Uplift Games, the studio behind the well-received Roblox game, Adopt Me, are looking for a Head of Art to work with their Creative Director in developing the artistic vision for Adopt Me. You’ll also lead a creative team of 8+ talented 2D artists, 3D artists, and animators.
In this role, you will line manage, mentor, and recruit artists. Working directly with both the Creative Co-founder and Game Director, you’ll develop their creative roadmap and strategy and create an outsized impact on many millions of players, whilst operating in a small studio where every person plays a major role.
Your responsibilities…
Develop the creative roadmap and strategy in collaboration with the leadership team
Line manage and mentor the creative team
Identify, recruit, and onboard a diverse and talented team of artists
Learn Roblox, understanding the nuances of the platform and Roblox development workflows
Champion best practices and technical excellence
Introduce smart tools, techniques, processes, and software patterns to minimize inefficiency and maximize impact
Work closely with the consumer products approvals team on the development of Adopt Me toys and merchandise
Apply your expertise to evolve and develop the Adopt Me style guides and creative vision
The skills and experience you’ll bring to the role…
10+ years’ experience in a creative role, with a strong emphasis on games
5 or more years’ experience in a lead or manager role, with a preference for art management
Experience building and scaling a creative team
Strong proficiency in colour theory, 3D spaces, modelling, 2D art, and animation
Experience with the Adobe suite, Illustrator, Photoshop, as well as Maya, or equivalent
Excellent communication skills, being an empathetic person able to support and raise up your co-workers
It's a bonus if you have…
Prior experience with Roblox, the Roblox Studio IDE, or the platform in general
Applied experience with concepting, vis dev for games, or game-like products
Experience with creating motion graphics such as After Effects or equivalent
Previous experience with UI frameworks and rendering in games
Experience with print materials and 2D work for physical use cases
Understanding and experience working with products for young audiences
Experience working on large scale live service products, particularly games