Lead Technical Artist

TT Games logo
Posted 05 December 2023
Salary Negotiable
LocationKnutsford
Job type Permanent
DisciplineGame Art
Reference19325
Contact NameJordan Langley

Job description

We’re looking for a Lead Technical Artist to join the Art Department at TT Games, and work alongside an enthusiastic team of devs helping to drive and deliver the next generation of AAA games created at this successful studio.

As part of the Technical Art Team, you’ll be developing new tools and production pipelines whilst also improving existing technology and workflows. You will as be the main link between Programming and Art.

Your responsibilities…
  • Main point of contact for tools, workflows, and engine functionality across multiple areas of a project
  • Identify issues with existing tools along with evaluating and developing new tools to help push the quality of the game
  • Ensure runtime budgets are being maintained
  • Manage optimisation work required whilst maintaining visual quality
  • Provide accurate time estimates for task completion, demonstrate an understanding of cross-discipline dependencies and how their work impacts upon your teams
  • Collaborate closely with the Technical Art Director and wider engineering team to design and implement tools, technology and workflows used by the various teams in the studio
  • Support the Technical Art team on project, helping them to define and achieve their career goals. Review training and development requirements for the team
  • Be a passionate, collaborative, enthusiastic, resourceful, and contributing team member with a real desire to inspire and be part of a team
The skills and experience you’ll bring to the role…
  • MEL, Python, C#, scripting
  • Proficiency in Maya, Photoshop, Unreal Engine
  • Experience creating Custom Tools, Scripts and Shaders
  • Excellent at both technical and creative problem-solving
  • Excellent communication and people management skills
  • Strong working knowledge of content creation pipeline (modelling, UV, texturing, lighting, and Shaders)
Non-essential but beneficial…
  • Comfortable working and developing in a multi-platform, multi-project environment
  • Games industry experience is preferred, having shipped title(s) on current console generation hardware
  • Knowledge of procedural tools such as Houdini, Maya Bifrost
  • Experience with source control programmes such as Perforce & SVN
  • Use of production tracking tools such as JIRA and Confluence
  • Experience of performance evaluation and associated tools
Perks and benefits include…
  • Flexitime
  • Discretionary Bonus Scheme
  • Company pension scheme
  • Health and wellbeing activities  
  • Free online training courses
  • Social Events
Responsible for the best-selling and BAFTA-winning LEGO game series, TT Games is in the business of delighting young and old alike. With more than 30 years of success behind their studio, and as a valued part of Warner Bros since 2007, they have incredibly exciting plans for future titles based on the world's biggest entertainment properties.