Lighting Artist - Farnborough, UK

Ballistic Moon logo
Posted 07 September 2022
Salary Negotiable
Job type Permanent
Contact NameJordan Langley

Job description

Ballistic Moon are looking to hire a Lighting artist to join their Art team and work with the Lead Lighting Artist. This is an important role in the art team and requires a creative artist with a cinematic eye and the confidence to deliver a given art vision.

You’ll employ your problem-solving skills and knowledge of PBR pipelines to collaborate on and delivering cinematic and gameplay lighting setups.

Your responsibilities…

  • Deliver high-quality lighting solutions to the project benchmarks
  • Follow the studio guidance for lighting and shading and maintain best practices
  • Create or oversee lighting work, both in studio and outsourced
  • Create well written lighting documentation where required
  • Work with Producers and the Lighting Lead to ensure a realistic project scope

The skills and experience you’ll bring to the role…

  • 2+ years games industry or similar industry (film/tv) experience as a Lighting Artist
  • Shipped one or more projects through a full development cycle or have professional published work
  • Experience with lighting in a PBR pipeline/ game engine
  • Experience in Maya and a good understanding of modern shader libraries; presentation experience in Marmoset, Substance, Vray, Unreal.
  • Strong communication, interpersonal, presentation and organisational skills, able to interact with other disciplines and outsource teams effectively
  • Hands on knowledge of lighting, post-pro optimisation and associated technical lighting and colour pipelines
  • Working knowledge of lighting be it cinematic, traditional or games
  • Positive and grounded attitude and open to collaboration and working remotely
  • A passion for games with a good understanding of the games industry, development cycles and professional workflows

Non-essential bonus skills…

  • Working experience in UE4, Unity and in-house game engines such as Frostbite, the White engine or Decima
  • Knowledge of various lighting techniques, post-pro editing and a keen interest in cinematography
  • A good understanding of colour theory and an open approach to stylistic application
  • Worked within an agile development methodology

Ballistic Moon are a new independent game studio, based in the South East of England who are destined for great things. They are a tight knit passionate team of highly experienced developers, focused on creating exceptional and innovative games for next generation platforms.

The studio is currently working with a AAA publisher in the early stages of pre-production for a major new project as well as creating their own IP.

Following application please be prepared to put together a portfolio showcasing a solid knowledge of lighting work and key discipline traits such as cinematic lighting, colour theory and dynamic vs baked approaches.