Gameplay Programmer (Hybrid)

IO Interactive logo
Posted 11 January 2023
Salary Negotiable
LocationCopenhagen
Job type Permanent
DisciplineGames Programming
Reference18522
Contact NameMatty Kidsley

Job description

We are supporting IO Interactive as they look to add a Gameplay Programmer to their team as they are set out to publish their brand-new IP codenamed: Project 007. 

The studio is seeking an individual who can see the vision and take the leap on this new adventure that promises to deliver a one-of-a-kind gameplay experience for players.
If impact, finding creative solutions, and sustainable development is what excites you, then this opportunity is for you.

Your responsibilities…
  • Work across multiple areas within the core gameplay domain such as characters, cameras, control scheme, weapons and items, abilities and progression, environments, and interactions
  • Design, own, and maintain systems and code across project areas, whilst contributing with the general overview of the whole domain
  • Handle C++ code creation, systems, and visual building blocks for the studio’s designers to be used in Glacier, their in-house technology, via IO Interactive’s integrated Visual Scripting Language.
  • Collaborate with other programmers, designers, and content creators, to build and enrich the game
  • Collaborate creatively with the other gameplay programmers and create engaging gameplay for future players
The skills and experience you’ll bring to the role… 
  • 2+ years of professional gameplay programming experience on a AAA title
  • Open-minded and willing to accept and provide feedback to ensure the highest quality for systems and gameplay features
  • Previous applied experience with gameplay features implementation, such as: systems, characters, cameras, control schemes, weapons, gadgets, abilities, progression, and interactions
  • Strong capability in C++
Glacier, IO Interactive’s state-of-the-art engine technology, is part of their success as a studio. Built around visual scripting and hot-reloading to enable completely data-driven WYSIWYG game development, their game development engine was designed from the ground up to enable faster iterations on content creation, tweaking, and debugging. They have achieved this through a highly optimised Runtime Resource System, a powerful Live Editor, and an on-demand Asset Pipeline. 

IOI have the license to thrill and part of this is the team nature that they naturally foster, working for IOI, you can expect to be encouraged, listened to, and have your efforts and insightful impact recognized and valued.
They take pride in the friendly haven built at IOI and would love you to take part in the continued cultivating of the same. They are also highly international, with people from over 30 nationalities working across their Copenhagen, Barcelona, and Malmö studios.