Lead Level Designer (Remote)

Posted 20 February 2023
Salary Negotiable
LocationBurnaby
Job type Permanent
DisciplineDesign
Reference18704
Contact NameLawrie Brennan

Job description

Offworld Industries is looking for a Lead Level Designer for their current and upcoming Unreal Engine based multiplayer games.

Offworld is one of Canada's leading independent studios, famous for their highly successful military title 'Squad'. Moving forward through nearly a decade of success, the studio has grown to a thriving team, developing games that are highly focused on delivering the creative titles that their player love.

Your responsibilities…

  • Manage a team of level designers, assigning areas of responsibility, overseeing reviews, and providing feedback
  • Recognise the individual abilities of each member of your team, mentoring them through regular 1:1 meetings, as well as in formal reviews
  • Represent the level design team’s interests and needs to external groups, providing regular updates to stakeholders
  • Work with technical and environment artists to identify needed tools and other special requirements
  • Create and share design documentation with artists and other designers to communicate goals, references, and points of interest
  • Ensure that maps created by your team contribute to an engaging player experience and meet the product’s goals
  • Collaborate with game designers to create levels that promote the game’s design and mechanics
  • Establish level design best practices and optimal workflow between level design and environment artists
  • Review design and development work on a regular basis to ensure execution is in line with overall vision and quality standards
  • Manage a library of 20+ live maps; finding and fixing bugs, whilst ensuring older maps are updated to meet overall quality standards
  • Help organize new map playtests and gather feedback from the QA team and external playtesters 

The skills and experience you’ll bring to the role…

  • 5+ years of Level Design experience
  • Experience managing a team of level designers and helping guide the creative vision and development process
  • Strong organizational skills working with production to ensure a steady release schedule
  • High degree of familiarity with Unreal Engine and other map designing and editing packages
  • Strong understanding of how to make interesting, varied, and engaging gameplay through level layouts, hot spots, and points of interest
  • Understanding of how to balance between game aesthetics and technical limitations