Flying Wild Hog are on the lookout for an Engine Programmer to join their team!
As an Engine Programmer, you will be the backbone of current and future projects, caring for game stability, performance, and quality of tools available to the entire team. You will be part of a team that is responsible for planning, implementing, and maintaining core engine features that encompass tooling, networking, and low-level systems programming.
With a constant focus on scalability, performance, and memory usage, you will apply your expertise in UE4 to enhance existing workflows and develop new ones. You will work effectively in close collaboration with other disciplines to gather requirements and collectively develop solutions.
Your role and responsibilities will include...
Designing, implementing, and maintaining core engine features
Monitoring, maintaining, and optimising the performance of the game
Communicating ideas, intent, and constraints to both technical and non-technical team members
Debugging and bug fixing
Designing, implementing, and maintaining core game pipelines
For this role, you will need...
At least 3 years of experience in a similar position
Strong practical knowledge of C++
Strong computer science and a maths background
Experience profiling and optimising code for optimal CPU, GPU, memory, and bandwidth usage
Professional experience in systems development for a shipped game
Good communication and team skills
Experience with UE4 required
Just some of the benefits of working with Flying Wild Hog include...
Private medical care
Fitprofit card
Salary depending on skill level and experience
Really flexible working hours (core hours 11:00-16:00)
Delicious coffee and fresh fruits in the office
Localisation in a walking distance from ICE Congress Centre
Working in an environment of value self-reliance that avoids micro-management
Working with experienced and high-qualified developers
Interested? Want to know more?
Get in touch with Dave Moss at +44 (0)1709 834 777 or email dave.m@aswift.com now!