We are supporting Unbroken Studios in their search for a Rendering Engineer.
Unbroken are a team of ninety developers with proven track records of working on some of the most memorable games franchises such as Battlefield, Call of Duty, God of War, and the Arkham Series, Unbroken are currently working on 2 very exciting un-announced projects.
The heart of Unbroken’s culture is creating a studio with a keen sense of community where everyone has an impact on their projects. They want people who are great developers but also great colleagues, creating a team that everyone loves to work in.
Unbroken have a close-knit team, being social is embedded into their identity as a studio. They have monthly family BBQs, weekly film nights, and annual studio parties, and with the nearby bars and restaurants, they make sure there are plenty of opportunities to hang out as a team!
As a Rendering Engineer you will be creating engineering solutions for visual performance problems in Unreal Engine, and enhance and maintain rendering speeds of their game across multiple platforms, support best graphics practices, and share knowledge within the studio.
The skills and experience you’ll bring to the role…
5+ years experience, ideally within a Graphics/Rendering games capacity
Experience in optimization, systems architecture, profiling, tooling, and reporting
Expert knowledge of real time rendering
Strong C++ knowledge and multi-threaded programming techniques; ability to code and architect various core engine systems
Thorough knowledge and proficient application of 3D math, rendering algorithms, and data structures
Demonstrated performance and memory optimization skills
Strong communication and proficiency in working with technical artists to develop and iterate on features/tools
Excellent knowledge of a broad range of graphics APIs and shader languages including DirectX and OpenGL/GLSL
Good communication skills
Experience with Current console game rendering
Exposure to third-party tools like Houdini, Substance Painter, and Z-Brush in terms of how they can function in a graphics pipeline
Bonus points if you have…
Experience with implementing rendering solutions on mobile devices and/or Switch