Offworld Industries is the independent studio behind the successful military first person shooter, Squad. With skilled employees making up their studio, they are looking for a Lead Technical Artist to join them during their rapid growth, thanks to continued success.
Their expansion as a studio sees them working as a publisher supporting mods, as well as a technology provider building a framework for character-based multiplayer games in Unreal Engine 4.
Built on passion, unified spirit, and continuing efforts to break the mould, Offworld Industries strive to become a leader in creating large-scale multiplayer games. They want you to help them on that journey!
As a Lead Technical Artist, you’ll be setting the foundation in which Offworld builds worlds and visual experiences from, the standards for their pipeline, and tools and processes that their art team can get behind and produce their very best. You’ll be leading a team of Technical Artists, acting as a bridge between artists and programmers.
Your responsibilities…
Working closely with the art director and art leads to drive the artistic vision of the games
Spearhead the creation of art pipelines and develop new techniques
Oversee the creation and maintenance of tools to help artists create content
Provide hands on support for artists and engineers in order to validate performance and standards
Review creative processes and identify opportunities for improvements
Solve challenging technical issues in the 3d asset pipeline
Create and optimize shaders in UE4’s node system as well as HLSL
Establish visual goals for each projects in coordination with project leadership and guide the game teams towards those goals
Coordinate with Game Programming leads for optimization opportunities
The skills and experience you’ll bring to the role…
5+ years experience in technical art related disciplines, having shipped one or more titles in a senior or lead management role
Previous experience with industry standard game development software
Wide range of skills and knowledge related to 3d art pipelines, shaders, and optimization
Previous experience with lighting and post processing
Self-motivated and proactive
Ability to think creatively and solve complex technical issues
Strong mentoring skills to enable the growth of young up and coming art talent
Knowledge of a code language (C++ preferred)
It’s a bonus if you have…
Expert in shader and tool development/maintenance, including HLSL, blueprint, and UE4 shader nodes
Experienced in modeling and art tools/pipelines (Maya, 3DS Max, Photoshop, Substance)
Knowledge of procedural tools and programs (Houdini and World Machine)
Excellent verbal and written communication skills
Ability to work with technical documentation and write new documentation for developed tools and shaders
Experience developing custom tools and scripts for content creation tools
Previous experience with landscape pipelines and skybox art