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Animator (Remote)
Job description
We’re working with Supersolid as they look to add an Animator to their expanding team and work across several mobile projects.
You’ll join a team of experienced animators, and help create, define, and drive the visual bar in live games as well as in new projects.
Supersolid are a leading mobile games studio with their base in Central London. They are a close knit and successful team that have delivered numerous much-loved games including the hugely popular Super Penguins which has amassed over 15 million downloads, and Adventure Town, which reached over 1 million downloads in its first 2 weeks!
As an Animator your responsibilities will be…
The skills and experience you’ll bring to the role…
You’ll join a team of experienced animators, and help create, define, and drive the visual bar in live games as well as in new projects.
Supersolid are a leading mobile games studio with their base in Central London. They are a close knit and successful team that have delivered numerous much-loved games including the hugely popular Super Penguins which has amassed over 15 million downloads, and Adventure Town, which reached over 1 million downloads in its first 2 weeks!
As an Animator your responsibilities will be…
- Create character animations for a variety of games and platforms
- Work with different pipelines and be able to rig, skin and animate various 2D and 3D props and UI elements
- Create concept videos for new features and ideas, working closely with artists and designers
- Work closely with your team, art director and the team leads to define animation priorities and direction
- Suggest improvements to the animation pipeline and tools, communicating them with programmers and external teams
- Support other teams by sharing your knowledge across the studio when required
- Support producers in planning, scheduling, and prioritising animation related tasks
The skills and experience you’ll bring to the role…
- Experience as an animator creating appealing character and object animations
- Strong understanding of animating in a 3D package, Max, or Maya and 2D in Spine
- Solid rigging and skinning skills in both 2D and 3D packages
- Knowledge of animation principles and an understanding of how animation works within game mechanics and game legibility
- Experience animating UI, understanding the importance of the motion style and the optimisation of timings
- Knowledge of technical constraints, optimisation, and implementation and building basic rigs
- Comfortable with cartoony, casual, and mid-core styles
- Effective communication and organisational skills
- Comfortable giving feedback and direction as well as mentoring others
- Proactive in learning and developing your skills
- Experience creating special effects and using particle tools would be a bonus