We are searching for a Senior Level Designer on behalf of Fishlabs to join their studio based in Hamburg and work on a number of exciting projects.
The studio has been creating award-winning, chart-topping games that have been brought to life on millions of screens. They are a studio for gamers, by gamers, and are a reference in developing premium games with deep and engaging experiences across platforms.
Fishlabs are looking to continue building on their success with humble, talented, and creative people who have a passion for making outstanding games and want to be at the forefront of gaming.
Your responsibilities…
Team up with designers, artists, writers, engineers, and related departments to create and explore engaging gameplay scenarios
Design engaging levels from the first concept to final polish, including blocking and building level geometry, prototyping, scripting events, and integrating enemy encounters and gameplay elements
Craft memorable game spaces that excel in gameplay flow, variety, and visual composition
Be ready to iterate, considering playtest and feedback data
Become the central point of communication regarding your levels for the team
Align your creations with the project’s creative vision and identify opportunities to enhance the gameplay experience
Align your work with predefined metrics and technical requirements
The skills and experience you’ll bring to the role…
Professional experience as a level designer on one or more shipped AA/AAA titles
Demonstrable samples of your level designing work such as levels and geometry in a playable state, with video playthroughs, documentation, and a playable sample being a bonus
Strong capacity for teamwork as well as a drive to achieve things on your own
Excellent understanding of 3D game space and pacing solid storytelling skill
Strong understanding of level design fundamentals such as learning curves, means of player direction, difficulty levels, balancing, pacing, motivation and reward cycles, and accessibility
High level of comfort working with Unreal Engine’s Blueprint system and game scripting systems
Intuitive understanding of how action games work and why people play them
Good level of written and spoken English
Solid communication and documentation skills ,whilst feeling comfortable pitching ideas and designs to team members and external departments
It's a bonus if you have…
Experience with software such as Maya, SketchUp, or ZBrush
Academic degree or work experience in art, architecture, interior design, or industrial design