Offworld Industries is looking for a Lead Level Designer for their current and upcoming Unreal Engine based multiplayer games.
Offworld is one of Canada's leading independent studios, famous for their highly successful military title 'Squad'. Moving forward through nearly a decade of success, the studio has grown to a thriving team, developing games that are highly focused on delivering the creative titles that their player love.
Your responsibilities…
Manage a team of level designers, assigning areas of responsibility, overseeing reviews, and providing feedback
Recognise the individual abilities of each member of your team, mentoring them through regular 1:1 meetings, as well as in formal reviews
Represent the level design team’s interests and needs to external groups, providing regular updates to stakeholders
Work with technical and environment artists to identify needed tools and other special requirements
Create and share design documentation with artists and other designers to communicate goals, references, and points of interest
Ensure that maps created by your team contribute to an engaging player experience and meet the product’s goals
Collaborate with game designers to create levels that promote the game’s design and mechanics
Establish level design best practices and optimal workflow between level design and environment artists
Review design and development work on a regular basis to ensure execution is in line with overall vision and quality standards
Manage a library of 20+ live maps; finding and fixing bugs, whilst ensuring older maps are updated to meet overall quality standards
Help organize new map playtests and gather feedback from the QA team and external playtesters
The skills and experience you’ll bring to the role…
5+ years of Level Design experience
Experience managing a team of level designers and helping guide the creative vision and development process
Strong organizational skills working with production to ensure a steady release schedule
High degree of familiarity with Unreal Engine and other map designing and editing packages
Strong understanding of how to make interesting, varied, and engaging gameplay through level layouts, hot spots, and points of interest
Understanding of how to balance between game aesthetics and technical limitations