Level Designer (Remote)

Posted 02 June 2023
Salary Negotiable
Job type Permanent
Contact NameJoe Sutcliffe

Job description

We are searching for a Senior Level Designer on behalf of Fishlabs to join their studio based in Hamburg and work on a number of exciting projects.

The studio have been creating award-winning, chart-topping games that have been brought to life on millions of screens. They are a studio for gamers, by gamers, and are a reference in developing premium games with deep and engaging experiences across platforms.

Fishlabs are looking to continue building on their success with humble, but talented and creative people who have a passion for making outstanding games and want to be at the forefront of gaming. As part of PLAION and alongside their Deep Silver sister studios across the globe, they create stunning immersive experiences that inspire millions of players worldwide.

Your responsibilities…

  • Team up with designers, artists, writers, engineers, and related departments to create and explore engaging gameplay scenarios
  • Design engaging levels from the first concept to final polish, including blocking and building level geometry, prototyping, scripting events, and integrating enemy encounters and gameplay elements
  • Craft memorable game spaces that excel in gameplay flow, variety, and visual composition
  • Be ready to iterate, considering playtest and feedback data
  • Become the central point of communication regarding your levels for the team
  • Align your creations with the project’s creative vision and identify opportunities to enhance the gameplay experience
  • Align your work with predefined metrics and technical requirements
The skills and experience you’ll bring to the role…
  • Professional experience as a level designer on one or more shipped AA/AAA titles
  • Demonstratable samples of your level designing work such as levels and geometry in a playable state, video playthroughs and documentation, and a playable sample if possible
  • Strong capacity for teamwork as well as a drive to achieve things on your own
  • Excellent understanding of 3D game space and pacing solid storytelling skill
  • Strong understanding of level design fundamentals such as learning curves, means of player direction, difficulty levels, balancing, pacing, motivation and reward cycles, and accessibility
  • High level of comfort working with Unreal Engine’s Blueprint system and game scripting systems
  • Intuitive understanding of how action games work and why people play them
  • Good level of written and spoken English
  • Solid communication and documentation skills ,whilst feeling comfortable pitching ideas and designs to team members and external departments

It's a bonus if you have…

  • Experience with software such as Maya, SketchUp, or ZBrush
  • Academic degree or work experience in art, architecture, interior design, or industrial design
  • Drawing, art, or Photoshop skills
  • Eye for cinematography