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Junior VFX Artist
Job description
Aardvark Swift Recruitment are working with video game studios across the UK, EU, US, and Canada.
If you are graduating from a games degree and have a solid portfolio/showreel of VFX work, then we want to speak to you!
We're able to put you in-front of a range of different studios based on your location and preferences.
Typical responsibilities for a Junior VFX Artist…
- With guidance, create design and implement real-time particle effects using both static and animating 2D/3D elements
- Ensure the technical and artistic quality of the project by collaborating with Technical Artists and Senior Artists and make changes when necessary
- Implement and incorporate feedback from Producer and Leads into work
- Assist with optimisation and debugging to fix the issues raised by testers
- Fully realise a space with the assets available to tell an interesting and varied story
- Reference game design documents to develop an understanding of the environments, objectives, atmospheres, story, and style of the project
- Develop an understanding of project tools and their functions, the project file classification system, and the process of updating engine data
The skills and experience you’ll bring to the role…
- Good knowledge of industry software, 3D Studio Max, Maya, Blender, Zbrush or Mudbox, Photoshop or similar 2D package, pyroFX or JangaFX’s EmberGen
- Able to translate concept and reference artwork into real-time particle effects
- Basic knowledge of production pipelines
- Able to apply an understanding of the games industry to improve effectiveness of work
- Able to respond and adapt to changing circumstances
- Able to give and gather information to effectively communicate information
If the above description sounds like you, then please send your CV and portfolio to graduate recruiter Shani Owen.