UE Technical Artist (Remote)

metricminds logo
Posted 17 May 2023
Salary Negotiable
LocationFrankfurt (Oder)
Job type Permanent
DisciplineAnimationArt
Reference19013
Contact NameJordan Langley

Job description

Metricminds are looking for a Technical Artist to integrate cutscene content coming from 3rd party software. The studio are a service provider specialising in animated content based in Frankfurt, Germany, and have created cinematic content for Ubisoft, Sony, 2K Games, EA, Epic, Guerrilla Games, THQ Nordic, and more. 

Within this role you will work directly in Unreal Engine or customised versions of it to create stunning cutscenes and trailers for AA/AAA games. Additionally, you will be assisting art, animation, and lighting teams, both internally and from the client side, with their development process through to the final, polished cutscene.

Your responsibilities...
  • Help drive the development of quality cinematics and cutscenes
  • Integrate cinematics and cutscenes content coming from 3rd party software
  • Troubleshoot and solve issues related to animation and unreal sequencer
  • General In-engine, and cinematics and cutscenes maintenance
  • Collaborate with art and technical direction to achieve artistic vision
The skills and experience you’ll bring to the role…
  • Experience in game development with work on 1 or more projects in Unreal Engine being a bonus
  • Solid knowledge of the Unreal Engine including animation tools such as control rig, animation editor, and animation blueprints
  • Ability to identify and describe issues and bugs
  • Experienced with data transfers between engines and 3rd party software content
  • Strong artistic and technical skills and an excellent attention to detail
  • Strong time management and organisation skills
  • Excellent communication skills both in technical and creative basis
  • Ability to work well in a team
  • Ability to develop clear and concise content guidelines and workflows to ensure best practices among the Unreal Engine team
It's a bonus if you have…
  • Solid understanding of game development pipelines and cinematic pipelines
  • Solid knowledge of the Unreal Sequencer
  • Desire to drive the development of the cutscene pipeline in Unreal Engine
  • Professional skills in Scripting and tool development such as Python and Blueprints
  • Experience with version control software like Perforce, SVN, and Git
  • Industry experience doing real-time work on cinematics and cutscenes
  • Solid animation knowledge
  • Working experience with MotionBuilder and motion capture data
Metricminds offers generous relocation support to enable you to move to the beautiful city of Frankfurt. Alternatively, they can offer remote working to most places around the world within a similar time zone.