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Design Director
- Posted 07 February 2023
- Salary Negotiable
- LocationLondon
- Job type Permanent
- DisciplineGame Design
- Reference18636
- Contact NameLawrie Brennan
Job description
Quell are on the lookout for a Design Director to join the team building the future of fitness gaming.
Players of Quell's games get fit fighting, running, leaping and ducking their way through unforgettable worlds. They give players real resistance, powerful haptics, heart-rate data, and real-time recognition of their movements to create a truly immersive experience.
The team is made up of passionate and experienced devs from the likes of Square Enix, King, Meta, Paradox, EA, Sony, Nintendo, Microsoft and Disney and they’re gearing up for an explosive launch.
As a Design Director at the studio, your mission will be to deliver fitness gaming experiences which reinvent the genre, blending best-in-class workouts with immersive, deep gameplay.
Your responsibilities...
Players of Quell's games get fit fighting, running, leaping and ducking their way through unforgettable worlds. They give players real resistance, powerful haptics, heart-rate data, and real-time recognition of their movements to create a truly immersive experience.
The team is made up of passionate and experienced devs from the likes of Square Enix, King, Meta, Paradox, EA, Sony, Nintendo, Microsoft and Disney and they’re gearing up for an explosive launch.
As a Design Director at the studio, your mission will be to deliver fitness gaming experiences which reinvent the genre, blending best-in-class workouts with immersive, deep gameplay.
Your responsibilities...
- Design, scope, prioritise, and improve features on launched game, Shardfall
- Drive future titles from concept to live ops
- Build high-quality fitness into the play experience in collaboration with the fitness and hardware teams
- Work directly with the CEO, production director and VP marketing on strategy and long-term planning
- Hire, lead and develop a team of 3-5 designers
- Provide guidance and feedback to the tech and art teams
- Turn pre and post-launch player insights into actionable designs
- Shipped 2+ games in Unity
- Confident designing for GaaS titles
- Experience in second-to-second and meta design
- Ability to analyse and act on player data
- Combat/ARPG experience
- Fitness technology experience relevant to the games industry
- Motion input and unique player input experience
- Equity in a start-up which has increased its value 30x in two years
- Flexible working hours and holiday
- Free books
- Cycle-to-work programme
- A team obsessed with building an amazing place to work