Senior Environment Artist (Hybrid)

AntiMatter Games logo
Posted 19 January 2023
Salary Negotiable
Job type Permanent
Contact NameJordan Langley

Job description

We are supporting Antimatter Games as they look for a Senior Environment Artist to join their innovative and passionate team.

Antimatter Games is Cornwall’s largest game development studio. They are the studio who developed Rising Storm, PC Gamer’s ‘Multiplayer Game of the Year’, and the critically acclaimed sequel Rising Storm 2: Vietnam.  

As a Senior Environment Artist at the studio, you will design and implement the visual appearance of maps from concept to execution, working with level designers to create cohesive and engaging play spaces that are rich in detail and visual fidelity.

Your responsibilities…
  • Concept maps on a visual level, using your artistic skills to communicate ideas to the wider team 
  • Create key assets and textures and implement them in-game
  • Work with production teams to ensure all your work is correctly scoped and planned  
  • Collaborate closely with the art department, reporting to the Lead Artist, and ensure all assets made are consistent on a technical and artistic level
  • Optimise assets and maps to maximise game performance. 
The skills and experience you’ll bring to the role…
  • Portfolio of visually impressive environment assets
  • Credited as an environment artist in one or more published games for PC or console 
  • Previously worked in a visually realistic style before, preferably utilizing 3DS Max
  • Strong understanding of the strengths and limitations of the technical pipelines used in contemporary game engines     
  • Excellent eye for aesthetic style, colour, and detail, with this fuelling your skills in visual and spatial storytelling
  • Solid understanding of how to maximise the technical elements of environmental design to increase visual fidelity
It’s a benefit if you have…
  • Understanding of shaders and how they are used in UE5
  • Other technical skills related to environment art and visual asset creation such as particle effect creation pipelines, or 2D Art skills
  • Ability to communicate your visual ideas effectively at the concept stage
  • Strong understanding of art pipelines and use of UE5
  • Experience with Substance Suite or Quixel