Lead Animation Programmer (Remote Options)

Creative Assembly logo
Posted 29 September 2022
Salary Negotiable
Job type Permanent
Contact NameDave Moss

Job description

We're supporting Creative Assembly in looking for an experienced Lead Animation Programmer to join their talented team to work on their exciting new shooter game HYENAS.

As an Animation Programmer working on CA’s exciting new Shooter, you will be uniquely situated to make substantial contributions to the game’s animation systems and features, both visually and technically.

You will be responsible for the technical aspects of shaping the animation systems throughout all the areas of the game. You can expect to collaborate with other animators, technical animators, designers, programmers of other disciplines and more to inform and support the implementation of animation features.

This role can be fully remote, hybrid or full-time in the studio. The expectation for hybrid working is an average of one day per week in their Horsham studio. Further details can be discussed during the recruitment process.

Your responsibilities will include…
  • Support the animators in integrating their artwork into the game and achieving their quality standards
  • Support the technical animators in engine related issues
  • Brainstorm and prototype innovative ideas and solutions
  • Aid other teams in using the animation systems you have put in place, to maintain a standard of performance and quality
  • Be a point of contact for other teams, providing support to emerging gameplay features and systems
  • Plan and prioritise upcoming work and backlog for you and your team

The skills and experience you’ll bring to the role…
  • Fluent in C++
  • Experience with animation systems
  • Experience with UE4 game development
  • Being able to work well with other disciplines
  • Attention to detail and a passion for making quality products
  • Effective communication skills both verbal and written

Bonus points if you have…
  • Experience with developing animation systems in UE4 using a combination of blueprints and C++
  • Experience working on/playing FPS games
  • Experience integrating with services
  • Experience with profiling tools, either Unreal’s built-in or third-party
  • Experience with network replication in UE4
  • Good understanding of character animation