Principal Environment Artist (4 day week)

Splash Damage logo
Posted 08 November 2023
Salary Negotiable
Job type Permanent
DisciplineGame Art
Contact NameJoe Sutcliffe

Job description

Splash Damage are looking for a Principal Environment Artist to join their growing team of talented developers and help them create exciting games that are expertly built and enjoyed by millions.

Whether hard surface architectural, mostly organic, or a fusion of both, the worlds that the Environment Artists create at Splash Damage are not only high quality in terms of their visuals but are lovingly crafted gameplay spaces.

Splash trust their Principal Environment Artists to model high-quality assets that are delivered on time, to quality and within the technical specifications required for the game to be performant.

Splash Damage now operate on a 4 day work week, which means all of their employees enjoy a 3 day weekend, every week!

Your responsibilities…
  • Create Environment assets varying in scale and complexity
  • Model assets using reference photographs and concept Art materials
  • Work with the Lead Environment Artist and Art Director to create high-quality environments in keeping with the project's visual direction
  • Produce work within performance specifications under strict deadlines
  • Review and implement your work using the game editor
  • Troubleshoot asset errors and action creative feedback
  • Collaborate with other sub-disciplines such as Level Design, Lighting and VFX
  • Coach and mentor junior-level staff through knowledge sharing
The skills and experience you’ll bring to the role…
  • An up-to-date portfolio filled with examples of high-quality environment work
  • Experience shipping a game in a AAA studio at Principal or Lead level
  • A strong understanding of shape, form, and composition
  • Proven abilities in optimised 3D asset creation
  • Expert-level experience with PBR workflows
  • 3 or more years’ experience using 3DS Max and Maya as well as Photoshop and Substance Painter
  • Excellent communication skills
  • The ability to work well self-directing as well as within a team
  • Worked with industry-standard asset tracking software such as Jira
  • An understanding of the impact of Environment Art on Level Design
Bonus points for…
  • Experience working within Unreal Engine 4+
  • Skills with supporting software such as Zbrush and Substance Designer
  • A mixture of hard surface and foliage asset modelling skills
  • Set dressing and beautification experience
  • Houdini or other procedural tooling skills
  • Photogrammetry experience
  • Basic level lighting skills
Perks and benefits include…
  • 4 day working week
  • Bespoke visa and relocation packages for you and your family
  • Industry-leading fully paid 30 weeks maternity leave and 10 weeks paternity leave
  • Substantial performance-related pay on top of your wage
  • Enhanced pension contributions
  • Private Medical and Dental cover for you and your family, along with a 24/7 digital GP service
  • Extensive Mental Health support, with Line Manager Mental Health training, a group of Mental Health First Aiders, and on-site or remote counselling
  • Bespoke Learning and Development course framework to help you grow
Splash Damage’s studio culture is rooted in an open, friendly, and collaborative environment. Their games are made by people from all over the world, from entry-level fresh talent hires to industry veterans, and they believe that fostering that diverse culture is the best way to build both their games and studio. They have won numerous awards, including a ‘World-Class’ accreditation by Best Companies and being named one of the UK’s 100 Best Large Companies to work for.