Economy Designer (Remote)

Posted 22 November 2022
Salary Negotiable
LocationSpain
Job type Permanent
DisciplineDesign
Reference18196
Contact NameLawrie Brennan

Job description

Here at Aardvark Swift, we are working with Nexxyolabs as they seek to recruit an Economy Designer to join their growing team of developers as they work on their project called 'The Outer Ring'.

This Space / Sci-fi MMO has single and multiplayer elements, narrative and player driven experiences. With fully customisable characters, weapons, and armour, differing races and factions to join and the infinite wilderness of space, this game really has it all going on! 

Your responsibilities will be…
  • Design flexible economy systems and features (progression & reward structures, currencies, sinks & sources etc.) aligned with the creative, game, and monetization directions
  • Work closely with the team to come up with pricing strategies for items, events, and services
  • Create game economy simulations and evaluate their performance and their impact on player experience
  • Collaborate with cross-functional teams to integrate your designs
  • Balance and adapt your work based on technical and production constraints, play test results, and comments from cross-functional teams
  • Write and maintain design documentation that will serve as a reference to guide interdependent teams
  • Provide your input on in-game content and pricing and come up with suggestions to refine designs
  • Develop a plan for collecting and evaluating player feedback, post-launch
  • Assess the impacts of adding, removing, or updating content on player engagement

The key skills and experience you’ll bring to the role…
  • 3 years industry experience in economy design
  • Skilled in the use of unreal engine

Non-essential but highly desirable…
  • Experience with shooter titles
  • Experience in MMO design