We're supporting Creative Assembly in looking for an experienced Lead Animation Programmer to join their talented team to work on their exciting new shooter game HYENAS.
As an Animation Programmer working on CA’s exciting new Shooter, you will be uniquely situated to make substantial contributions to the game’s animation systems and features, both visually and technically.
You will be responsible for the technical aspects of shaping the animation systems throughout all the areas of the game. You can expect to collaborate with other animators, technical animators, designers, programmers of other disciplines and more to inform and support the implementation of animation features.
This role can be fully remote, hybrid or full-time in the studio. The expectation for hybrid working is an average of one day per week in their Horsham studio. Further details can be discussed during the recruitment process.
Your responsibilities will include…
Support the animators in integrating their artwork into the game and achieving their quality standards
Support the technical animators in engine related issues
Brainstorm and prototype innovative ideas and solutions
Aid other teams in using the animation systems you have put in place, to maintain a standard of performance and quality
Be a point of contact for other teams, providing support to emerging gameplay features and systems
Plan and prioritise upcoming work and backlog for you and your team
The skills and experience you’ll bring to the role…
Fluent in C++
Experience with animation systems
Experience with UE4 game development
Being able to work well with other disciplines
Attention to detail and a passion for making quality products
Effective communication skills both verbal and written
Bonus points if you have…
Experience with developing animation systems in UE4 using a combination of blueprints and C++
Experience working on/playing FPS games
Experience integrating with services
Experience with profiling tools, either Unreal’s built-in or third-party