We're supporting Romero Games as they look to grow the team developing John Romero’s next First Person Shooter by adding an inspiring and creative Lead Artist to their ranks.
This is your chance to join Romero Games and become part of a thriving independent development studio, work on a high-profile title in partnership with a major publisher that will be played by millions of gamers worldwide.
As the Lead Artist you will bring your experience, vision, and desire to create cutting edge games to the role as you work alongside a legendary Art Director to bring unique visual worlds and experiences for players on PC and console.
Your responsibilities…
Manage, develop and mentor a multifaceted art team: concept, environment, characters, animation, and more
Ensure the visual direction and quality for the studio’s game is reflected in every asset
Inspire and motivate the art team through clear and concise constructive critiques
Work with the art team to create efficient and performant pipelines and workflows
Collaborate closely with the Design, Programming and Production teams
Communicate with publishers and marketing teams as needed to ensure products are represented well visually
Understand technical restraints while seeking out innovative solutions
The skills and experience you’ll bring to the role…
Excellent communication and organizational skills
A proven track record of leading a AAA team in a production environment
Full understanding of game contemporary development workflows and pipelines
Working knowledge in a range of common game development art tools, 3DS Max/Maya/Blender/Zbrush, Substance, Photoshop, etc.
A desire to learn new techniques and technologies
10 years of professional experience in the games industry producing game art
3 years of experience as an Art Lead or Associate Art Director
A portfolio reflecting high-quality game art
Desirable but not essential…
Experience with various styles of art direction
Experience with Unreal
Drawing/painting skills to help convey ideas
Perks and benefits…
Everyone at Romero Games benefits from ownership in the company with every permanent full-time employee given a stake
25 days annual leave, plus 10 public holidays. Annual leave increases after 5 and 10 years’ service
Remote, hybrid and flexible working hours
Premium health benefits, plus extended healthcare coverage
Fertility leave, employees undergoing IVF, surrogacy or other forms of fertility treatment
Relocation assistance, flexible start dates, reimbursement and help finding housing
Menopausal leave
Compassionate or bereavement leave
Parental leave and support
Professional development, world-class workshops on accessibility, diversity, design from international experts
Sabbatical, after 5 years, option to take unpaid time for personal projects with 20% of your pay covered
Team social events and activities
Monthly insider expert seminars with renowned creators such as John Carmack, Rhianna Pratchett (Tomb Raider), Warren Spector (Deus Ex), David Brevik (Diablo), Harvey Smith (Dishonored), Josh Sawyer (Pillars of Eternity), and more!
This position is open to remote work, and relocation to the studio in Galway, Ireland is also possible.