Technical Director

Supermassive Games logo
Posted 02 March 2022
Salary Negotiable
Job type Permanent
Contact NameDave Moss

Job description

Supermassive Games, winner of the TIGA Game of the Year award for The Dark Pictures Anthology: Little Hope, are looking to find a Technical Director to help to develop, improve and grow their team of talented programmers.

They’ve customised Unreal Engine to build a suite of powerful, world-class systems and tools that underpin their games. Now, they need a Technical Director to come in with the aim of taking them to the next level.

Their aim is to build a new franchise which delivers stylised visuals and high production values in real time, so engaging with industry-leading, next generation features for rendering content creation simulation that will intensify the player experience.

You will be a key part of the senior leadership team for one of their games, with your responsibilities including...

  • Elevating the stylised world defined by the Creative Director incorporating characters and environment through cutting-edge technology, pushing the boundaries of areas such as hair and cloth simulation, cameras, vfx and lighting
  • Collaborating with the other discipline directors to provide a clear vision for the game, and help to communicate that vision to the team
  • Providing pragmatic technical solutions to support the features of the game
  • Giving technical advice to help with project planning
  • Working closely with the programming leads to ensure high quality code that meets the requirements of the game

The skills and experience you'll need...

  • Breadth of knowledge of game development, spanning both the technical and creative areas of production
  • An ability to communicate clearly with, and get the best out,  of groups and individuals
  • A capacity to rapidly understand requirements and issues in order to accurately specify solutions
  • A profound programming skillset, but with a director-level perspective
  • Proven track record, being a major player in the production of AAA titles
  • A history shipping games on console or PC, with detailed knowledge of the SDK and technical requirements of Sony PlayStation 4 and 5, Microsoft Xbox One and S|X Series, or high-end Windows PC

You'll also need to be...

  • Flexible and open-minded
  • Determined and self-motivated
  • Prepared to rise to a challenge
  • Always striving for quality
  • Creative and innovative

Just some of the benefits of working with Supermassive Games...

  • Creating big games with small teams, playing a full and active role in their development
  • Challenging and rewarding projects as standard
  • 25 days annual leave
  • Pension and life assurance
  • Social events
  • Constantly improving tools and workflow so you can focus on creativity
  • Fast decision-making allows good ideas to flourish
  • Work-life balance
  • Ultimately, you’ll work on the cutting edge - making innovative and immersive games