A veteran AAA developer currently has an opportunity for an experienced Animator to join their team. Reporting to the Lead Animator, you will be responsible for the creation of gameplay animation, creature animation and cutscenes to bring their game worlds to life. You will have a varied and challenging role in the game's development, maximising quality as well as efficiency.
This client is a one-of-a-kind game studio who create the kind of games the world doesn't have, games that are unique and offer opportunities unlike anywhere else. You'll be providing players with unforgettable shared experiences in games loved by millions worldwide.
Working at their custom built studio in the Midlands countryside, you'll be joining one of the finest studios in the industry with support from their network of game studios and who are looking for exceptional people who can bring their expertise and unique thinking to help make our team even stronger!
Your responsibilities will include...
Create bespoke animations to drive animation direction.
Help inform design and production decisions and problem solve animation issues.
Be responsible for creating/implementing animation content to an excellent standard.
Make balanced and rational decisions on the production of assets.
Deliver content on schedule and within technical limitations.
The skills and experience you will bring to role...
High-quality animation skills that include experience in bipedal animation, quadruped and facial animation.
Familiarity with next-generation asset creation pipelines and tools.
Good knowledge of Maya and Unreal.
Comfortable working in a predefined animation style.
Self-motivation, excellent communication skills and a great team player attitude.
Portfolio demonstrating relevant animation skills and styles.
Bonus points if you have:
Shipped one AAA console/PC title as an animator.
Creative and passionate approach to problem-solving.
Able to take and interpret direction and criticism.
Proactive, organised, able to work as part of a team and independently.
Able to effectively collaborate with game designers and programmers.