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Lead Animator (Hybrid)
Job description
Stellar Entertainment are looking for a talented Lead Animator to work in close collaboration with the game designers and programmers to understand the direction, quality, objectives, game-play intentions in order to communicate them to the team.
As a Lead Animator at the studio, you will be responsible for driving the team to conceive, prototype, and implement exciting game-play features and sequences, collaborating with the Art Director and Art Leads to strive for consistent quality animations across the game.
Your responsibilities…
As a Lead Animator at the studio, you will be responsible for driving the team to conceive, prototype, and implement exciting game-play features and sequences, collaborating with the Art Director and Art Leads to strive for consistent quality animations across the game.
Your responsibilities…
- Work with the production team to define, schedule, prioritise, assign, and regularly follow up on tasks and the advancement with regards to deliverables across all the stages of the project
- Create clear documentation of approaches, both technical and creative, for animation
- Maintain a keen interest in industry wide developments and advancement in technology to ensure project pipelines stay up to date
- Adapt to a variety of styles as the projects demand
- Provide detailed input during the character and vehicle creation process, from concept to modelling to final rigging, whilst identifying character and vehicle performance and functionality requirements
- 7+ years of character animation experience in video games
- Proficiency in UE4/5 and experience with game engines
- Strong understanding of modern video game animation systems
- Detail oriented, flexible, and adaptable to change
- Ability to receive, seek, and provide constructive criticism
- Excellent interpersonal and communication skills in English
- Solid knowledge of traditional animation principles and how they can be used to enhance game-play
- Demonstrable experience in creating animation of a high standard while maintaining visual and functional specifications for game mechanics
- Knowledge of at least one major 3D package such as Maya or 3DSMax
- Discretionary bonus scheme
- Private Healthcare Plan including dental, optical support, and mental health
- Pension Plan
- Life Assurance
- Regular Team Incentives and Social Events