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Principal Environment Artist
Job description
Aardvark Swift is currently supporting Splash Damage in their recruitment for a Principal Environment Artist as they embark on new and ambitious projects including a new IP, a move into self-publishing and expansion into new locations. As part of this new era Splash Damage have created their own worlds including an original Sci-fi game in Unreal Engine 5, giving them true ownership of their projects.
As a Principal Environment Artist at Splash Damage, you will create lovingly crafted high quality play spaces for their players to enjoy. You’ll model high quality assets that are delivered on time, to quality and within the technical specifications required for the game to be performant.
Your responsibilities…
As a Principal Environment Artist at Splash Damage, you will create lovingly crafted high quality play spaces for their players to enjoy. You’ll model high quality assets that are delivered on time, to quality and within the technical specifications required for the game to be performant.
Your responsibilities…
- Create Environment assets varying in scale and complexity
- Model assets using reference photographs and concept Art materials
- Work with the Lead Environment Artist and Art Director to create high quality environments in keeping with the project's visual direction
- Produce work within performance specifications under strict deadlines
- Review and implement your work using the game editor
- Trouble shoot asset errors and action creative feedback
- Collaborate with other sub-disciplines such as Level Design, Lighting, and VFX
- Coach and mentor junior level staff through knowledge sharing
- An up-to-date portfolio filled with examples of high-quality environment work
- Strong understanding of shape, form and composition
- Proven abilities in optimised 3D asset creation
- Expert level experience with PBR workflows
- Proficiency with industry standard modelling tools such as 3D Studio Max and Maya
- Experience working with Photoshop and Substance Painter
- Excellent communication and teamworking skills
- Worked with industry standard asset tracking software such as Jira
- An understanding of the impact of Environment Art on Level Design
- Experience working within Unreal Engine 4+
- Skills with supporting software such as Zbrush and Substance Designer
- A mixture of hard surface and foliage asset modelling skills
- Set dressing and beautification pass experience
- Houdini or other procedural tooling skills
- Photogrammetry experience
- Basic level lighting skills
- Private Medical and Dental Cover for you and your family, mental health support and a 24/7 digital GP service
- Employee assistance programme
- Industry-leading fully paid 30 weeks maternity leave and 10 weeks paternity leave
- Enhanced company pension contributions and a group life assurance scheme