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Game Designer
- Posted 24 April 2024
- Salary Negotiable
- LocationGuildford
- Job type Permanent
- DisciplineGame Design
- Reference19410
- Contact NameLawrie Brennan
Job description
Hello Games have asked us to help them find a Designer to join their close-knit team. At Hello Games every Designer plays a pivotal role in the development of new ideas, keeping player retention high and creating experiences that last long into a player’s memory.
Their team of Designers own each feature they develop from day one, and champion it’s design through to implementation. This gives you this freedom to be creative and thrive without constraint. You will make highly significant contributions to numerous features and content, from prototyping all the way through to implementation, fully utilising your broad skillset.
Your responsibilities will include…
Their team of Designers own each feature they develop from day one, and champion it’s design through to implementation. This gives you this freedom to be creative and thrive without constraint. You will make highly significant contributions to numerous features and content, from prototyping all the way through to implementation, fully utilising your broad skillset.
Your responsibilities will include…
- Contribute to a humble, empathetic, and ambitious development team
- As a hands-on implementer, directly create new missions, stories, expeditions, or features
- Make effective use of feedback as you to shape your work
- Collaborate with and amplify the work of Programmers, Artists, and other Designers so that the game reaches the player in the strongest form it can
- Bring the player’s perspective to features as they’re developed
- Work well with others, be self-directed, and prioritise your own workload
- Communicate across the design and wider development team, so that everyone feels invested in and understands the direction of features as they’re developed
- 5 or more years in PC/Console development with one or more shipped titles
- Experience of at least one full development cycle
- Demonstrable ability to take an idea and turn it into a game or interactive experience, either as a professional shipped game or as a self-published / university project
- Hands-on skills, such as in mission scripting, systems implementation, or technical art
- Able to respond to and provide feedback constructively
- Strong written and verbal communication skills
- Proactive approach to problem solving with good analytical skills
- Organised, self-motivated and able to work independently