Senior Environment Artist (4 day week)

Splash Damage logo
Posted 15 February 2024
Salary Negotiable
LocationBromley
Job type Permanent
DisciplineArt
Reference19450
Contact NameJordan Langley

Job description

Splash Damage are looking for a Senior Environment Artist to join their growing teams of talented developers, creating expertly built and exciting games that are enjoyed by millions.

Whether hard surface architectural, organic or a fusion of both, the worlds that the Environment Artists at Splash Damage create are not only spectacular in terms of their visuals but are lovingly crafted game play spaces.

As a Senior Environment Artist, you’ll be building awe inspiring worlds that play and perform well with high-quality assets, delivered within the project’s technical specifications for the game to be performant.

Splash Damage have shifted to an onsite 4-day work week, a move not only welcomed by their talented development team, but also representative of their continuously forward thinking nature which has historically attracted such talent.

Your responsibilities…
  • Create standalone and modular Environment assets varying in scale and complexity
  • Model assets using reference photographs and concept Art materials
  • Work with the Lead Environment Artist to create high quality environments in keeping with the project's visual direction
  • Produce work within performance specifications and to the projects timescales
  • Review and implement your work using the game editor
  • Trouble shoot asset errors and action creative feedback
  • Collaborate with other sub-disciplines such as Level Design, Lighting, VFX and Tech Art
  • Coach and mentor junior level staff through knowledge sharing
The skills and experience you’ll bring to the role…
  • Excellent understanding of Unreal 5
  • An up-to-date portfolio filled with examples of Environment work used in a released console game
  • A strong understanding of shape, form and composition
  • Proven abilities in optimised 3D asset creation
  • Solid experience of PBR workflows
  • Proficient with industry standard modelling tools such as 3D Studio Max and Maya
  • Experience working with Photoshop, Substance Painter
  • Good communication skills
  • Ability to work well within a team
  • Familiar with industry standard asset tracking software such as Jira
  • Worked in an Environment Art role on a shipped and recognised PC or console title
  • A willingness and ability to work in-studio, 4 days per week in Greater London
Bonus points if you have…
  • An understanding of the impact of Environment Art on Level Design
  • Experience of Zbrush and Substance Designer
  • Hard surface and foliage asset modelling skills
  • Set dressing and beautification pass experience
Perks and benefits include…
  • 4 day working week
  • Bespoke visa and relocation packages for you and your family
  • Industry-leading fully paid 30 weeks maternity leave and 10 weeks paternity leave
  • Substantial performance-related pay on top of your salary
  • Enhanced pension contributions
  • Private Medical and Dental cover for you and your family, along with a 24/7 digital GP service
  • Extensive Mental Health support, with Line Manager Mental Health training, a group of Mental Health First Aiders, and on-site or remote counselling
  • Bespoke Learning and Development course framework to help you grow
Splash Damage’s studio culture is rooted in an open, friendly, and collaborative environment. Their games are made by people from all over the world, from entry-level fresh talent hires to industry veterans, and they believe that fostering that diverse culture is the best way to build both their games and studio. They have won numerous awards, including a ‘World-Class’ accreditation by Best Companies and being named one of the UK’s 100 Best Large Companies to work for.