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World Design Director
- Posted 23 March 2023
- Salary €0 - €95000 Per Year
- LocationBarcelona
- Job type Permanent
- DisciplineGame Design
- Reference18846
- Contact NameLawrie Brennan
Job description
Smilegate are setting up an exciting studio in very vibrant city that is Barcelona, and are looking for a World Design Director to join them as they build the next big open world AAA epic fantasy title.
As a Word Design Director, you will work hand in hand with the art and design departments, whilst building your own team on a project where the world building plays an integral part.
Your responsibilities…
- Work with the Creative Director to define, own, and champion the project living world pillars and vision
- Drive the development and creation of high-quality AAA environments
- Be the representative for world design to all other parties
- Work alongside the combat, AI, and narrative leads to design and implement gameplay enabling play spaces
- Work alongside artistic direction to design a believable and coherent world
- Balance artistic aspects with technical constraints to align all technical, design, graphic, and narrative features
- Build up an immersive world with the world and level design team by helping to interview and hire level designers
- Be the mentor, guide, and leader of your team of handpicked designer
- Provide meaningful feedback to the world design team during a play session
- Create and maintain a prospering level design culture within the world design team
- Help drive the development of standard-setting world design tools and workflow
- Ensure a productive internal workflow and beneficial relationships with external partners
- Work with other teams to develop immersion enhancing features such as weather and night/day systems
The skills and experience you’ll bring to the role…
- Credits on two or more shipped games as Senior/Lead Level or World Director
- Working knowledge of one or more major 3D modelling packages and being able to get hands-on to create environments
- Strong level design skills, being capable of defining level metrics and consistently applying them
- Good understanding of what works and does not in leading open-world games, especially how combat spaces and terrain narrative intersect
- Strong communication skills, with the ability to communicate and collaborate across multiple teams
- Ability to lead by example and delegate as required