Audio Programmer

Splash Damage logo
Posted 01 September 2022
Salary Negotiable
Job type Permanent
Contact NameDave Moss

Job description

We’re supporting Splash Damage with their search for an Audio Programmer to work on an exciting and ambitious new unannounced project! As an Audio Programmer you will be responsible for creating, extending, and maintaining the game audio technology built around Unreal Engine and Wwise. You will work with different development disciplines, and particularly closely with the Audio and Core-Tech teams.

Through regular communication and interaction with other team members, you will gather the requirements for, and own the implementation of, audio features, pipelines and tools that will enable us to create high-quality games. You enjoy exploring new challenges and are comfortable solving difficult problems autonomously where required.

Splash Damage work effectively in open and collaborative environments and employ a can-do attitude to solve difficult problems as a team. They strive to ensure that their games always provide the best possible player experience, as well as being built with best-in-class tools, pipelines, and processes.

The skills you’ll bring to the role…

  • Working with members of the audio team & multiple disciplines to iteratively develop audio features that address and achieve the audio vision
  • Working effectively in open and collaborative environments
  • Employing a can-do attitude to solve difficult problems as part of an agile team
  • Breaking down your work into measurable and achievable tasks
  • Writing clear, maintainable, and portable code
  • Communicating ideas, intent, and constraints to both technical and non-technical team members

The experience you’ll bring to the role…

  • A passion for audio and games
  • Professional experience iteratively implementing audio features from inception to delivery, ideally in Unreal Engine
  • Strong practical knowledge of C++, with relevant professional experience
  • Strong knowledge of 3D maths
  • The ability to communicate effectively with technical and non-technical team members
  • Excellent time management skills and the ability to self-organise
  • The people skills to work collaboratively within a team

Desirable experience…

  • Professional development experience with multiplayer programming
  • Professional Unreal Engine development experience
  • Professional development experience with Audiokinetic Wwise, integrated into game engines (ideally Unreal Engine)
  • Experience scripting (Python or similar)
  • Knowledge of sound-design/sound-design pipeline and audio production software

This is an opportunity to represent one of the heavyweights of the UK gaming industry, few other studios can offer what Splash Damage can in terms of projects, benefits, and flexibility in working.