Lead Character Artist

YAGER Development GmbH logo
Posted 03 March 2022
Salary Negotiable
Job type Permanent
Contact NameLiam Hollinshead

Job description

Would you like to be part of a passionate team dedicated to creating unique players' experience and to leave a mark in the landscape of games?

Yager are currently seeking a talented and passionate Lead Character Artist to work with them on their flagship title ‘The Cycle’. In this role, you will lead the character art team and work together in interdisciplinary teams and in a fast-paced and professional environment.

As a Lead Character Artist, you are someone who loves evoking emotions with your brush strokes and bringing alive characters, human or beast, realistic or stylized.

Your primary duties, under the direction of the art director, are in leading the character art team in delivering breath-taking characters that wow their audience! You are expected to lead by example and to be able to work collaboratively with other leads.

Yager believe the best games are made by diverse teams and welcome applicants from all backgrounds.

Key responsibilities will include...

  • Collaborating with the Art Director in setting the visual style and quality bar for our characters
  • Creating AAA quality game characters from start to finish
  • Collaborating with character and concept artists in iterating all aspects of our character designs
  • Driving character creation pipeline development and documentation
  • Ensuring all characters satisfy technical engine and animation requirements
  • Leading efforts to optimize art assets for performance and memory usage
  • Collaborating with producers to manage and schedule the character art team’s workload
  • Managing communication with and delivering feedback to outsourcing partners
  • Managing, coaching, and mentoring the character artists on a disciplinary and people level
  • Providing clear, concise, consistent, and timely visual direction, guidance and feedback

The skills and experience you'll bring to the role...

  • 5+ years shipped game title experience
  • Strong work ethic and leading by example
  • Self-motivated in looking for opportunities to make improvements
  • Ability to work within deadlines and display strong time management skills
  • Excellent communication and collaborative problem-solving skills
  • Superior eye for light, shade, colour, and detail
  • Excellent understanding of anatomy, weight and silhouette and ability to stylize these
  • Excellent understanding of state-of-the-art pipelines and workflows
  • Strong technical modelling skills, including clean mesh, UVs, and scene & file organization
  • Proficiency in painting textures, creating shaders for real-time rendered characters
  • Expert knowledge of Z-Brush, Autodesk Maya, 3ds Max, Photoshop, and Substance Suite or equivalent
  • Experience with Marvelous designer or other tools for generating realistic clothing

Desirable extras...

  • Prior Leadership experience
  • Experience working with Unreal Engine