Ballistic Moon are seeking a Lead Technical Artist; this is a key role for the studio and you will play a pivotal role within a team of passionate team of highly experienced developers as the studio focuses on creating exceptional and innovative games for next generation platforms.
Ballistic Moon are currently working with a AAA publisher in the early stages of pre-production for a major new project whilst they also create their own IP as well.
You will bring experience as a technical problem solver with art tools, animation and PBR pipelines and technical skillsets and be responsible for communicating on and delivering all technical tools, pipelines and processes.
Your responsibilities will include…
Delivering high-quality tools, shader libraries and engine knowledge
Point of contact for all technical art and technical benchmarks
Advocacy for tech art and best practices, products and tools
Create or oversee all tech artwork, both in studio and outsourced
Create well written process, tools and engine documentation with supporting images and video examples when needed
Work with Producers and the Art Lead to ensure a realistic project scope
Bridge the Engineering and Art disciplines, set technical benchmarks and targets for the art team
The skills and experience you’ll bring to the role include…
5+ years industry experience as a Technical Artist
One or more shipped projects throughout development cycle on console or PC
Excellent communication, interpersonal, organisational skills and comfortable presenting technical work to mixed competencies
Working experience of games industry pipelines and industry standard software, scripting languages, middleware and rendering processes and associated workflows
Experience with pre pro methodology and transferring methodology to different game pipelines
Thorough knowledge of technical art process from environment modelling to animation to lighting for cinematic, high performance games
Can work effectively with outsource teams and provide detailed, clear, and easy to follow guidance
Own the design and lead the implementation of the studio toolset and set the standard for the technical pipeline
A positive, grounded, collaborative attitude with a friendly and enthusiastic nature
Comfortable working remotely
Bonus points if you have…
Working experience in UE4, Unity and in-house game engines
Experience of gameplay driven game art work flows and technical processes
An interest in cinematography
Ability to analyse and recreate art techniques and transfer the results through pipeline solutions
Have worked with engineers in a senior tech art capacity
Have led junior colleagues and managed outsource partners
Worked within an agile development methodology in a senior discipline
Ballistic Moon are keen to see an interesting portfolio which shows a solid knowledge of modern games technology, with examples of pipeline work, shaders, lighting, and tools technology.
If this sounds like the opportunity for you, please contact Jordan Langley at jordan.langley@aswift.com or call +44 (0)1709 834 777.