Technical Artist (UK Remote)

Steel City Interactive logo
Posted 27 October 2023
Salary Negotiable
LocationSheffield
Job type Permanent
DisciplineArt
Reference19403
Contact NameJordan Langley

Job description

We’re looking for a Technical Artist to join Steel City Interactive, a studio that are set on redefining the sports game landscape as their much-hyped boxing title continues development.

Steel City have created a fun working environment where you are able to express your creativity and passion for games as part of a fast-growing, dynamic games studio. You will play a crucial role in the development of their title and take ownership and responsibility for developing features, and working with the wider team on planning and delivery and share a passion for games.

Your responsibilities…
  • Liaising between heads of programming and Art teams
  • Researching and developing technical tools for a project
  • Setting up and maintaining workflows of Art production
  • Act as a bridge between Artists and Programmers
  • Assisting in asset performance and validation
  • Own and solve complex technical issues during development
  • Evaluating and recommending on what software and tools are required for game production
  • Developing and maintaining resources and pipelines in collaboration with programmers
  • Ensuring final art runs to visual and technical targets
  • Enforcing standards as outlined by heads of departments
  • Developing tools and software to execute the needs of the game
  • Working with Art and Programming to find best solutions for cross department areas such as cloth, physics, ragdoll etc.
  • Optimizing of art assets to adhere to defined performance and memory budgets
  • Writing custom software specific to the needs of the game which will work with industry standard scripting languages
  • Researching and overseeing the implementation of rendering techniques
  • Monitoring the performance of the game
The skills and experience you’ll bring to the role…
  • Proven experience on at least one AAA published title
  • High attention to detail
  • Excellent communication skills
  • Career training in VFX
  • A strong portfolio or demo reel that demonstrates high level knowledge in technical art
  • Solid understanding of art and animation pipelines
  • Familiarity with game systems and the game development process
  • Scripting skills
  • Ability to identify the best tools and software to maximize game delivery
  • Rendering and post-effects experience
  • Understanding of rigging and animation
  • Experience in physics simulations
  • Shader development experience
  • High level artistic skills - proportion, colour, composition
  • Creative mindset and ability to overcome technical challenges
  • Experience in digital art content creation - high and low-poly modelling, unwrapping, baking, texturing, level art, etc
  • Excellent interpersonal skills in dealing with differences between creative and technical teams
  • Strong 3D art package proficiency
  • Experience working in game engines such as Unity / Unreal
Perks and benefits include…
  • Relocation Benefits
  • Flexible Working Hours
  • Bonus Scheme
  • 23 days of annual leave, with an additional day accrued for each year of service
  • Extended Maternity and Paternity pay
  • Healthcare Cash Plan, encompassing optical and dental benefits
  • Access to 24/7 Doctors and an Employee Assistance Programme
  • 2 dedicated Mental Health days and 5 Learning days per year
  • Technology Benefit, providing up to £750 for tech purchases
  • Career Progression Path and unlimited access to Udemy Courses
  • Discretionary Cost of Living Payments
  • Electric Car Vehicle Scheme
  • Discount Club for over 350 high street stores
  • Company sponsored outings, social activities and wrap parties