Game Programmer (Remote)

Tag Games logo
Posted 14 October 2022
Salary Negotiable
LocationDundee
Job type Permanent
DisciplineProgramming
Reference18172
Contact NamePaul Walker

Job description

Tag Games are looking for a Gameplay Programmer to join their team as they embark on their most ambitious and exciting title yet, developing a new cross platform AAA IP in partnership with a world-renowned publisher.

Tag has a collaborative and relaxed culture, encouraging feedback and supporting each other to solve problems - always striving to be the best they can be.

You’ll work within one of their sub-teams and play an important role in the development of the project, collaborating with fellow engineers and production to help plan and deliver game features that deliver a best-in-class experience for players.

Your responsibilities…
  • Working within the team to plan, execute and review solutions to deliver best in class gameplay
  • Contributing, reviewing, and maintaining effective and lean code
  • Collaborating with the other disciplines, including artists, designers, and server engineers, to design solutions, provide feedback and technical expertise and manage dependencies
  • Working with production to define and prioritise work to ensure you make the best use of resource
  • Proactively communicating challenges, risks and requests to production and team leadership
  • Helping to improve the team by setting a positive example and providing feedback to help with continual development

The skills and experience you’ll bring to the role…
  • Professional experience working as a programmer within a game team
  • Good understanding of common game/software development tools including Unity and Git
  • Solid understanding of game development including strong technical and problem-solving skills
  • Able to communicate with individuals and groups that are a mixture of technical and non-technical
  • To be able to provide constructive and helpful feedback
  • Demonstrable experience in creating clear and understandable documentation for technical and non-technical audiences

While not required, below are nice to haves…
  • Experience developing free to play games
  • Experience working on a live title providing regular updates
  • Delivery of console or PC titles
  • Familiarity with Agile development processes
  • Understanding of data-oriented design, software development through iteration and client-server systems