Technical Artist (UK Remote)

Steel City Interactive logo
Posted 28 November 2023
Salary Negotiable
LocationSheffield
Job type Permanent
DisciplineGame Art
Reference19467
Contact NameJordan Langley

Job description

We’re looking for a Technical Artist to join Steel City Interactive, a studio that are set on redefining the sports game landscape as they continue development of their hugely anticipated boxing title, Undisputed, that looks set to send boxing titles back to the upper echelons of sports genre.

Steel City have created from the ground up a fun working environment where you are able to express your creativity and passion for games as part of a fast-growing, dynamic games studio. You will play a crucial role in the development of the title and take ownership and responsibility for developing features and collaborating with the wider team on planning and delivery.

Your responsibilities…
  • Liaising between heads of Programming and Art and acting as a bridge between both teams, enabling the studio to find best solutions for cross department areas such as cloth, physics, ragdoll etc
  • Researching and developing technical tools for a project, evaluating and recommending on what software and tools are required for game production
  • Setting up and maintaining workflows of art production, ensuring final art runs to visual and technical targets
  • Assisting in asset performance and validation
  • Own and solve complex technical issues during development
  • Developing and maintaining resources and pipelines in collaboration with programmers
  • Developing tools and software to execute the needs of the game
  • Optimizing of art assets to adhere to defined performance and memory budgets
  • Writing custom software specific to the needs of the game which will work with industry standard scripting languages
  • Researching and overseeing the implementation of rendering techniques
The skills and experience you’ll bring to the role…
  • Proven experience on one or more published AA or AAA titles
  • High attention to detail
  • Career training in VFX
  • A strong portfolio or demo reel that demonstrates high level knowledge in technical art for games
  • Solid understanding of art and animation pipelines
  • Familiarity with game systems and the game development process
  • Scripting skills
  • Ability to identify the best tools and software to maximize game delivery
  • Rendering and post-effects experience
  • Experience in physics simulations
  • Shader development experience
  • Creative mindset and ability to overcome technical challenges
  • Excellent interpersonal skills in dealing with differences between creative and technical teams
  • Strong 3D art package proficiency
  • Experience working in game engines such as Unity / Unreal
Perks and benefits include…
  • Relocation benefits
  • Flexible working hours
  • Bonus scheme
  • 23 days of annual leave, with an additional day accrued for each year of service
  • Extended Maternity and Paternity pay
  • Healthcare Cash Plan, encompassing optical and dental benefits
  • Access to 24/7 Doctors and an Employee Assistance Programme
  • 2 dedicated Mental Health days and 5 Learning days per year
  • Technology Benefit, providing up to £750 for tech purchases
  • Career Progression Path and unlimited access to Udemy Courses
  • Discretionary Cost of Living Payments
  • Electric Car Vehicle Scheme
  • Discount Club for over 350 high street stores
  • Company sponsored outings, social activities and wrap parties