a steep learning curve.
They are looking for an experienced Senior Project Manager to work within their game team.
The successful applicant will be responsible for:
• Forecasting, planning and reporting studio resourcing plans in line with the company business plan
• Developing, tracking and managing game budgets
• Reporting progress on game spend for all projects
• Overseeing all project schedules ensuring we can deliver projects on time and on budget every time
• Constantly assessing process with a view to improvement
• Ensuring the game teams keep on track
• Constantly assessing and producing solutions to solve risk
• Managing external and third party teams
• Driving our project management methodology and processes forward
• Delivering a strategic staff development plan within the Project Management team
• Reviewing department performance
The ideal candidate should have:
• Proven planning, organisational and prioritisation skills
• Proven success in driving project management methodologies within an organisation
• Expert in project management methods and tools
• Excellent numerical and process analysis skills
• Strong budget analysis and management skills
• Career development and coaching skills
• Excellent problem solving skills
• Excellent written and verbal communication
• Excellent negotiation and presentation skills
• The ability to leading and deliver projects
• Be able to clearly report Management Information
• Education to degree level or possess an equivalent professional qualification
• Have proven knowledge of project management methodologies and scheduling software
• Excellent Microsoft Office skills
• At least 5 years proven project management experience
• Experience of working in a related industry
• Proven experience of leading a team
• Be organised, adaptable and a positive self starter with a can-do attitude
For more information please contact Simon on 01709 876877, or via email: simon@aswift.com
Reference
KE0807SID1
Location
London
Salary
Competitive Salary
Consultant
Ken Edwards
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Snr Intranet Developer, Competitive Salary
SCEE is the central support organisation for over 100 countries in Europe, Africa, Middle East and Australasia. They market all hardware in the PlayStation portfolio and are one of the market leaders in the publishing of software on PlayStation formats.
They are currently looking to appoint a Senior Intranet Developer who will be responsible for the development of their own Intranet and Extranet applications in Domino 8.5 and Java EE and will work to the objectives outlined below:
- Develop and maintain a solid, reliable, business-driven environment for effective internal communication
- Deliver a secure centralized pan-European host to critical business applications and other workflow tools
- Develop and maintain tiered development environments
- Provide solutions to evolving needs within the scope of business developments and direction
- Contribute to elevating the profile of the Intranet within the organisation
The successful candidate will have the following technical skills:
- Java 1.6 (SCJP preferred)
- Proven commercial experience building and maintaining dynamic database driven Web applications using J2SE & J2EE components & frameworks.
- OO Design and development skills (MVC, DAO, and other common patterns)
- Experience with Oracle 10g
- Good knowledge of SQL
- Familiarity with Struts, Spring and/or Hibernate
- Experience with Tomcat 6 or similar J2EE application server
If this all sounds of interest and you would like to see the full job specification please contact Ken Edwards on 01709 876877 or email me your full CV with covering letter to ken@aswift.com
Reference
KE0807WD1
Location
London
Salary
Competitive Salary
Consultant
Ken Edwards
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Web Developer, Competitive Salary
Are you a Web Developer that can speak fluent Chinese and/or Mandarin?
My client is a leading developer and operator of online games in China.
They began operations in 2003 before becoming their own independent company in 2007. They now operate one of the most popular MMORPGs in China and have enjoyed strong growth in user data and revenues for their games. In 2009 they opened an office in the UK.
They are looking to appoint a Web Developer to join the team in the UK office.
The successful candidate will have several years experience with PHP development and will have strong knowledge of JSP. The successful candidate will be a team player but will also be able to work independently.
They will have excellent communication skills and will have a good understanding of SQL. You will also have a good understanding of OOP and be familiar with MVC.
The successful candidate will be able to optimise code so that it is accessible/readable to other web developers both in the United States and China.
The successful applicant will be responsible for the company websites expansion, modification, maintenance and optimization. They will also be responsible for fixing any bugs that occur with it.
They will fully co-operate with the creative designer to make sure the EU design can be implemented.
Required knowledge:
1. Proficient with PHP development with strong knowledge of JSP.
2. MySQL experience.
3. Breaths OOP and is at least familiar with MVC.
4. PHP framework, SSH and J2EE, Java , Struts, Spring, Hibernate is a plus.
5. Is able to optimise his code and make it accessible/readable for fellow devs in US and CN.
6. Is experienced with clean, accessible and SE friendly HTML/CSS/ JS/jQuery.
7. Basic to intermediate admin knowledge is a plus (Apache, Resin).
In return the company offers a competitive salary.
If this sounds of interest then please contact Ken Edwards on 01709 876877 and send a copy of your up to date CV plus covering letter explaining your suitability to ken@aswift.com
Reference
DS3462LA1
Location
Cambridgeshire
Salary
£Excellent + Benefits
Consultant
Dan Shiel
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Senior Lighting Artist, £Excellent + Benefits
My client specialises in graphics software to the games industry. As part of their continued growth are now looking to appoint a Senior Lighting Artist.
This hands-on role is an excellent opportunity for the right person to expand their own skills as the company grows and meets new challenges.
Candidates should have the following:
- Senior Lighting Artist skills
- Ability to Mentor Art Development
- Communication to customers
- Enthusiastic about Lighting, Radiosity
- Ability to proxy customers at visits and events
Reference
DS3462UXD1
Location
Cambridgeshire
Salary
£Excellent + Benefits
Consultant
Dan Shiel
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User Experience and Authoring Lead, £Excellent + Benefits
My client specialises in graphics software to the games industry. As part of their continued growth are now looking to appoint a User Experience lead.
This hands-on role is an excellent opportunity for the right person to expand their own skills as the company grows and meets new challenges.
Key Responsibilities
• Work closely with development engineers to produce API reference guide
• Define and produce product reference documentation
• Define and implement house style
• Working closely with ‘in house’ users to define UI design
• Ensure each product release has a consistent set of
o User Manuals
o Tutorials
o Sales / Support information
o Marketing documentation
• Manage third party external design work
Skills/Abilities/Knowledge
• Strong technical authoring background
• Experience of working on an SDK product and
understand the needs of a technical audience.
• Experience of defining a ‘house style’
• Knowledge of UI design and User Experience methodologies
• User experience lead for the full software development life cycle of a product
More details are available by contacting Dan on 01709 876877, or via email: dan@aswift.com
Reference
SH856SP1
Location
North of England
Salary
£Neg+ Benefits
Consultant
Simon Hope
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Senior Producer, £Neg+ Benefits
My client is currently in the midst of a recruitment drive as they begin work on a number of new projects.
As part of this they are seeking to recruit an experienced Producer to oversee one of their development teams.
Required Skills:
- Highly responsible, self-directed, detail oriented problem solver with a desire to contribute to a creative environment.
- Outstanding organization, communication and exceptional management skills/leadership
- Superior attention to detail
- Exceptional project management practices and software including Project, Excel, PowerPoint, Visio and Word.
- Work well/respond to pressure
- Communicate effectively within a large group/multiple project environment
- Think critically, and apply analytical skills in resolving complex issues
- Quickly master proprietary tools and development processes
- To take direction and criticism
- Meet deadlines designated for team projects
- Professionalism and the ability to function well within a team
- Self motivated
- Bachelor's Degree a Plus.
- Minimum 5 years experience in the production of console and/or PC games.
- 1 shipped title as a full 'Producer' and minimum 4 years management experience.
Reference
DS1977STA
Location
South - East
Salary
£DOE - fantastic benefits!
Consultant
Dan Shiel
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Senior Technical Artist, £DOE - fantastic benefits!
My client, a highly successful developer, requires a Senior Technical Artist to join their small team of skilled Artists.
The person we are looking for will need to have the have solid technical knowledge required to work with the Art Director and Programmers & figure out how to deliver innovative looks and the necessary pipelines for the art team.
Having an understanding of the requirements of shipping console games is a must.
In addition to relevant experience the successful person must have;
- A breadth of artistic styles
- An ability to think in 3D
- Drawings/sketches that display their skills as well as any modeling and texture work.
- Excellent sense of form, weight (mass), and volume
- Good use of light and shadow
- An understanding of optimization
- Excellent sense of scale and level of finish
- A background in architecture is an advantage.
In return you will receive a truly amazing benefits package, and the opportunity to work within a fantastic team.
More details are available by contacting Dan on 01709 876877, or via email: dan@aswift.com
Reference
SH2042PM11
Location
South-East
Salary
To £30k plus benefits
Consultant
Simon Hope
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Project Manager - Games Experience Essential!, To £30k plus benefits
My client have an excellent track record of creating games that appeal to more than the hardcore gamer, designing social and innovative games that everyone can enjoy without facing a steep learning curve.
They are looking for an experienced Project Manager to work within their game team.
The successful applicant will:
• Be required to schedule and run the day to day activities of projects using Hansoft, and other tools.
• Use Excel to undertake analysis of statistical data in order to maximize efficiency.
• Need to be able to communicate well with all the project stakeholders.
• Be required to regularly report on progress as well as provide detailed management information.
• Confidently manage large project budgets.
• Assess the risk to all projects.
• Have good working knowledge of Project Management methodology
• Support the Operations Manager with various ad-hoc tasks.
• Demonstrate excellent attention to detail
• Use their strong Microsoft Office (Excel, Word, Powerpoint, Outlook) knowledge
The ideal candidate should have:
• A minimum of 4 years Project Management, ideally within the Videogames Industry.
• Excellent analytical skills.
• Very strong Microsoft Office (Excel, Word, Powerpoint, Outlook) knowledge.
• Strong MS Project/Hansoft knowledge.
• Excellent communication and presentation skills.
• Ideally Project Managed on at least 2 shipped titles.
• Effective time management and personal organisation.
More details available on request.
Reference
DS3423EA
Location
Nottingham
Salary
£DOE
Consultant
Dan Shiel
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Environment Artist, £DOE
Our client requires an Environment Artist to join a highly experienced team, and assist in the development of a truly AAA project.
The successful candidate should have either a Degree or 3 years relevant experience in creating digital art.
Demonstrated history of:
• Actively supporting Art Direction.
• Working as part of a team to produce a single goal.
• Demonstrate a strong ability to create outstanding photorealistic environments within a games engine.
• Have hap experience of the full production process from conception through to beta and mastering of a product.
All 3d Artists must demonstrate in their portfolio:
• Keen eye on detail and realism
• Creation of highpoly assets and then their conversion to an in game resolution.
• A clear understanding of the normal mapping process.
• A strong understanding UV layout and how to get the best of your textures.
• Perspective for the overall scene and the bigger picture for the current task.
• Well structured composition within work shown.
• Basic examples of lighting and how to make the most of the assets you create.
Responsibilities:
• Takes initiative and is willing to expand own horizon.
• Passion for making games.
• Works together with other Level Artists on defining and creating environments and assets for the game.
Knowledge and skills:
• Ability to contribute innovative and original ideas towards all aspects of game production and development.
• Expertise with 3d software, Autodesk Max, Maya preferred.
• Expert with Photoshop.
More details are available by contacting Dan on 01709 876877, or via email: dan@aswift.com
Reference
DS04450FA
Location
Sweden
Salary
£DOE
Consultant
Dan Shiel
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Animator/Facial Animator, £DOE
My client requires an Animator with focus on Facial Animation.
This is an excellent opportunity to learn in a specialist area of games animation, work on some great projects and experience a new culture.
Requirements
- Experience with 3d animation and human motion in general.
- Experience with facial animation, focus on realistic
- Solid understanding of how the face moves
- Knowledge of animation using FACS system
- Background from movies, broadcast or games is required
- Knowledge of facial anatomy is a plus
- Good communication skills
- Flexible and able to handle different animation styles
- Should be fluent in English in written and spoken form
Reference
DJ1191RE8
Location
Oxford
Salary
£Excellent + Benefits
Consultant
Danny Johnson
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Runtime Engineers, £Excellent + Benefits
Our Client is an exciting entertainment software company specialising in animation technology for games and films.
Used in high-profile titles such as Grand Theft Auto IV and Star Wars, the companys award-winning products have gained rapid adoption over the past two years. In addition they recently announced its first in-house developed games title which will be published on Xbox 360 and PS3 later this year.
They are looking to expand their UK-based runtime engine team responsible for the creation of cutting-edge character animation systems.
The candidate(s) will be responsible for ongoing implementation and optimisation of the morpheme and euphoria products on console platforms.
Main Skills Required:
- Experience developing & optimising on PlayStation 3 and/or Xbox 360
- Strong C/C++ and familiarity with platform development tools
- Experience of low-level optimisation on consoles
- Worked on at least one shipping game
- Knowledge of animation & physics engines beneficial
Reference
HH1191F8
Location
Oxfordshire
Salary
Competitive
Consultant
Hollie Heraghty
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Network Programmer, Competitive
Our client is a leading game technology and development company who have created an award winning engine which has been used in AAA titles.
They also have some of the worlds most successful developers and publishers as their clients, using their innovative projects.
In addition to its technology business, our clients games studio is developing highly differentiated next-gen console and iPhone games. They have already created a massively successful iPhone game and plan to continue this success with the soon to be released next-gen console title.
Role Summary
Assume responsibility for all system side networking code.
Maintain and extend the existing networking codebase.
Act as a consultant for game programmers to help ensure future products work online efficiently.
Requirements
C/C++ experience of at least 2 years
In depth knowledge of low level packet based communication systems, specifically TCP/UDP.
Knowledge of peer-to-peer and client server networking topologies
Experience with XBox 360 and/or PSN networking
Experience of working within TCR/TRC issues on PS3 and XBox 360
Successful candidate will ideally have worked with gameplay programmers to help resolve multiplayer issues
Applicants must be able to demonstrate their eligibility to work in the United Kingdom.
For more information please contact Hollie Heraghty at Aardvark Swift on 01709 876 877 or email hollie@aswift.com
Reference
HH119GP8
Location
Oxfordshire
Salary
£Excellent+ benefits
Consultant
Hollie Heraghty
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Gameplay Progammer, £Excellent+ benefits
Our client is a leading game technology and development company who have created an award winning engine which has been used in AAA titles.
They also have some of the worlds most successful developers and publishers as their clients, using their innovative projects.
In addition to its technology business, our clients games studio is developing highly differentiated next-gen console and iPhone games. They have already created a massively successful iPhone game and plan to continue this success with the soon to be released next-gen console title.
Role Summary
The successful candidate will join an experienced game development team working on next-gen sports titles. You will gain industry-leading experience in animation and physical character interactions along with all game development disciplines..
Requirements
Main skills / experience required
- Strong C/C++ skills
- At least 2 years of programming experience with emphasis on game characters
- Ability to work within a schedule.
- Ability to work well as part of a collaborate development team
- Self-motivated with a strong work ethic
- Excellent oral and written communication skills
- Bachelor's degree in Software Engineering or Computer Science, or equivalent work experience.
- At least one published console game
- AI experience
- Physics programming experience
- Multi-threaded programming experience
- Xbox 360 / PS3 experience
- At least one shipped console or PC title
- Professional experience on 1 or more character based games
Reference
DS87TA
Location
North West
Salary
£Excellent+ benefits
Consultant
Dan Shiel
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Techncial Artist, £Excellent+ benefits
This is an opportunity to work for a world class studio working on some fantastic titles.
The Liverpool studio of one of the biggest names in the Video games industry is seeking to recruit an experienced Technical Artist to support an exciting action project.
Role Responsibilities
- Work with Programmers and Artists to prototype processes, workflows and tools.
- Write tools or scripts for asset pipeline or Maya.
- Document processes, tools etc.
- Organise asset data structures.
- Provide day-to-day support for Artist problems, diagnose and find effective solutions to keep Artists working smoothly and efficiently.
- Manage lighting of environments including setup and render, and resourcefully handling problems with that process.
- Supply feedback and bug reports on internally developed tools.
- Proactively communicate with other internal studios or technology groups to keep abreast of developments and best practice in tools or processes.
- Fix and optimize game assets for best efficiency and performance.
- Maintain Lighting pipelines.
- High level of Maya experience
- Knowledge of large scale production pipelines
- Excellent communication skills
- Understanding of current gaming technologies, Normal Maps, Deferred Rendering, Light Mapping, CG Shader Coding, etc
- MEL, Python, and/or LUA scripting.
- Maya SDK API (C++ / Python) preferable
- C##, PHP or SQL knowledge advantageous
- Knowledge of Build Process Pipelines
Reference
DS2212SCT1
Location
Guildford
Salary
£Excellent Daily Rates
Consultant
Dan Shiel
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Senior Character Technical Artist -11 Mths, £Excellent Daily Rates
Our client is a multi award winning developer based in Surrey has an opening for a contract Character Artist to work alongside our internal development team on their successful film based franchise. The contract is for 4 months.
They are looking for a Senior Character Technical Artist for next generation console game development. The ideal candidate will have at least 5 years experience in the games industry. This candidate should have a strong working knowledge of scripting in a 3D package as well as a broad understanding of the technical issues spanning both engineering and art. A well-rounded, multi-skilled background is essential with both technical and artistic capabilities, with a specialisation in characters and animation.
Rates are dependent upon experience and knowledge.
Primary Responsibilities:
- Establish, define, manage and maintain the character and creature art and animation production workflow.
- Work with the Technical Art Director and principle members of the team to strategize the technical art needs of the project and longer term technical goals for the studio.
- Evaluating and initiating procedures and practices to optimize production and workflow.
- Bring innovation and resolution to technical problems and challenges throughout production.
- Create and maintain technical art pipeline documentation. Master custom toolsets and the confines of real-time engine constraints.
- Working on content creation guides, reviews and general management and review of work from our external partners.
- Sharing knowledge with other artists via training and mentoring sessions.
- Previous experience in character art and animation production for videogames or film, involving both art and programming / scripting.
- At least one project experience in a leadership role within a technical art department.
- In-depth knowledge of Maya, MEL/Python and the Maya API.
- Experience in writing complex, custom scripts and tools in a major 3D package.
- Experience in all aspects of character production, e.g. rigging, skinning, animation tools.
- Working knowledge of MotionBuilder and motion capture pipelines.
- Working knowledge of other art packages, tools and systems (such as ZBrush, Mudbox, Softimage, etc).
- Broad understanding of technical issues in graphics, such as rendering, performance and memory management.
- Possesses a good art sense, e.g. composition and cinematography, colour, principles of animation, 3d modelling and texturing.
- An understanding of the constraints of current console hardware.
- A degree in a relevant visual art or technical subject.
- Experience with distributed development.
- Experience with cloth and hair systems.
Reference
DJ422HP8
Location
North East
Salary
£Excellent+ benefits
Consultant
Danny Johnson
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Havok Middleware Programmer, £Excellent+ benefits
For over 20 years, our client has produced some of the best, most innovative games in the world. They are currently developing for Xbox 360, PlayStation 3, Wii and PC. As an Investor in People and multiple HR award winner, they strongly believe that their people are their most valuable assets.
They are having the busiest year in the history of their company. Brand new licenses and expanding demand have created a lot of new opportunities. They need a bunch of insanely talented, completely driven, altogether impressive people to fill out the ranks in our Newcastle headquarters including a Havok Middleware Programmer.
Working on a AAA game creating new and maintaining existing Havok Physics, Animation and Behaviour features. Examples include breakable objects, collision resolution and character animation.
The ideal candidate will have industry experience and experience of working within a busy development team.
Experience of developing technology for Xbox 360, PlayStation 3, Wii and PC is essential
It would be a distinct advantage if you have worked on previous racing titles
More details are available by contacting Danny Johnson on 01709 876877, or via email: danny@aswift.com
Reference
DJ422TP8
Location
North East
Salary
£Excellent+ benefits
Consultant
Danny Johnson
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Technology Programmer, £Excellent+ benefits
For over 20 years, our client has produced some of the best, most innovative games in the world. They are currently developing for Xbox 360, PlayStation 3, Wii and PC. As an Investor in People and multiple HR award winner, they strongly believe that their people are their most valuable assets.
They are having the busiest year in the history of their company. Brand new licenses and expanding demand have created a lot of new opportunities. They need a bunch of insanely talented, completely driven, altogether impressive people to fill out the ranks in our Newcastle headquarters including a technology programmer.
Responsible for developing, writing and debugging reusable code on next-gen hardware platforms within our dedicated technology department.
The ideal candidate will have industry experience and experience of working within a busy development team.
Experience of developing technology for Xbox 360, PlayStation 3, Wii and PC is essential
It would be a distinct advantage if you have worked on previous racing titles
More details are available by contacting Danny on 01709 876877, or via email: danny@aswift.com
Reference
DJ422VFX8
Location
North East
Salary
£Excellent+ benefits
Consultant
Danny Johnson
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Visual Effects Programmer, £Excellent+ benefits
For over 20 years, our client has produced some of the best, most innovative games in the world. They are currently developing for Xbox 360, PlayStation 3, Wii and PC. As an Investor in People and multiple HR award winner, they strongly believe that their people are their most valuable assets.
They are having the busiest year in the history of their company. Brand new licenses and expanding demand have created a lot of new opportunities. They need a bunch of insanely talented, completely driven, altogether impressive people to fill out the ranks in our Newcastle headquarters including a Visual Effects Programmer.
You will be required to program the procedural graphics: complex natural phenomenon such as clouds, fire and crowds - providing outstanding and dynamic visual polish to the game.
The ideal candidate will have industry experience and experience of working within a busy development team.
Experience of developing technology for Xbox 360, PlayStation 3, Wii and PC is essential
It would be a distinct advantage if you have worked on previous racing titles
More details are available by contacting Danny on 01709 876877, or via email: danny@aswift.com
Reference
DS376SFX
Location
Midlands
Salary
£Excellent + Benefits
Consultant
Dan Shiel
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Junior/Regular Visual Effects Artist, £Excellent + Benefits
Established in 1991, this is an independent game development company producing highly playable, imaginative games across virtually all platforms. They have developed over 50 successful titles and are recognised as one of the major players in the industry.
They are currently looking to recruit an experienced Visual Effects Artist - Explosions, particles, severe weather and full screen effects are an essential part of unifying a project’s artistic vision and ensuring that we add all the polish and excitement that we need in our games.
The visual effects artist is primarily concerned with the pre-visualisation, creation, implementation and optimisation of visual effects assets into the game. These effects include, but are not limited to, particle, geometry, full screen, rendered and shader effects.
Working exclusively with a game team, you will be responsible for creating these innovative and stunning effects, liaising with other artists and programmers whilst working with our in-house technology to ensure that our titles stay at the cutting edge.
DUTIES:
Particle Effects – The main focus and majority of time will be spent creating, implementing and optimising particle visual effects. Examples include fire, smoke, explosion trails and sparkle bursts.
Geometry Effects– Many effects include textured and animated 3D geometry. Examples include shockwaves and explosion debris.
Full Screen Effects – 2D ‘screen space' effects require special attention and specialist texture treatments. Examples include blur, vignettes and screen impact effects.
Surface Shader Effects – The ability to envision and implement special effects at the surface shader level is vital. The ability to create and control surface materials and their associated textures as well as a willingness to further learn these skills is crucial to the role.
Create and iteratively develop game assets from inception to final review on the target hardware within the game engine using appropriate tools.
ESSENTIALS:
Reference Sourcing – The visual effects artist is expected to have the ability and willingness to source and retain visual reference materials for use in the production of visual effects.
Specialist Asset Creation
• Textures – Visual effects artists are expected to create all necessary texture maps for the visual effects needs of a project. The ability to generate textures from scratch or from source images is a minimum requirement, as is a thorough understanding of texture files formats, memory overheads and blend modes. Colour optimisation and animated texture production are core skills.
• Geometry – Visual effects artists are required to model, texture and animate in 3D all necessary models for geometry based visual effects.
Analytical Skills
• Observation – The ability to view visual reference of an effect, deconstruct it and subsequently re-create it in a real-time game engine is essential.
• Optimisation – Strong skills in reducing the processing and memory overhead of the effects whilst maintaining overall visual fidelity is key.
Visual Style – Games are produced in any number of differing visual styles. Visual effects artists must be able to produce effects in keeping with the overall project art style.
Motion Dynamics - The ability to reference, perceive, re-create and embellish the signature movement patterns of visual effect elements is absolutely essential.
Teamwork – Strong communication skills and a willingness to work collaboratively within a multi-disciplinary team environment are vital.
Ingenuity - Visual effects artists are required to use whatever approach is necessary to achieve a good final effect by combining the use of software packages, BlitzTech, great art skills and superior reference.
BENEFICIAL QUALITIES:
Pre-visualisation – The ability to rapidly prototype visual effects using industry standard packages such as After Effects and Real Flow is a distinct advantage.
Hardware – An understanding of, and experience with, hardware accelerated visual effects systems such as GPU driven particle systems.
Attractive salary, benefits and a great career opportunity.
Reference
DS2333AD1
Location
Midlands
Salary
DOE
Consultant
Dan Shiel
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Art Director - Online, DOE
My client is looking for an Art Director to join their team.
General Overview of the position:
Direct the art production of the Studio ensuring that quality is maintained and the studio is prepared for production requirements.
Support the Vice President & General Manager, Internal Studios in the general management and strategic planning of all studio products to a very high quality within agreed schedules and budgets constraints.
Main duties and responsibilities:
- Lead the day to day Guidance of the Leads, Art Directors, Art Managers and VP & GM, Internal Studios.
- Ensure quality of artwork is maintained across all internal art production.
- Assist and maintain the art vision and style across the project with overall responsibility for the final quality of all projects.
- Ensure that the studios have capacity for production in UK and KL.
- Manage departments budgets for UK and KL.
- Responsible for quotation gathering and recommendations for 3rd party suppliers as well as overseeing supplying of materials with the Lead Artists.
- Ensure that the studios are capable of meeting the technical demands of next-generation production.
- Liaise with Executive Producers to balance creative requirements against cost.
- Liaise with VP & GM, Internal Studios and make recommendation for future department strategy.
- To alert the VP & GM, Internal Studios to any issues they have with their teams work or the agreed schedules.
- Liaise with CTO to develop tool set for future development.
- Implement strategy to take the companies development forward.
- Liaise with external service providers as required
- Oversee investigation of new technology to ensure that the group use appropriate tool sets.
- Ensure good communication & coordination between the art resource and other departments (Licensing, Marketing, Marketing Services, 3rd Party suppliers) as well as ensuring optimum communication for the Art resource within the studio itself.
- Liaise with Brand and Design to create support material for the development of new IP
- Overall responsibility for recruitment and selection of staff for the art teams. Liaise with Lead Artist and other suitable personnel in identifying the best suitable candidates and be singularly responsible for candidate recommendations to VP Development.
- Ensure the necessary art training is available to maintain their visual quality targets.
- Responsible for recommending training requirements for all studio Art resource to the Studio Manager/HR department.
- Mentor and coach new Lead Artists where necessary.
- Set standards for staff conduct.
- Regular appraisal, review and objective setting for senior art team members.
- Ensure department managers are effective in their roles.
Reference
HH308SP
Location
North West
Salary
£Excellent + Benefits
Consultant
Danny Johnson
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Senior Programmer, £Excellent + Benefits
Our client is seeking an experienced console / PC programmer who really knows how to wring the last drops of performance out of a machine. The successful applicant will be working in the Render Tech Team and be instrumental in pushing the development of the next-gen rendering components of the the company's cross-platform engine on PS3, 360 and PC.
Based in the North West, the studio features in the top 10 of the Develop 100 "World's Most Successful Games Studios" (2007,2008) and consistently produces AAA titles across all formats.
The long company history of 18 years, coupled with its consistent financial success and make this company a safe and stable prospect.
The ideal candidate will have:
o Experience programming consoles at a low-level on PS3, 360, Wii or PC.
o A good degree or post-graduate qualification in Computer Science or related subject (2.i or above).
o Fluent in C++ and object oriented programming and preferably some assembler experience.
o Strong 3D maths skills and an in-depth understanding of next-gen rendering techniques.
o Fluent in Direct X or a console API, and preferably HLSL, GLSL or CG shader programming.
o Strong debugging skills in a multi-threaded / multi-core environment.
o Understanding of machine architecture and ability to write code optimised to the architecture of the machine.
o Positive can do attitude coupled with the ability to get things done.
o Structured approach to programming with the desire to write clean, well commented, documented and maintainable code.
In return they offer a competitive salary with paid overtime and bonus scheme.
More details are available by contacting Hollie on 01709 876877, or via email: hollie@aswift.com
Reference
DJ14LP28
Location
Midlands
Salary
£Excellent +Benefits
Consultant
Danny Johnson
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Lead Programmer - Racing Studio, £Excellent +Benefits
Our client is an established games company and its expertise has attracted significant investment to expand teams and meet the challenges of industry-leading development.
Our client is currently looking to recruit a Lead Programmer to support the Producer in the technical development of quality products using internal development teams, from initial design to final commercial mastering, within agreed schedules and costs.
Overview of the role:
Management:
Lead the day to day management of the programming team.
Regular appraisal, review and objective setting for the programming team.
Ensure good communication & coordination between the programming and other parts of the team (art, level design, design, production).
Recommend training requirements for own programming team.
Assist with recruitment and selection of staff for own team.
Liaise with external service providers as required.
Scheduling:
Prepare task schedules for programming team in conjunction with Programmers, other Leads, Producers and Project Planning Manager.
Monitor and progress tasks schedules for programming team in conjunction with Producer & Project Planning manager as appropriate.
Identify and review task risks, recommend and help implement mitigation and contingencies.
Technical Design:
Responsible for production of technical specifications (Technical Design) based on the game design document for the project.
Be involved in the design process, offering advice & information from a technical perspective.
Liaise with QA and compatibility departments & aid in testing plan.
Procedures and Standards:
Ensure good coding standards are set and achieved across the team.
Requirements of the role:
Minimum of 3years games experience with familiarity with development processes and low level programming.
Management and project planning experience.
Experience of building business relations.
C/C++
Platform programming i.e. PlayStation3, Xbox, PC.
If you require further information or would like to apply for this position, please contact Danny Johnson at Aardvark Swift on 01709 876877 or Email danny@aswift.com
Reference
DJ14PP8
Location
Midlands
Salary
£Excellent +Benefits
Consultant
Danny Johnson
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Principal Programmer x2 - Action Studio, £Excellent +Benefits
Our client is an established games company and its expertise has attracted significant investment to expand teams and meet the challenges of industry-leading development.
They are seeking a Principal programmer/ Chief Technical Officer to lead one of their teams at their Midlands Studio.
General Overview of the position:
To support the Line Manager and programming team, by designing, implementing and documenting technologies to the highest standards and agreed timescales. Additionally coaching and mentoring of staff in programming and technical techniques.
Main duties and responsibilities:
Design Code
- Working from requirements delegated by Line Manager, develop a detailed specification to be agreed and signed off by Line Manager.
- Working with the agreed specification, develop a schedule - to be agreed and signed off by the Line Manager for Implementation and Testing.
- Identify and report additional tasks over and above the delegated work, that will aid the projects schedule and/ or quality.
- Working to the agreed specification and schedule, implement code to the required standards.
- Notify Line Manager of any changes arising in agreed specification and schedule.
- Ensure all code is produced in line with the projects agreed coding standards.
- Report progress to Line Manager and inform them of any implementation issues and suggest solutions promptly.
- Test all code against specification to ensure it performs as required.
- Fix any bugs identified in owned code, either through own testing or by QA.
- Assist in fixing bugs across the project.
- Review code, identify issues and solutions across the rest of the project.
- Working with other team members to resolve issues identified in implementation.
- Ensure all code is documented in line with relevant procedures.
- Ensure any software designed for use by a customer is fully documented in a useable help file.
Staff Development and Management:
- Coaching and Mentoring of junior staff in coding and technical techniques.
- Liase with IHVs/ISVs.
If you require further information or would like to apply for this position, please contact Danny Johnson at Aardvark Swift on 01709 876877 or Email danny@aswift.com
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DJ14SAP8
Location
Midlands
Salary
£Excellent + Benefits
Consultant
Danny Johnson
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Experienced Audio Programmer - Racing Studio, £Excellent + Benefits
Situated within our clients recently refurbished head office situated within it's own compound.
Our clients are building a world-class studio, empowering highly talented and capable teams to develop cross-platform original IP. They pride themselves on the culture and values of our working environment and understand what it takes to deliver the best.
Due to continued growth they are looking for an Experienced Audio programmer to join their Racing studio.
The ideal candidate will have an extensive background in audio programming within the games industry with at least 1 published title. Experience of working on Racing titles a distinct advantage.
General Overview of the position:
- Use substantial experience to design, implement and document code modules to the required standards and assist in agreeing timescales with the line manager.
Design Code
- Working from requirements delegated by line manager, develop a detailed specification to be agreed and signed off by Line Manager.
- Working with the agreed specification develop a schedule, to be agreed and signed off by the line manager, for Implementation and Test.
- Identify and report additional tasks over and above the delegated work, that will aid the projects schedule and/ or quality.
- Working from agreed specification and schedule, implement code to the required standards.
- Notify Line Manager of any changes arising in agreed specification and schedule.
- Ensure all code is produced in line with the projects agreed coding standards.
- Working with other team members to resolve issues identified in implementation.
Documentation:
- Ensure all code is documented in line with relevant procedures.
- Ensure any software designed for use by a customer is fully documented in a useable help file.
If you require further information or would like to apply for this position, please contact Danny Johnson on 01709 876877 or Email danny@aswift.com
Reference
DJ14SG8
Location
Midlands
Salary
£Excellent +Benefits
Consultant
Danny Johnson
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Senior Graphics Programmer - Racing Studio, £Excellent +Benefits
Our client is an established games company and its expertise has attracted significant investment to expand teams and meet the challenges of industry-leading development.
They are seeking an experienced Graphics programmer GL with the following skills.
General Overview of the position:
- Use substantial experience to design, implement and document code modules to the required standards and assist in agreeing timescales with the line manager. Additionally coaching and mentoring of junior staff in programming and technical techniques.
Design Code
- Working from requirements delegated by line manager, develop a detailed specification to be agreed and signed off by Line Manager.
- Working with the agreed specification develop a schedule, to be agreed and signed off by the line manager, for Implementation and Test.
- Identify and report additional tasks over and above the delegated work, that will aid the projects schedule and/ or quality.
- Working from agreed specification and schedule, implement code to the required standards.
- Notify Line Manager of any changes arising in agreed specification and schedule.
- Ensure all code is produced in line with the projects agreed coding standards.
- Report progress to Line Manager and inform them of any implementation issues and suggest solutions promptly.
- Test all code against specification to ensure it performs as required.
- Fix any bugs identified in owned code, either through own testing or by QA.
- Assist in fixing bugs across the project.
- Working with other team members to resolve issues identified in implementation.
Documentation:
- Ensure all code is documented in line with relevant procedures.
- Ensure any software designed for use by a customer is fully documented in a useable help file.
Staff Development and Management:
- Coaching and Mentoring of junior staff in coding and technical techniques.
- Staff management as detailed in Specialisations below.
- Liase with external service providers as require
Reference
DJ14SGP8
Location
Midlands
Salary
£Excellent + Benefits
Consultant
Danny Johnson
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Senior Game Programmer - Racing Studio, £Excellent + Benefits
Situated within our clients recently refurbished head office situated within it's own compound.
Our clients are building a world-class studio, empowering highly talented and capable teams to develop cross-platform original IP. They pride themselves on the culture and values of our working environment and understand what it takes to deliver the best.
Due to continued growth they are looking for a Senior Game Programmer to join their development team working on AAA titles.
The ideal candidate will have an extensive background in game programming within the games industry with at least 1 published title.
General Overview of the position:
- Use substantial experience to design, implement and document code modules to the required standards and assist in agreeing timescales with the line manager. Additionally coaching and mentoring of junior staff in programming and technical techniques.
Design Code
- Working from requirements delegated by line manager, develop a detailed specification to be agreed and signed off by Line Manager.
- Working with the agreed specification develop a schedule, to be agreed and signed off by the line manager, for Implementation and Test.
- Identify and report additional tasks over and above the delegated work, that will aid the projects schedule and/ or quality.
- Working from agreed specification and schedule, implement code to the required standards.
- Notify Line Manager of any changes arising in agreed specification and schedule.
- Ensure all code is produced in line with the projects agreed coding standards.
- Working with other team members to resolve issues identified in implementation.
Documentation:
- Ensure all code is documented in line with relevant procedures.
- Ensure any software designed for use by a customer is fully documented in a useable help file.
If you require further information or would like to apply for this position, please contact Danny Johnson at Aardvark Swift on 01709 876877 or Email danny@aswift.com
Reference
DJ14SP38
Location
Midlands
Salary
£Excellent + Benefits
Consultant
Danny Johnson
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Senior Programmer X 3 - Racing Studio, £Excellent + Benefits
Situated within our clients recently refurbished head office situated within it's own compound.
Our clients are building a world-class studio, empowering highly talented and capable teams to develop cross-platform original IP. They pride themselves on the culture and values of our working environment and understand what it takes to deliver the best.
Due to continued growth they are looking for 3 x Senior Programmer to join their development team working on AAA titles.
The ideal candidate will have an extensive background in game programming within the games industry with at least 1 published title.
General Overview of the position:
- Use substantial experience to design, implement and document code modules to the required standards and assist in agreeing timescales with the line manager. Additionally coaching and mentoring of junior staff in programming and technical techniques.
Design Code
- Working from requirements delegated by line manager, develop a detailed specification to be agreed and signed off by Line Manager.
- Working with the agreed specification develop a schedule, to be agreed and signed off by the line manager, for Implementation and Test.
- Identify and report additional tasks over and above the delegated work, that will aid the projects schedule and/ or quality.
- Working from agreed specification and schedule, implement code to the required standards.
- Notify Line Manager of any changes arising in agreed specification and schedule.
- Ensure all code is produced in line with the projects agreed coding standards.
- Working with other team members to resolve issues identified in implementation.
Documentation:
- Ensure all code is documented in line with relevant procedures.
- Ensure any software designed for use by a customer is fully documented in a useable help file.
If you require further information or would like to apply for this position, please contact Danny Johnson at Aardvark Swift on 01709 876877 or Email danny@aswift.com
Reference
DJ3419PP8
Location
Birmingham
Salary
£Excellent + Benefits
Consultant
Danny Johnson
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Principal Programmer, £Excellent + Benefits
Our client is an established games company and its expertise has attracted significant investment to expand teams and meet the challenges of industry-leading development.
They are seeking a Principal programmer/ Chief Technical Officer to lead one of their teams at their Birmingham Studio.
General Overview of the position:
To support the Line Manager and programming team, by designing, implementing and documenting technologies to the highest standards and agreed timescales. Additionally coaching and mentoring of staff in programming and technical techniques.
Main duties and responsibilities:
Design Code
- Working from requirements delegated by Line Manager, develop a detailed specification to be agreed and signed off by Line Manager.
- Working with the agreed specification, develop a schedule - to be agreed and signed off by the Line Manager for Implementation and Testing.
- Identify and report additional tasks over and above the delegated work, that will aid the projects schedule and/ or quality.
- Working to the agreed specification and schedule, implement code to the required standards.
- Notify Line Manager of any changes arising in agreed specification and schedule.
- Ensure all code is produced in line with the projects agreed coding standards.
- Report progress to Line Manager and inform them of any implementation issues and suggest solutions promptly.
- Test all code against specification to ensure it performs as required.
- Fix any bugs identified in owned code, either through own testing or by QA.
- Assist in fixing bugs across the project.
- Review code, identify issues and solutions across the rest of the project.
- Working with other team members to resolve issues identified in implementation.
- Ensure all code is documented in line with relevant procedures.
- Ensure any software designed for use by a customer is fully documented in a useable help file.
Staff Development and Management:
- Coaching and Mentoring of junior staff in coding and technical techniques.
- Liase with IHVs/ISVs.
If you require further information or would like to apply for this position, please contact Danny Johnson at Aardvark Swift on 01709 876877 or Email danny@aswift.com
Reference
DJ376EP8
Location
Midlands
Salary
£Excellent + Benefits
Consultant
Danny Johnson
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Regular/Senior Engine Programmer, £Excellent + Benefits
My client is a well respected developer based in the heart of the Midlands. They have a stable foundation and have a reputation for delivering quality titles on time and to budget.
A Programmer to work on the industry leading core technologies that are used by all of our game development teams. The focus of this vacancy is to maintain and build on our existing runtime code base on Nintendo Wii and PlayStation 2 whilst supporting the team on all our platforms including PlayStation 3, Xbox 360 and PC.
Specific requirements for this role:
This is an opportunity to get on the inside of an established middleware implementation and continue to push performance and effects through a fully integrated real time development environment.
Expectations:
- Working with technology programmers to develop in-house tools and engine technology
- Profiling, performance-analysis and performance tuning
- Testing, debugging and revision of new or legacy engine systems
- Support and maintain existing tools as required
- Contributing innovative and original ideas towards all aspects of game production and development
- Supervise design and maintenance of build and testing procedures
Essential Qualities:
- Strong C/C++ skills with extensive programming experience.
- At least three years relevant industry experience is essential, ideally as lead or senior engine or game programmer.
- Will have knowledge of low level programming/optimization and a working knowledge of the DirectX or console API.
- Low level console experience and hardware knowledge would be valuable but not an absolute requirement.
Expectations:
Below is a non-exhaustive list of the Company's expectations of a Programmer.
- Work with the Technical Manager and programmers to design the game code and contribute to technical design documents
- Implement game code using C/C++ together with our own internal middleware
- Profile, debug and maintain existing game code
- Use our own internal tools to set up technical framework for game levels
- Assist in preparing milestone builds as required
- A high level of computer literacy
- Experience of coding on PCs with Direct 3D/OpenGL or similar API's a preference, but not required
- Console programming experience preferred
- Good debugging skills
- Knowledge of current game coding techniques such as collision, memory management, AI and culling an advantage
- Educated to degree level (or equivalent) or possess a minimum of 3 years previous work-place programming experience
- A high level of computer literacy
- Professional attitude and work ethic
- Thorough approach to problem solving and able to function independently when required
- Needs to be comfortable working to deadlines
- Attention to detail is essential and all tasks must be carried out to the highest standard
- A willingness and ability to learn is essential
- Ability to fit into a dynamic and creative team environment
- Enthusiasm and knowledge of video games in general is an advantage.
Reference
DJ376OP8
Location
Midlands
Salary
£Excellent + Benefits
Consultant
Danny Johnson
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Regular/Senior Online Programmer, £Excellent + Benefits
An opportunity has arisen for someone to join one of the largest independent games development studios in the country.
The online programmer will continue development of multiplayer game technologies for the Xbox 360, PlayStation 3, Wii and PC platforms both within a game and engine context, extending functionality and supporting emerging game play and online community features.
Specific requirements for this role:
- This vacancy is for programmer with experience of online games development, preferably using Xbox Live.
- Experience of developing online functionality for a multiplayer game, preferably on a console platform.
- Knowledge of Xbox Live and associated TCR issues would be a major benefit, although applicants with experience of other APIs such as GameSpy would be considered.
- Awareness of the issues encountered with multiplayer networked titles such as bandwidth and latency and how to overcome them.
- Experience of meeting the user interface requirements associated with online titles.
- An appreciation of the game design implications and restrictions imposed by online technology would be advantageous.
xpectations:
Below is a non-exhaustive list of the Companys expectations of a Programmer.
- Implement game code using C/C++ together with our own internal middleware.
- Profile, debug and maintain existing game code.
- Work with the Technical Manager and programmers to design the game code and contribute to technical design documents.
- Use our own internal tools to set up technical framework for game levels.
- Assist in preparing milestone builds as required.
- A high level of computer literacy.
- Experience of coding on PCs with Direct 3D/OpenGL or similar APIs a preference, but not required.
- Console programming experience preferred.
- Good debugging skills.
- Knowledge of current game coding techniques such as collision, memory management, AI and culling an advantage.
Reference
DJ376SEP8
Location
Midlands
Salary
£Excellent + Benefits
Consultant
Danny Johnson
My vacancy choices
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Regular/Senior Special Effects Programmer, £Excellent + Benefits
My client is a well respected developer based in the heart of the Midlands. They have a stable foundation and have a reputation for delivering quality titles on time and to budget.
The Special Effects programmer is responsible for creating the all-important visual eye candy and polish to our clients forthcoming AAA titles. From creating realistic and fascinating particle and rendering effects, to pushing the boundaries of the hardware in creating unique and innovative effects that truly define our clients games.
Specific requirements for this role:
- Working closely with dedicated Special Effects Artists and Animators on the team, you will be required to help define, specify and implement the effects required, using your previous experience, in-depth technical knowledge and creativity to produce results of a very high standard.
- Having the aesthetic vision and technical knowledge/experience, the Special Effects programmer pushes the boundaries of real time CG for all our clients titles.
- The candidate is also expected to be highly motivated and conduct R&D on new and upcoming techniques, white paper research and be able to communicate well with artists and other team members sharing a similar passion for real time generated effects.
- A strong eye for aesthetics is essential (artistic skills and knowledge are also advantageous).
- Must respond well to feedback and opinions from others.
- Mathematical aptitude is required (more advanced maths knowledge is also advantageous).
- Must work carefully and with forethought to ensure that effects are efficient and user-friendly.
- Must be flexible and attentive to each projects art style and technical circumstances.
- Should be keen to innovate, and will recognise and make the most of each projects particular effects opportunities.
- Shader programming experience is advantageous.
- Formal qualifications are not required if the applicant possesses the appropriate knowledge and experience.
- All Programmers report to the Technical Manager
Expectations:
- Work with the Technical Manager and programmers to design the game code and contribute to technical design documents.
- Implement game code using C/C++ together with our own internal middleware.
- Profile, debug and maintain existing game code.
- Use our own internal tools to set up technical framework for game levels.
- Assist in preparing milestone builds as required.
- A high level of computer literacy.
- Experience of coding on PCs with Direct 3D/OpenGL or similar API's a preference, but not required.
- Console programming experience preferred.
- Good debugging skills.
- Knowledge of current game coding techniques such as collision, memory management, AI and culling an advantage.
- Educated to degree level (or equivalent) or possess a minimum of 3 years previous work-place programming experience.
- Thorough approach to problem solving and able to function independently when required.
- Attention to detail is essential and all tasks must be carried out to the highest standard.
- Enthusiasm and knowledge of video games in general is an advantage.
If you require further information or would like to apply for this position, please contact Danny Johnson at Aardvark Swift on 01709 876877 or danny@aswift.com
Reference
DJ376SRP8
Location
Midlands
Salary
£Excellent + Benefits
Consultant
Danny Johnson
My vacancy choices
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Regular/Senior Programmer, £Excellent + Benefits
My client is a well respected developer based in the heart of the Midlands. They have a stable foundation and have a reputation for delivering quality titles on time and to budget.
An exciting opportunity for a Regular/Senior Programmer has arose to work on a high profile title for next generation platforms.
You'll be working with an experienced, dedicated team on ambitious new technologies and game-play systems.
Potential programmers should be focused on producing fun mechanics in addition to clean stable code.
Requirements:
- Implement, debug and maintain code in a clear and comprehensible manner.
- Willing and able to undertake any aspect of game development.
- Work with the Technical Manager and programmers to design and improve the code.
- Be proactive to learn and undergo training within the field of video game development.
- Ability to share knowledge and mentor others and be a role model for the team.
All Regualr/Senior Programmers report to the Technical Manager
Expectations:
- High level of computer literacy.
- High level of C/C++ skills required.
- Expert knowledge of programming methodologies.
- Expert knowledge with a recognised IDE.
- Professional programming experience.
- Extensive knowledge of game coding techniques.
- Advanced level standard of maths.
- Experience of the full software development life cycle.
- Excellent written and verbal communication skills.
- Expected to work on their own initiative.
- Ability to adopt a proactive approach and have the ability to follow instruction, standards and processes.
- Professional attitude and work ethic.
- Will be thorough in their approach to problem solving and able to function independently when required.
- Applicant needs to be comfortable working to deadlines.
- Attention to detail is essential and all tasks must be carried out to the highest standard.
- A willingness and ability to learn is essential.
- Ability to fit into a dynamic and creative team environment
- Enthusiasm and knowledge of video games in general is an advantage.
If you require further information or would like to apply for this position, please contact Danny Johnson at Aardvark Swift on 01709 876877 or Email danny@aswift.com
Reference
DJ376STP8
Location
Midlands
Salary
£Excellent + Benefits
Consultant
Danny Johnson
My vacancy choices
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Regular/Senior Tools Programmer, £Excellent + Benefits
My client are a well respected developer based in the heart of the Midlands. They have a stable foundation and have a reputation for delivering quality titles on time and to budget.
Description:
As a Senior Tools Programmer you will work on the core tools that are used by all of our game development teams on Xbox, PC, GameCube, PlayStation 2 and emerging platforms. The main focus of the position is to further advance our industry leading Flare game development tool, expanding its functionality to encompass all aspects of the development process. As part of the dedicated internal technology team you will work on the cutting edge of game development at the company.
Directly reporting to:
- Future Technology Manager
Below is a non-exhaustive list of the Companys expectations of the Senior Tools Programmer.
- Work with technology programmers to develop in-house tools and technology
- Testing, debugging and revision of existing tools
- Authoring of technical and user documentation
- Contribute innovative and original ideas towards all aspects of game production and development
- Application profiling and performance tuning
- Maintenance of build procedures
- Remain up to date on all aspects of cutting edge programming
- Provide mentorship to less senior programmers
- Strong C/C++ skills with extensive programming experience
- Windows Win32 API development experience is essential
- The ability to design high quality usable user interfaces
- Will have a good working knowledge of the DirectX API
- Experienced of networked applications or distributed processing beneficial
- Game industry experience is an advantage but not required
- Computer programming related higher level qualifications advantageous but not required
- Mature professional attitude and work ethic
- Ability to fit into a dynamic and creative team environment.
- Will be thorough in their approach to problem solving and able to function independently when required.
- Needs to be comfortable working to deadlines
- Attention to detail is essential and all tasks must be carried out to the highest standard
- A willingness and ability to learn is essential
If you require further information, please contact Danny Johnson on danny@aswift.com or 01709 876877
Reference
DS376UI1
Location
Midlands
Salary
£Excellent+ benefits
Consultant
Dan Shiel
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Junior/Regular Graphics & UI artist, £Excellent+ benefits
Established in 1991, this is an independent game development company producing highly playable, imaginative games across virtually all platforms. They have developed over 50 successful titles and are recognised as one of the major players in the industry.
They are currently seeking aGraphic & UI Artist.
DUTIES:
Work closely with design and technology teams to: -
- Conceptualise and prototype interface functionality, look, and feel.
- Create game front end menu systems.
- Create game head-up displays.
- Design and implement console specific front ends and menu systems.
- Create 'graphic design' centric game art assets.
Menu Flow and Design - Demonstrated interface development with a strong sense of user interface flow and consideration for end-user experience.
2D artwork - The ability to conceptualise and create high quality 2D game art assets using expert skills in industry
standard packages such as Adobe Photoshop and Illustrator.
Graphic Design - Specifically the use and application of numerous artistic and professional disciplines which focus on visual communication and presentation. The use of various methods to design, create and combine symbols, images and/or words to create a visual representation of ideas and messages from the game system. Production disciplines include: -
- Layout design.
- Typographic design and layout.
- Font selection, design and localisation.
- Logo and icon design.
- Colour theory application.
TRC Considerations - The ability and wish to both work within and learn the TRC requirements of the 1st party hardware vendors.
Communication - Strong communication, analytical, and interpersonal skills working within cross-functional teams
Create and iteratively develop game assets from inception to final review on the target hardware within the game engine using appropriate tools.
Artists must possess a good grounding in artistic skills and exhibit the ability to make good artistic judgements coupled with robust tool skills and an all round ability to autonomously create high quality game art assets.
More details are available by contacting Dan 01709 876877, or via email: dan@aswiftt.com
Reference
DS376EArt
Location
Midlands
Salary
£Excellent+ benefits
Consultant
Dan Shiel
My vacancy choices
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Environment Artist, £Excellent+ benefits
Established in 1991, this is an independent game development company producing highly playable, imaginative games across virtually all platforms. They have developed over 50 successful titles and are recognised as one of the major players in the industry.
They are currently seeking a senior Environment Artist.
The Environment Artist is responsible for building the worlds that the player should be immersed within and are a vision holder for the area of the game that they create. They need solid experience of the art pipeline as they are responsible of delivering complex scenes from content creation through to target hardware. They also need a strong understanding of architectural and structural design, set piece environment and/or prop animation, lighting, structural composition and an appreciation of game level design.
DUTIES:
- Modelling - Creating 3D models using Maya and Z-Brush.
- Texturing - Creating and applying textures.
- Surfacing - Creating and applying shaders within BlitzTech.
- Integration - Integrate and test created assets autonomously on the target hardware via BlitzTech, ensuring all scene elements are working correctly and within the preset scene budget.
- To create all aspects of environment artwork where required producing all level models, textures and surfaces within specification and within the allocated time.
- To implement game design elements and special effects when and where applicable.
- Required to produce animated scene elements when required.
- Produce and revise environment paint-overs as and when required.
- Excellent skills in creating 3D models including environments and props to the specification and art style as set by the Art Manager using Maya.
- Create and apply texture maps to the specification and art style as set by the Art Manager using Maya and Photoshop / Painter.
- Good UV texture placement and mapping with effective texture page use and a uniform distortion free texel density.
- Sculpting - Creating high resolution sculptures in Z-Brush of architectural and organic elements and extracting (baking) out high resolution topological details to texture maps (where applicable).
- Lighting - Ability to apply good lighting principles to all artistic output by lighting geometry to the required quality and artistic specification within the primary art package.
- Surfacing - Good working practices in the accurate simulation of surfaces using hardware shaders including the following: -
- Texture map creation (normal, specular, diffuse, ambient occlusion, cavity etc.)
- Implementing, parameter adjusting and editing using BlitzTech.
- Testing and iterative improvement on the target platforms.
- Optimisation.
- Genuine passion for creating in game environments and worlds.
- Excellent polygon modelling skills in realistic, fantasy/cartoon and
Artists must possess a good grounding in artistic skills and exhibit the ability to make good artistic judgements coupled with robust tool skills and an all round ability to autonomously create high quality game art assets.
Traditional Art Skills
- Appreciation and ability to make good artistic judgements on form, colour and composition.
- An understanding of the basic principles of lighting.
- A basic working knowledge and general understanding of human anatomy.
- Good natural artistic ability and flair.
- Ability to develop and communicate ideas and concepts in a visual manner - both digitally and using traditional media.
More details are available by contacting Dan 01709 876877, or via email: dan@aswiftt.com
Reference
DS376TechArt1
Location
Midlands
Salary
£Excellent+ benefits
Consultant
Dan Shiel
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Junior/Regular Technical Artist, £Excellent+ benefits
Established in 1991, this is an independent game development company producing highly playable, imaginative games across virtually all platforms. They have developed over 50 successful titles and are recognised as one of the major players in the industry.
They are currently seeking a technical Artist.
Duties
- Continual evaluation of art creation pipelines to asses it's effectiveness in the projects given development environment. Working with senior art and technical representatives as well as central technology team to ensure adherence to company based procedures and best practice.
- The creation of tools and scripts as well as the design and implementation of processes that improve all applicable areas of the art pipeline in all relevant content creation applications of the project. This can include writing scripts in Python, MEL or Z-Scripts and may extend to full tool creation within an applications API or in some windows based environments.
- The creation of pixel and vertex shaders by either writing them in HLSL, Cg or MetaSL or by using in house shader graph creation applications.
- The design and implementation of new procedures to improve the techniques and pipelines of all areas of development including, lighting, surfacing (shaders and materials), post processing and special effects.
- To effectively document and communicate pipeline and technology updates to relevant parties including management and central tech team.
- Create and iteratively develop game assets from inception to final review on the target hardware within the game engine using appropriate tools (BlitzTech Tools).
- An in-depth knowledge of applicable content creation applications such as Maya, Photoshop and Zbrush.
- A good knowledge of game development tools and pipelines in such environments as Unreal Engine, CryEngine, Gamebryo or BlitzTech.
- A full and explicit understanding of techniques to accurately simulate surfaces in game. This includes texture, lighting, shader and material parameter adjustments. This also includes the correct application and any appropriate optimisations required within the BlitzTech approved tool chain and pipeline whilst keeping the highest possible fidelity in game.
- A good overall understanding of the post processing pipeline and the potential hit on fill and frame rates.
More details are available by contacting Dan 01709 876877, or via email: dan@aswiftt.com

