Lead Lighting Artist (4 day week)

Posted 03 April 2024
Salary Negotiable
Job type Permanent
DisciplineGame Art
Contact NameJordan Langley

Job description

Splash Damage are looking for a talented Lead Lighting Artist to lead and inspire their team as they set the bar for map art.

As Lead Lighting Artist will use your understanding of lighting and composition to build upon the work of colleagues, enhancing and supporting their work. Within Splash’s multi-discipline art team, you’ll lead Artists, setting workflows, provide visual benchmarks and mentor fellow Artists.

You’ll be inspiring your team and setting the standard for map art while collaborating closely with the Art Director and other sub discipline Art Leads to ensure the maps are fun to play and look visually stunning.

Splash Damage believe that games play better with friends. For more than 20 years, they’ve been creating team-based multiplayer experiences that have entertained tens of millions of players all over the world and forged countless new friendships along the way.

Splash now operate a 4-day work week, with all roles being in-studio Tuesday to Friday, giving you a 3-day weekend, every weekend!

Your responsibilities will include…

  • Translating the Art Director’s vision into achievable scene lighting for both gameplay and cinematics

  • Building a lighting pipeline within the Unreal engine working with Technical Art and Engineering teams

  • Leading, motivating and inspiring a team of Artists while helping them to maintain quality, efficiency and consistency through feedback and mentoring

  • Establishing team processes and best practices

  • Coordination and collaboration with the project’s Production team and with other discipline leads

  • Maintaining performance requirements while ensuring a high-quality bar for the game

The skills and experience you’ll bring to the role…

  • Experience working on one or more shipped AAA titles as a Lead Artist

  • Experience building a lighting pipeline in Unreal Engine as a Senior or Lead Artist

  • Experience in games or film generating final lighting / rendering

  • Deep understanding of Physically Based Rendering and HDR pipelines

  • Mastery over the baked and dynamic lighting solutions in Unreal

  • Knowledge of Unreal Engine lighting tools

  • A solid artistic foundation in the application of tone, colour, and composition

  • An understanding of cinematography lighting fundamentals

  • Awareness of the emotional storytelling that lighting brings to a scene

  • Experience developing quality lighting under runtime constraints

  • Able to provide clear feedback and receive direction with humility

  • Effective communication skills

  • Comfortable with autonomy and taking the initiative

  • A critical eye for quality

  • Able to work 4 days per week in the studio in Bromley, or consider relocating to do so (with support)

Perks and benefits include…

  • 4 day working week

  • Bespoke visa and relocation packages for you and your family

  • Industry-leading fully paid 30 weeks maternity leave and 10 weeks paternity leave

  • Substantial performance-related pay on top of your salary

  • Enhanced pension contributions

  • Private Medical and Dental cover for you and your family, along with a 24/7 digital GP service

  • Extensive Mental Health support, with Line Manager Mental Health training, a group of Mental Health First Aiders, and on-site or remote counselling

  • Bespoke Learning and Development course framework to help you grow

Splash Damage’s studio culture is rooted in an open, friendly, and collaborative environment. Their games are made by people from all over the world, from entry-level fresh talent hires to industry veterans, and they believe that fostering that diverse culture is the best way to build both their games and studio. They have won numerous awards, including a ‘World-Class’ accreditation by Best Companies and being named one of the UK’s 100 Best Large Companies to work for.