Lead Technical Artist (Remote)

YAGER Development logo
Posted 19 December 2022
Salary Negotiable
LocationBerlin
Job type Permanent
DisciplineArt
Reference18476
Contact NameLiam Hollinshead

Job description

We’re working with YAGER as they look to find a Lead Technical Artist to work on their flagship title The Cycle.

As Lead Technical Artist you will be responsible for the progression and development of the technical art team. You will lead a team of three Technical Artists and work together in interdisciplinary teams and in a fast-paced and professional environment.

You will have ownership and responsibility for leading and mentoring a talented team of Technical Artists and for driving global technical art initiatives within the project to ensure the success of the game. You will lead by example and work collaboratively with other leads.

Your responsibilities…
  • Function as the technical art department lead, mentor, manage, and motivate a team of Technical Artists to help create some of the most advanced/unique content seen in video games
  • Oversee the development and advancement of art pipelines including tools, workflows, and validation 
  • Work with the art director, technical director and other departments leads to realizing the project's creative vision 
  • Write and maintain technical documentation for standards, pipelines, and processes 
  • Provide feedback and practical mentoring to team members to foster their development as technical artists and game developers 
  • Establish qualitative and performance benchmarks and guide the team in reaching them 
  • Lead by example in finding creative solutions for complex technical art problems that exceed player expectations and set examples for other technical artists 

The skills and experience you’ll bring to the role...
  • 5+ years' experience as a Technical Artist 
  • 2+ years' experience in a lead position 
  • Deep understanding and extensive professional experience with Unreal Engine 4 
  • One or more shipped games as senior or lead technical artist 
  • Excellent verbal and written English communication skills
  • Experience with 3D and 2D content creation tools 
  • Strong problem solving and troubleshooting skills

Desirable but not essential…
  • Good programming skills, preferably with C++ and Python 
  • Significant expertise in procedural content creation and placement 
  • Experience shipping a multiplayer open world game 
  • Experience shipping a game with seasonal content releases

Perks and benefits include…
  • Relocation packages and budgets, temporary accommodation, administrative support
  • Green travel at a discount on the Berlin public transportation system
  • Support for mental and physical health, coaching and counselling and more
  • Gym membership for FitX gyms around Berlin
  • Regular team social events