Lead Technical Animator (Hybrid)

Rebellion  logo
Posted 13 September 2023
Salary Negotiable
LocationOxford
Job type Permanent
DisciplineAnimation
Reference18765
Contact NameJoe Sutcliffe

Job description

Rebellion are on the lookout for a Lead Technical Animator to join their animation team, working on a mixture of unannounced projects.

As the Lead Technical Animator, you will research new technologies, innovations, and processes to improve Rebellion’s technical animation solutions. You'll lead a team of Technical Animators to reach their full potential and ensure the creation of high-quality character, body, and facial rigs.

The Rebellion animation team is responsible for bringing characters for their multiple titles to life, collaborating with design and character art to ensure that the animation is in line with the creative direction of the project.

Your responsibilities…
  • Collaborate with Animation Directors, Lead Animators, Designers, Programmers, and Producers to balance creative vision with production realities
  • Verify the quality of the animation pipeline and make improvements where necessary to fit technical constraints, and artistic direction
  • Lead a team of technical animators with best practice people management techniques
  • Work with PBR pipeline and advance game engine tools
  • Research new technologies, innovations, and create tools to advance animation efficiency
  • Create or supervise the creation of high-quality character, body, and facial rigs with attention to the latest practices in facial animation techniques
  • Create documentation for any newly conceived processes
  • Lead the research and development process
The skills and experience you’ll bring to the role…
  • Ability to create retargeting and batching tools to deal with a large amount of data
  • Experience creating Facial Tools and Facial Mocap
  • Knowledge of Pose Space deformations
  • Advanced knowledge of Matrices, Vector Math, and Linear algebra
  • Extensive knowledge of C++, Writing, and compiling Plugins for Maya
  • Extensive knowledge of Maya API (C++ and Python), and MotionBuilder API
  • Knowledge of anatomy and body mechanics
  • Expert knowledge of 3D software such as Maya and MotionBuilder, with a technical focus on rigging and skinning
  • Expert knowledge of the video game development process and production pipelines
  • Extensive knowledge of writing tools with MEL,Python,PyMe, or PyQt For GUI
Perks and benefits include…
  • 26 days holiday plus public holidays (increasing with service)
  • Private Medical Insurance, healthcare cash plan, including dental and vision
  • Life Assurance, Income Protection & Critical Illness Cover
  • Enhanced Family Leave
  • Interest Free, Tax-Free loans
  • Enhanced Pension Scheme
  • EAP a range of Mental Health and Wellbeing Support
  • Plus loads more… including a wide range of discounts, freebies, and social events

For 30 years, Rebellion have been creating incredible video games at their multiple studios, but Rebellion is more than just games. They have their own film and mo-cap studio, they create board games, publish books, and through 2000AD, publish comics and graphic novels such as the amazing Judge Dredd.

Rebellion they are proud of their open, friendly, and creative atmosphere. They love what they do, and they have fun doing it! As a big indie developer, they have complete creative freedom over their titles which allows them to work on a massive variety of projects across all the major platforms.