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Technical Artist (UK Remote)
Job description
Midlands based studio, Flix Interactive, are on the lookout for a Technical Artist to help bridge the gap between art and technology, allowing the development team to create visually stunning and optimised game experiences.
As a Technical Artist you’ll be collaborating with Artists, Designers, and developers in other teams as you help implement art assets into the game engine as well as developing tools, creating pipelines, and contributing to the overall visual quality and performance of the game.
Flix have created a friendly and nurturing studio environment where you’ll build games as part of a talented and ambitious development team, who consider themselves to be a welcoming and passionate team of active gamers that support one another in all aspects of development.
***Please note, this role is a 12-month fixed term contract, and is only open to applicants already based in the UK who hold the full right to work in the UK***
Your responsibilities…
As a Technical Artist you’ll be collaborating with Artists, Designers, and developers in other teams as you help implement art assets into the game engine as well as developing tools, creating pipelines, and contributing to the overall visual quality and performance of the game.
Flix have created a friendly and nurturing studio environment where you’ll build games as part of a talented and ambitious development team, who consider themselves to be a welcoming and passionate team of active gamers that support one another in all aspects of development.
***Please note, this role is a 12-month fixed term contract, and is only open to applicants already based in the UK who hold the full right to work in the UK***
Your responsibilities…
- Develop, implement, and maintain efficient workflows, tools, and pipelines for the Art team
- Develop tools to aid asset optimisation and to ensure assets conform to technical requirements
- Evaluate and decide which software and tools are needed for optimal game production
- Review current and emerging technologies and technical developments for inclusion in the artistic pipeline
- Collaborate with the development team to optimise art assets and ensure efficient rendering
- Research and oversee the implementation of rendering techniques
- Develop performance of frame rate and memory
- Resolve material errors and collision issues
- Monitor the performance of the game
- Maintain technical documentation
- Share best practices and be the missing link between art and programming
- A strong portfolio or demo reel showcasing your ability as a Technical Artist
- Knowledge of high-end coding languages
- High attention to detail
- Solid understanding of art and animation pipelines
- Strong technical ability in Unreal, including materials and Blueprints
- High level artistic skills – proportion, colour, composition
- Excellent understanding of Physically Based Rendering (PBR) art pipelines
- Effective communication skills
- Experience in digital art content creation
- Scripting skills
- Rendering and post-effects experience
- Understanding of rigging and animation
- Private healthcare
- PAYE contract
- Bonus scheme
- Additional time off over the festive period
- Team outings and events as well as summer and Christmas parties