Ballistic Moon are looking to hire an Environment Artist with a varied skillset, with equal parts technical and creative.
The fundamental skills required for the role are good problem-solving capabilities and a solid understanding of environment art pipelines. You should have interests in vegetation, set dressing and landscape materials and lighting.
You will be responsible for delivering benchmark quality assets and in game environments as well as ancillary tasks such as lighting and VFX set up.
Your responsibilities will include...
Deliver high-quality assets and materials
Keep up to date on best practices for environment art creation
Keep abreast of practices and peer products
Create and collaborate on all environment work, both in studio and outsourced
Create well written animation documentation where required
Work with Producers and the leads to ensure realistic timelines are provided
Document best practices and ideologies that benefit both your own work and art team efficiency in general
Be proactive in learning and role improvement
Work effectively with outsource teams and provide clear and easy to follow guidance
Own implementation of environment work from start to finish
The skills and experience you'll bring to the role include...
Portfolio showcasing key skills in environment work with focus on landscape, vegetation and trees and their associated pipelines
Experience with procedural materials using substance suite, materialise or Quixxel suite
Proven experience in Maya, Substance, Photoshop and PBR workflows
2+ years games industry experience or equivalent qualification in game art with environment art as a speciality
Professional experience is preferred with at least one shipped title Alternate industry experience such as film, tv or advertising is also appropriate
Comfortable presenting updates and pre-production work to the development team and leads
A passion for games with a good understanding of the games industry, development cycles and professional workflows
Friendly and collaborative nature, proactive in problem solving and seeking feedback
Comfortable working remotely
Bonus points if you have...
Working experience in UE4, Unity and in-house game engines
A keen in interest in research and a willingness to experiment
Have a good eye for lighting, cinematography and composition
Excellent memory management and time keeping skills
Have worked within an agile development methodology