AAA studio, IO Interactive, are wanting to bring in a Lead Combat Designer to the team working on an exciting fantasy project that IO believe will revolutionise the multiplayer space.
As a Lead Combat Designer, you will lead IO’s team of talented Combat Designers, imparting your knowledge and experience of AAA game design principles and combat mechanics.
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Brighton and Istanbul. As the creative force behind some of the most talked-about multiplatform video games in the last decade, they are committed to creating unforgettable characters and experiences – all powered by their award-winning, proprietary Glacier technology.
With more than 40 nationalities forming their development team, IO know that everyone is different and are proud to have a reputation for being a friendly workplace with highly talented people.
This role will be onsite, with the option to be based in either Barcelona, Istanbul, Brighton, Malmö or Copenhagen.
Your responsibilities…
Lead and manage the Combat Design team, prioritizing the personal and professional development of each team member
Create, optimize, and maintain workflows/pipelines to ensure the team's work aligns with the game vision and goals
Collaborate with other Leads to realize the project vision
Inspire the team to create engaging, innovative, and high-quality combat design mechanics, weapons and abilities that exceeds player expectations
Work with project management to ensure the Design team meets milestones and delivers on time and on budget
The skills and experience you'll bring to the role...
8 or more years of industry experience in game design
3 or more years in a lead game design role
Shipped 1 or more AAA games where you were heavily involved in player combat mechanics and abilities
Deep understanding of third-person combat mechanics
An understanding of different combat mechanics and have thoroughly played a wide variety of different titles involving combat mechanics