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Technical Artist (Vehicles)
Job description
As a Technical Artist for the Vehicle Team, you will be working alongside a talented and passionate team driving forwards cutting-edge visuals and functionality for their in-game vehicles, providing shader and material expertise as well as technical guidance for art workflows, vehicle systems and pipelines.
You will be joining the studio in a key role at pivotal time as we scale up to develop an ambitious and ground breaking open-world game. The role brings the opportunity of making a significant personal contribution to a high-profile project.
You’ll be joining a team currently working to develop EVERYWHERE; an experience with a breadth of unimaginable gameplay adventure - one of the most anticipated titles in the industry at the moment.
Your responsibilities will include...
You will be joining the studio in a key role at pivotal time as we scale up to develop an ambitious and ground breaking open-world game. The role brings the opportunity of making a significant personal contribution to a high-profile project.
You’ll be joining a team currently working to develop EVERYWHERE; an experience with a breadth of unimaginable gameplay adventure - one of the most anticipated titles in the industry at the moment.
Your responsibilities will include...
- Work closely with the Lead Vehicle Artist and Technical Art Director to define, improve and maintain art workflows.
- Shader research and development.
- Build and refine vehicle feature systems (Damage, Lights, Customization etc.).
- Create and maintain technical documentation
- Proactively provide suggestions on how to utilise new technologies and tools and implement them into our workflow.
- Liaise with engine team to troubleshoot issues and find solutions.
- Maintain quality and consistency across your work to meet objectives, quality bar, and schedule.
- Implement feedback from Lead Vehicle Artist and Technical Director.
- Excellent knowledge of game engines and the technical constraints and challenges of game development
- Good technical understanding of art pipelines, memory and rendering budgets
- Experience in the creation and refinement of shaders
- Strong communication skills with the capability to successfully work across multiple teams.
- A positive collaborative and professional working attitude.
- An eye for detail.
- Strong English skills, both written and verbal.
- Strong interest in latest advancements in video game graphics and visual trends.
- 2 years minimum experience as Technical Artist in the games industry.
- Experience working with Unreal Engine 4 or newer
- Build a Rocket Boy are a mix of industry leading veterans whose credits include some of the best selling and most loved games of all time.