Lead Gameplay Programmer

Toadman Interactive logo
Posted 04 September 2023
Salary Negotiable
LocationStockholm
Job type Permanent
DisciplineGames Programming
Reference19265
Contact NameChristopher Redgrave

Job description

Aardvark Swift has partnered with Toadman Interactive to find their next Lead Gameplay Programmer.

Founded in 2013 in Sweden, Toadman has worked on titles such as Killing Floor Calamity, Escape from Dead Island, Dead Island 2, Bloodsports TV, and Warhammer: End Times - Vermintide. From 2017 onward they began publishing their own titles including Immortal: Unchained and opened a Berlin office. 

As a Lead Gameplay Engineer, you will play a pivotal role in Toadman's Gameplay team: responsible for leading the direction of the team to create the most thrilling gameplay experiences. 

Your responsibilities…
  • Supervise the Technical Department within our Stockholm studio and actively contribute to recruitment efforts
  • Provide guidance and mentorship to foster the professional growth and career development of the Tech team
  • Spearhead architectural design endeavours for projects under your purview
  • Offer expert technical counsel to Producers, Studio Leadership, HR, and other stakeholders as needed
The skills and experience you’ll bring to the role…
  • Demonstrated experience in team management and leadership
  • Strong commitment to personal skill enhancement and knowledge sharing within the team
  • Proficiency in C++ within the context of game development
  • Comprehensive familiarity with the Unreal Engine
Bonus points if you have...
  • Prior experience with Continuous Integration systems, such as Jenkins
  • Background in console development
  • Previous involvement in the creation of multiplayer games and/or shooter titles