Senior Cinematic Scene Artist (Remote Options) - Frankfurt, DE

metricminds logo
Posted 25 April 2022
Salary Negotiable
LocationFrankfurt (Oder)
Job type Permanent
DisciplineAnimationArt
Reference17232
Contact NameLiam Hollinshead

Job description

Senior Cinematic Scene Artist


Metricminds - Frankfurt, DE



Metricminds are looking for a Cinematic Artist to help create fantastic game cinematics projects, working either out of their studio in Frankfurt or remotely from anywhere in the EU!

Metricminds are specialised in the creation of in-engine cutscenes for game developers. They use Unreal Engine and other engines and work directly with the tools and assets of their clients.

Metricminds' studio is located in Frankfurt, Germany and was founded in 2001. Their clients include 2K Games, EA, Epic, Guerrilla Games, THQ Nordic and more.

Using their clients’ assets and taking their creative brief (script, storyboard, etc.), you will work with their team to create stunning and enticing cutscenes and trailers for AAA games. You will start by blocking out scenes, recording or bringing in mocap and then iterating your way through to the final, polished cutscene layout. Metricminds are putting a strong focus on storytelling while keeping their clients’ objectives for each cutscene in mind.


As a Senior Cinematic Scene Artist, you will...
 
  • Foster the development of AAA quality cinematics / cutscenes
  • Design and create shots from Scripts and / or Storyboards, using cinematic know-how and language to tell a story
  • Block out rough sequences which will later receive animation of characters, props and cameras
  • Use real-life camera behaviour to enhance the camera’s role in story telling
  • Work with a Director and a team of artists to create high quality video sequences on tight timelines


For this role, you'll need...
 
  • A minimum of 5 years of professional experience in the field
  • A history of using Motion Capture to tell a story and an inherent understanding of animation timing
  • Professional background using MotionBuilder of shot composition, framing, cinematography, editing, and flow
  • Excellent skills in camera placement and animation
  • Outstanding showreel showcasing animated works
  • Exemplary work attitude
  • Strong collaborative mindset and able to work well in a team
  • Ability to determine most efficient method of completing tasks considering quality and time
  • To be self-organisational and have a strong attention to detail
  • Problem-solving attitude
  • Fluency in written and spoken English


Bonus points if you have...
 
  • Industry experience doing real-time work (Unreal Engine preferred)
  • Solid animation knowledge or ability to create your own block-outs / animatics
  • Knowledge of photography principles, storytelling and movie making
  • A portfolio that showcases past works in composition and/or photography
  • Strong technical background with the ability to solve problems if they arise

Applicants must be eligible to work in countries inside of the European Union. 


Interested? Want to know more? 

Get in touch with Liam at +44 (0)1709 834 777 or email liam.hollinshead@aswift.com now!