Senior Gameplay Systems Programmer (EU Remote)

Rocksteady logo
Posted 17 November 2022
Salary Negotiable
LocationLondon
Job type Permanent
DisciplineProgramming
Reference18324
Contact NameRowan Hix-Dunn

Job description

Rocksteady are looking for a Senior Gameplay Programmer to help maintain and extend a range of Gameplay Systems, in their upcoming title Suicide Squad: Kill the Justice League.

They’re looking for a collaborative and enthusiastic individual to support the entire development team, implement and iterate gameplay more efficiently. You’ll also be applying your technical expertise directly by writing code, making optimisations, and resolving complex and challenging issues.

Your responsibilities…
  • Evaluate, and re-architect, and take ownership of a number of existing Gameplay systems to ensure they can support upcoming work on their project
  • Work to build and influence new shared gameplay systems – negating disruption to current pipelines or workflows
  • Develop systems patterns and approaches that are universally accessible to teams, to drive a more consistent development approach and reducing the need for duplication of work
  • Collaborating closely with other team members from all disciplines; communicating technical concepts and requirements and facilitating smooth workflow
  • Act as consultant and troubleshooter, sharing advice and suggestions for improving the development process
  • Proactively anticipate and identify requirements for technical and workflow issues, maintaining a solution-oriented mindset and can-do attitude
The skills and experience you’ll bring to the role…
  • Advanced understanding of C++
  • A good understanding of game technology principles.
  • Experience maintaining/creating Gameplay systems for a complex video game
  • Excellent communication skills, and experience working with a range of disciplines such as (but not limited to) Programmers, Technical Designers, and Artists
Bonus Points if you have…
  • Professional Unreal Engine 4 experience
  • Experience with networked gameplay systems