Lead Character Artist (UK Remote)

d3t Ltd logo
Posted 22 May 2024
Salary Negotiable
LocationUnited Kingdom
Job type Permanent
DisciplineGame Art
Reference19697
Contact NameJordan Langley

Job description

We’re working with one of the UK’s top development studios as they seek to add a Lead Character Artist to their team.

This studio is renowned for their working environment and studio culture, they’ve fostered a professional, fun, and supportive working environment with an anti-crunch ethos. Plus, they’re responsible for contributing to some of the biggest titles in recent years!

As a Lead Character Artist you will play a pivotal role in their hugely successful Art department. This is a hands-on role where you'll retain the creative freedom to create stunning characters across multiple projects, while inspiring your team of Character Artists to do likewise.

Your responsibilities…
  • Guide the Character Art team in producing top-notch characters and creatures across various styles
  • Work alongside Art Directors and Concept Artists to establish visual and technical standards, ensuring precision and adherence to the original aesthetic vision
  • Conduct regular artwork reviews within the character art team, providing clear, concise feedback to maintain high quality and creative unity
  • Collaborate with Animators and Technical Artists to ensure smooth integration of characters into the game engine
  • Coordinate with Production to prioritise tasks and manage the character art workload
  • Maintain regular communication with client's Art team, building strong relationships and helping them achieve their objectives
  • Advocate for efficient processes, partnering with Tech Artists to enhance workflows and shaders, and support the team in resolving technical challenges
  • Ensure the Character team follows submission guidelines, including updating Jira tickets and following naming conventions
  • Stay informed on industry trends and best practices, exploring new tools and techniques to improve the character art pipeline
  • Develop documentation on various topics, including style guides, technical instructions, and onboarding materials
  • Conduct inductions and probationary reviews for new team members, providing feedback to art leadership on employee performance
  • Mentor the Character Art team, fostering their growth and showing a commitment to ongoing learning and knowledge sharing
  • Exhibit strong leadership qualities, including positivity, enthusiasm, leading by example, and active listening
The skills and experience you’ll bring to the role…
  • Proficiency in modeling and texturing/surfacing
  • Flexibility and adaptability to various requirements and styles
  • Expertise in industry-standard software like ZBrush, Maya, Substance Painter, and Adobe Photoshop, along with at least one major game engine such as Unreal Engine
  • Excellent grasp of anatomy, form, and proportion, with the ability to create compelling human characters and creatures
  • Thorough knowledge of a modern character art pipeline and optimization for games
  • Strong leadership and communication skills, with experience leading a team of artists
  • 5 or more years’ experience or two credited titles as a Senior or Lead Character Artist
  • Proven track record of delivering high-quality character assets for AAA titles
  • Located in the UK with the full right to work in the UK
Perks and benefits include…
  • Employee share scheme
  • Company Pension Scheme
  • Annual bonus
  • 25 days leave plus public holidays, and up to 5 extra days for length of service
  • Flexible working hours
  • Private Medical and Dental Insurance and Eye Care Scheme
  • Income Protection and Life Assurance
  • Tech and bike scheme, free parking
  • Game vouchers