Lead Procedural Level Artist (UK Remote)

Flix Interactive logo
Posted 03 November 2023
Salary Negotiable
LocationBirmingham
Job type Permanent
DisciplineGame Art
Reference19200
Contact NameMaddie Munro

Job description

Flix Interactive are seeking a highly skilled and experienced Lead Procedural Level Artist to join their internal IP development team and lead the procedural level art and design processes for a new IP.

As the Lead Procedural Level Artist, you will be responsible for aligning the visual style with the projects unique vision, and for creating visually stunning and immersive game environments using procedural generation techniques.

You will work alongside artists, collaborating closely with designers and engineers to deliver high-quality procedural levels that enhance the player experience.

Your responsibilities…
  • Collaborate with game designers and engineers to develop and refine procedural generation systems and tools that meet the creative vision and technical constraints of the project
  • Create visually compelling and cohesive game environments using procedural techniques, ensuring high levels of quality and performance
  • Working with the Head of Art, maintain and improve the artistic direction, style guide, and documentation for procedural level generation
  • Work closely with the Head of Art to align the procedural levels with the overall artistic vision of the game
  • Collaborate with the technical art team to optimize procedural systems and workflows, ensuring efficient asset creation and integration
  • Provide constructive feedback and review the work of the art team to maintain consistency, quality, and adherence to project requirements
  • Stay up to date with industry trends, tools, and techniques related to procedural generation and level design, and share knowledge with the team
  • Actively participate in cross-disciplinary discussions and provide creative solutions to challenges raised with anything related to the world vision
  • Collaborate with other leads to plan and prioritize tasks, manage resources, and ensure project milestones and deadlines are met
The skills and experience you’ll bring to the role…
  • 3 or more years’ experience as a 3D artist or level artist, with a focus on procedural level generation
  • Skilled in procedural generation techniques and tools such as Houdini and Unreal 4 & 5 toolsets
  • Excellent understanding of game development pipelines and workflows, particularly procedural level art
  • Leadership and team management skills, able to inspire and motivate a team of artists and designers
  • Strong knowledge of level design principles, composition, lighting, and colour theory
  • Proficient with industry-standard software, Maya, 3ds Max, or Blender
  • Solid understanding of rendering constraints and optimization techniques for game environments
  • Problem-solving and creative thinking abilities, an eye for detail and a desire to create visually stunning game worlds
  • Excellent communication and interpersonal skills
  • Enjoy collaborating with cross-functional teams
  • Portfolio demonstrating outstanding artistic and technical skills in procedural level generation, showcasing a range of environments and styles
Desirable but non-essential… 
  • Skills in any adjacent areas such as Niagara, Blueprint, Level Design
  • Understanding of procedural modelling toolsets outside of Houdini
  • An understanding of Unreal Engine 5
  • Experience working on AAA game titles or large-scale creative projects
Perks and benefits include…
  • Private healthcare
  • Bonus scheme
  • Additional time off over Christmas
  • Team outings and events, summer, and Christmas parties
Based just outside Birmingham, Flix offers a friendly, nurturing work environment with the opportunity to build games as part of an extremely talented, ambitious studio. The team is made up of welcoming, passionate, active gamers that support one another in all aspects of development.