Mid - Lead Engine Programmers

Posted 24 October 2022
Salary Negotiable
LocationDundee
Job type Permanent
DisciplineProgramming
Reference17949
Contact NamePaul Walker

Job description

Aardvark Swift is supporting Rockstar Games’ Dundee studio in their search for Engine Programmers of all levels.

If you possess a keen interest in the low-level technology that makes a modern video game tick, if you like to understand how things really work “under the hood” then this could be just the role for you. You’ll be joining Rockstar’s engine team; a global group of generalist programmers with a keen focus on lower-level systems and squeezing the most out of the underlying hardware.

As part of the engine team, you’ll be responsible for many of the core pieces of technology that underpin Rockstar games, memory management, streaming game data efficiently, population systems, LOD, scene management, rendering pipeline, scripting engine, and more.

You’ll collaborate closely with the graphics team on systems including vegetation, lighting, occlusion, and with art teams to create believable worlds that feel immersive, solid and hold together under difficult conditions such as rapid player movement, limited system memory and more.

You and your engine colleagues will coordinate and support the wider efforts across the development team to get the studio’s games running smoothly and making best use of system resources.

Your responsibilities will also include…
  • Implement new core technologies necessary to realize the vision of our games
  • Maintain existing codebase and support the wider development team in diagnosing problems and producing good solutions

The skills and experience you’ll bring to the role…
  • Degree in Computer Science/related discipline, or equivalent experience
  • 2+ years’ experience in video game or similar low-level C++ development
  • An understanding of computing fundamentals and related terminology
  • Demonstrable experience with C/C++ programming
  • Excellent problem-solving skills with an emphasis on debugging C++ code
  • Ability to collaborate positively with other departments
  • Strong multi-threaded programming skills
  • Analytical skills geared towards the measurement of system performance, memory use, plus the communication skills needed to generate solutions

Bonus points if you are…
  • Self-motivated, enthusiastic about games and curious about how things work
  • Experienced with SIMD code
  • Knowledgeable of memory layout considerations related to padding and cache efficiency
  • Experienced with crash dumps and x86 disassembly
  • Skilled in 3D maths
  • Knowledgeable of code performance considerations, including “big O” notation as related to algorithmic complexity

A career at Rockstar Games is about being part of a team working on the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn and collaborate with some of the most talented people in the industry.