Lead Artist (UK Remote)

Flix Interactive logo
Posted 08 November 2023
Salary Negotiable
Job type Permanent
DisciplineGame Art
Contact NameJordan Langley

Job description

Flix Interactive are looking for an experienced and skilled creative leader to be their Lead Artist and play a pivotal role in crafting visually stunning and immersive game content that captivates players’ imaginations and enhances their gaming experience.

As Lead Artist you’ll motivate, inspire, and develop a diverse team of Artists and ensure the project meet the quality benchmark, producing work that seamlessly blends aesthetics, gameplay, and storytelling.

Your responsibilities…
  • Lead the Art team across an entire project
  • Manage and guide highly skilled teams across multiple disciplines to deliver game art content 
  • Meet performance, gameplay, and aesthetic targets
  • Establish and communicate a clear artistic vision for the project, aligning it with the overall game design and narrative
  • Communicate and collaborate with the Head of Art, Creative Director, and multiple project teams to establish and uphold the quality of the game’s artwork
  • Ensure a consistent and cohesive visual identity
  • Oversee the day-to-day progress of the team in line with project specific update/feedback/production processes
  • Champion best pipeline practices for asset creation, optimization, and performance
  • Ensure artwork meets visual quality standards and runs smoothly across target platforms
  • Collaborate with other Leads to solve problems and help define and scope content
  • Own delivery of completed art content, presenting work to internal and external stakeholders
  • Lead by example, keeping an enthusiastic attitude for the project whilst motivating and supporting a diverse team of Artists
  • Manage staff interviews, onboarding, mentorship programmes and performance reviews, fostering skill development and artistic growth
  • Support the Art team studio-wide, perpetuating and building on studio culture
  • Stay informed about industry trends, visual styles, and emerging technologies in games and related media
  • Identify areas for improvement and work with colleagues to action
The skills and experience you’ll bring to the role…
  • Shipped at least one title in a leadership position, within a relevant game art production pipeline
  • Excellent understanding of the art production pipeline for Unreal Engine content
  • Expert level understanding of game art creation in your area of expertise and proven understanding of the wider art pipeline (environment, prop, character, concept, VFX, animation, lighting, cinematics, and UI
  • Advanced understanding of relevant software such as Maya, Photoshop, Substance, Zbrush or equivalents
  • Strong understanding of composition, colour theory, lighting and how these shape a player’s experience
  • Strong support-focused interpersonal skills, able to communicate and collaborate effectively
  • Effective time management, comfortable delegating and prioritising based on the needs of the project and team
  • A passion for gaming and a commitment to delivering visually stunning and captivating gaming experiences
Desirable but not essential skills… 
  • High proficiency with real-time dynamic lighting setups, able to use light and atmospherics to enhance a scene
  • Solid 2D art skills, including the ability to create concept art and paint-overs to guide development
Perks and benefits include…
  • Private healthcare
  • Bonus scheme
  • Additional time off over the festive period
  • Team outings and events as well as summer and Christmas parties