Technical Artist - Open World MMO (Remote)

Above Land logo
Posted 12 January 2024
Salary Negotiable
Job type Permanent
Contact NameJordan Langley

Job description

We’re looking for a Technical Artist with a passion for championing optimal performance and efficiency in visual assets to join the team creating Above.Land, a AAA open world MMO ARPG.

As a Technical Artist you’ll play a key role in the Art and Cinematics team acting as a bridge between the Art and Engineering teams, facilitating seamless asset integration in Unreal Engine and supporting with technical guidance. You’ll also be assisting Animators with implementing rigged characters in engine, creating tools to help streamline the Artists’ workflow and more.

You’ll be joining a hugely talented and motivated team who enjoy a great company culture, as they utilise their talents, technical expertise and experience on a project that they believe will truly change the industry.

Set in a magical world above the clouds, in Above.Land, humans and mythological creatures attempt to find a way to co-exist. A place where technology and fantasy blend together, new world meets the old and epic adventures await around every corner. Players must find a way to free and liberate creatures that have been corrupted by a powerful evil and return them to their majestic forms that they once were. Players must master techniques, upgrade their gear and craft their battle plans in order to save their world.

Your responsibilities…
  • Collaborate with other core team members to develop the overall vision and determine technical feasibility
  • Identify and analyse risks for engine, data, and features
  • Assess existing tools and occasionally design custom ones to support art pipelines and workflows to sustain the project vision
  • Solve any art-related bugs or hitches that may arise during game production
  • Set up and maintain frameworks to allow creative freedom while hitting quality and performance requirements set up by the Engineering team
  • Work with Art Director, Technical Art Lead and Director of Production to share information and updates, enforce standards, set benchmarks, give feedback, etc
  • Resolve specific, complex, escalated issues and approve technical specifications
  • Represent the Art team in technical discussions and requirements meetings
  • Write documentation, tutorials/training videos and provide training to the Art, Design and Engineering departments
The skills and experience you’ll bring to the role…
  • 4 or more years’ experience as a Technical Artist (not inclusive of studies), ideally in the games industry
  • Shipped one or more console or PC titles
  • Practical knowledge with Unreal Engine 4 and/or 5, UnrealGameSync (UGS) and Visual Scripting (Blueprints)
  • Advanced knowledge of Blender, 3DSMax, Maya, Photoshop, Zbrush and Substance Designer
  • Strong knowledge of modern 3D graphics techniques
  • Experience writing and modifying shaders
  • Experience with version control software such as Perforce or Git
  • Solid understanding of creative and game development processes
  • Adept at technical problem solving
  • Open-minded team player attitude
  • Strong work ethic and self-motivated
  • Passionate about playing and making video games
Perks and benefits include…
  • Competitive Salary
  • Health and dental benefits
  • Remote working