We are working with DECK13 Interactive to find a Lead Combat Designer to ensure the proper supervision, design, communication, and documentation of combat features.
With a superbly talented team of over 85 employees from more than 15 nations, they have been developing world class action RPG games as a specialty and have worked on truly outstanding titles with real heavy impact on success, including major releases such as Lords of the Fallen, The Surge, and their own soon to be released Atlas Fallen.
Your responsibilities…
Driving the combat experience and challenges from the enemy design and AI perspective, alongside with the game design director and senior team members
Managing and mentoring the combat design team, as well as nurturing team cohesion and a positive work environment
Supervising the development of combat features and their production dependencies from early design to final polish, guaranteeing the highest quality within production deadlines
Defining short and mid-term plannings in accordance with producers and the game design director
The skills and experience you’ll bring to the role…
2+ games shipped and 5 or more years of professional experience in the field of game design, with an emphasis on driving combat experiences from conception to final polish
Working knowledge of professional game development editors and visual scripting
Experience with designing combat A.I. behaviours
Experience in a leadership role is a strong plus
Good knowledge of user experience is a bonus
DECK13 wants to put their employees at the core of everything they do. This means creating the conditions that allow their employees to feel understood and valued while also being empowered and supported to do exceptional work in service of creating the best games.
Perks and benefits include…
Free language courses
Career growth and development with a yearly learning and development budget
Monthly remote work and gym allowance
Participation in bonus system after the first shipped project