Lead Animation Programmer (Remote Options) - Edinburgh, UK

Build a Rocket Boy logo
Posted 24 May 2022
Salary Negotiable
LocationEdinburgh
Job type Permanent
DisciplineProgramming
Reference17365
Contact NamePaul Walker

Job description

Lead Animation Programmer


Build A Rocket Boy - Edinburgh, UK



Aardvark Swift is currently supporting the fantastic Build a Rocket Boy in their search for a Lead Animation Programmer. Build A Rocket Boy is developing EVERYWHERE; an experience with a breadth of unimaginable gameplay adventure. They are a mix of industry leading veterans whose credits include some of the best selling and most loved games of all time. They’re a creative digital entertainment studio with an open and progressive methodology, dedicated to delivering games of the highest calibre possible.

As the Lead Animation Programmer, you will be responsible for ensuring the delivery of animation systems for use by other game teams (primarily Cinematics, Animation and Scripting) and will report to the Gameplay Technical Director.

You will also be responsible for line management of the Animation Programming team as well as scheduling, prioritising tasks and mentoring of more junior staff. You will provide technical leadership and be able to strike a balance between the immediate and long term needs of the project.


As a Lead Animation Programmer, you will...
 
  • Ensure delivery of high quality animation systems by the team
  • Prioritise, plan and manage the work of the team with minimal oversight
  • Help define the technical direction and develop innovative solutions for difficult animation problems
  • Line manage members of the Animation Programming team, and communicate clearly with other team members easily
  • Help educate and support other teams to correctly and efficiently use animation systems
  • Communicate with external companies and contractors
  • Tune animation systems based on high level design input with minimal assistance.
  • Use appropriate data structures and algorithms to maximise efficiency (for both development time and runtime performance).
  • Be vigilant for and resolve new problems, delays and risks to delivery of the team’s objectives


For this role, you will need...
 
  • Exceptional communication skills, and to be comfortable working across teams and mentoring staff
  • Capability reading and quickly understanding complex code
  • Ability to plan the work of the team including external dependencies with minimal input
  • Experience managing a team of programmers
  • Strong C++ programming and debugging skills
  • Excellent practical understanding of animation concepts
  • Understanding of the performance trade-offs for animation systems
  • Experience with graph-based animation systems
  • Extensive algorithm and data structure skills (including time and space complexity and real- world vs theoretical performance)
  • Ability to tune animation systems based on high level design input with minimal assistance
  • Capacity to understand and utilise multi-threading primitives & high level networking concepts
  • To be self-motivated and driven to creatively solve problems
  • Videogame programming experience on animation systems, including having shipped at least one AAA PC/console title
  • Bachelor’s degree with a Computer Science/Software Engineering focus or equivalent experience


If you want to feel comfortable, inspired, and appreciated in your work pursuits then get in touch about joining their team. They have offices in Edinburgh, Budapest and consider WFH candidates.



Get in touch with Paul on +44 (0)1709 834 777 now or email paul.w@aswift.com